[Bug Fix] Disallow multiple augments in same item. (#1916)

- Disallows multiple augments via #augmentitem or otherwise.
- Added ItemInstance::ContainsAugmentByID(item_id) helper method for finding an augment in an item instance.
This commit is contained in:
Kinglykrab
2022-01-04 17:18:17 -05:00
committed by GitHub
parent 6bf5608cf3
commit ffa968f64f
6 changed files with 280 additions and 331 deletions
+67 -99
View File
@@ -43,109 +43,93 @@ static const EQ::skills::SkillType TradeskillUnknown = EQ::skills::Skill1HBlunt;
void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augment, Object *worldo)
{
if (!user || !in_augment)
{
if (!user || !in_augment) {
LogError("Client or AugmentItem_Struct not set in Object::HandleAugmentation");
return;
}
EQ::ItemInstance* container = nullptr;
if (worldo)
{
if (worldo) {
container = worldo->m_inst;
}
else
{
// Check to see if they have an inventory container type 53 that is used for this.
} else { // Check to see if they have an inventory container type 53 that is used for this.
EQ::InventoryProfile& user_inv = user->GetInv();
EQ::ItemInstance* inst = nullptr;
inst = user_inv.GetItem(in_augment->container_slot);
if (inst)
{
if (inst) {
const EQ::ItemData* item = inst->GetItem();
if (item && inst->IsType(EQ::item::ItemClassBag) && item->BagType == 53)
{
// We have found an appropriate inventory augmentation sealer
if (item && inst->IsType(EQ::item::ItemClassBag) && item->BagType == EQ::item::BagTypeAugmentationSealer) { // We have found an appropriate inventory augmentation sealer
container = inst;
// Verify that no more than two items are in container to guarantee no inadvertant wipes.
uint8 itemsFound = 0;
for (uint8 i = EQ::invbag::SLOT_BEGIN; i < EQ::invtype::WORLD_SIZE; i++)
{
uint8 items_found = 0;
for (uint8 i = EQ::invbag::SLOT_BEGIN; i < EQ::invtype::WORLD_SIZE; i++) {
const EQ::ItemInstance* inst = container->GetItem(i);
if (inst)
{
itemsFound++;
if (inst) {
items_found++;
}
}
if (itemsFound != 2)
{
user->Message(Chat::Red, "Error: Too many/few items in augmentation container.");
if (items_found < 2) {
user->Message(Chat::Red, "Error: Too few items in augmentation container.");
return;
} else if (items_found > 2) {
user->Message(Chat::Red, "Error: Too many items in augmentation container.");
return;
}
}
}
}
if(!container)
{
if(!container) {
LogError("Player tried to augment an item without a container set");
user->Message(Chat::Red, "Error: This item is not a container!");
return;
}
EQ::ItemInstance *tobe_auged = nullptr, *auged_with = nullptr;
int8 slot=-1;
int8 slot = -1;
// Verify 2 items in the augmentation device
if (container->GetItem(0) && container->GetItem(1))
{
if (container->GetItem(0) && container->GetItem(1)) { // Verify 2 items in the augmentation device
// Verify 1 item is augmentable and the other is not
if (container->GetItem(0)->IsAugmentable() && !container->GetItem(1)->IsAugmentable())
{
if (container->GetItem(0)->IsAugmentable() && !container->GetItem(1)->IsAugmentable()) {
tobe_auged = container->GetItem(0);
auged_with = container->GetItem(1);
}
else if (!container->GetItem(0)->IsAugmentable() && container->GetItem(1)->IsAugmentable())
{
} else if (!container->GetItem(0)->IsAugmentable() && container->GetItem(1)->IsAugmentable()) {
tobe_auged = container->GetItem(1);
auged_with = container->GetItem(0);
}
else
{
} else {
// Either 2 augmentable items found or none found
// This should never occur due to client restrictions, but prevent in case of a hack
user->Message(Chat::Red, "Error: Must be 1 augmentable item in the sealer");
user->Message(Chat::Red, "Error: There must be 1 augmentable item in the sealer.");
return;
}
}
else
{
// This happens if the augment button is clicked more than once quickly while augmenting
if (!container->GetItem(0))
{
user->Message(Chat::Red, "Error: No item in slot 0 of sealer");
} else { // This happens if the augment button is clicked more than once quickly while augmenting
if (!container->GetItem(0)) {
user->Message(Chat::Red, "Error: No item in the first slot of sealer.");
}
if (!container->GetItem(1))
{
user->Message(Chat::Red, "Error: No item in slot 1 of sealer");
if (!container->GetItem(1)) {
user->Message(Chat::Red, "Error: No item in the second slot of sealer.");
}
return;
}
bool deleteItems = false;
if (!RuleB(Inventory, AllowMultipleOfSameAugment) && tobe_auged->ContainsAugmentByID(auged_with->GetID())) {
user->Message(Chat::Red, "Error: Cannot put multiple of the same augment in an item.");
return;
}
EQ::ItemInstance *itemOneToPush = nullptr, *itemTwoToPush = nullptr;
bool delete_items = false;
// Adding augment
if (in_augment->augment_slot == -1)
{
if (((slot=tobe_auged->AvailableAugmentSlot(auged_with->GetAugmentType()))!=-1) &&
(tobe_auged->AvailableWearSlot(auged_with->GetItem()->Slots)))
{
EQ::ItemInstance *item_one_to_push = nullptr, *item_two_to_push = nullptr;
if (in_augment->augment_slot == -1) { // Adding augment
if (
((slot = tobe_auged->AvailableAugmentSlot(auged_with->GetAugmentType())) != -1) &&
tobe_auged->AvailableWearSlot(auged_with->GetItem()->Slots)
) {
tobe_auged->PutAugment(slot, *auged_with);
EQ::ItemInstance *aug = tobe_auged->GetAugment(slot);
@@ -158,20 +142,15 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
parse->EventItem(EVENT_AUGMENT_INSERT, user, aug, nullptr, "", slot, &args);
}
itemOneToPush = tobe_auged->Clone();
deleteItems = true;
item_one_to_push = tobe_auged->Clone();
delete_items = true;
} else {
user->Message(Chat::Red, "Error: No available slot for augment.");
}
else
{
user->Message(Chat::Red, "Error: No available slot for augment");
}
}
else
{
} else {
EQ::ItemInstance *old_aug = nullptr;
bool isSolvent = auged_with->GetItem()->ItemType == EQ::item::ItemTypeAugmentationSolvent;
if (!isSolvent && auged_with->GetItem()->ItemType != EQ::item::ItemTypeAugmentationDistiller)
{
bool is_solvent = auged_with->GetItem()->ItemType == EQ::item::ItemTypeAugmentationSolvent;
if (!is_solvent && auged_with->GetItem()->ItemType != EQ::item::ItemTypeAugmentationDistiller) {
LogError("Player tried to remove an augment without a solvent or distiller");
user->Message(Chat::Red, "Error: Missing an augmentation solvent or distiller for removing this augment.");
@@ -180,8 +159,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
EQ::ItemInstance *aug = tobe_auged->GetAugment(in_augment->augment_slot);
if (aug) {
if (!isSolvent && auged_with->GetItem()->ID != aug->GetItem()->AugDistiller)
{
if (!is_solvent && auged_with->GetItem()->ID != aug->GetItem()->AugDistiller) {
LogError("Player tried to safely remove an augment with the wrong distiller (item [{}] vs expected [{}])", auged_with->GetItem()->ID, aug->GetItem()->AugDistiller);
user->Message(Chat::Red, "Error: Wrong augmentation distiller for safely removing this augment.");
return;
@@ -191,29 +169,27 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
parse->EventItem(EVENT_UNAUGMENT_ITEM, user, tobe_auged, nullptr, "", slot, &args);
args.assign(1, tobe_auged);
args.push_back(&isSolvent);
args.push_back(&is_solvent);
parse->EventItem(EVENT_AUGMENT_REMOVE, user, aug, nullptr, "", slot, &args);
}
if (isSolvent)
if (is_solvent) {
tobe_auged->DeleteAugment(in_augment->augment_slot);
else
} else {
old_aug = tobe_auged->RemoveAugment(in_augment->augment_slot);
}
itemOneToPush = tobe_auged->Clone();
if (old_aug)
itemTwoToPush = old_aug->Clone();
item_one_to_push = tobe_auged->Clone();
if (old_aug) {
item_two_to_push = old_aug->Clone();
}
deleteItems = true;
delete_items = true;
}
if (deleteItems)
{
if (worldo)
{
if (delete_items) {
if (worldo) {
container->Clear();
auto outapp = new EQApplicationPacket(OP_ClearObject, sizeof(ClearObject_Struct));
ClearObject_Struct *cos = (ClearObject_Struct *)outapp->pBuffer;
@@ -221,34 +197,26 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
user->QueuePacket(outapp);
safe_delete(outapp);
database.DeleteWorldContainer(worldo->m_id, zone->GetZoneID());
}
else
{
// Delete items in our inventory container...
for (uint8 i = EQ::invbag::SLOT_BEGIN; i < EQ::invtype::WORLD_SIZE; i++)
{
} else { // Delete items in our inventory container...
for (uint8 i = EQ::invbag::SLOT_BEGIN; i < EQ::invtype::WORLD_SIZE; i++) {
const EQ::ItemInstance* inst = container->GetItem(i);
if (inst)
{
if (inst) {
user->DeleteItemInInventory(EQ::InventoryProfile::CalcSlotId(in_augment->container_slot, i), 0, true);
}
}
// Explicitly mark container as cleared.
container->Clear();
container->Clear(); // Explicitly mark container as cleared.
}
}
// Must push items after the items in inventory are deleted - necessary due to lore items...
if (itemOneToPush)
{
user->PushItemOnCursor(*itemOneToPush, true);
if (item_one_to_push) {
user->PushItemOnCursor(*item_one_to_push, true);
}
if (itemTwoToPush)
{
user->PushItemOnCursor(*itemTwoToPush, true);
if (item_two_to_push) {
user->PushItemOnCursor(*item_two_to_push, true);
}
}
// Perform tradeskill combine