[Bug Fix] Disallow multiple augments in same item. (#1916)

- Disallows multiple augments via #augmentitem or otherwise.
- Added ItemInstance::ContainsAugmentByID(item_id) helper method for finding an augment in an item instance.
This commit is contained in:
Kinglykrab
2022-01-04 17:18:17 -05:00
committed by GitHub
parent 6bf5608cf3
commit ffa968f64f
6 changed files with 280 additions and 331 deletions
+20 -1
View File
@@ -689,6 +689,25 @@ bool EQ::ItemInstance::IsAugmented()
return false;
}
bool EQ::ItemInstance::ContainsAugmentByID(uint32 item_id)
{
if (!m_item || !m_item->IsClassCommon()) {
return false;
}
if (!item_id) {
return false;
}
for (uint8 augment_slot = invaug::SOCKET_BEGIN; augment_slot <= invaug::SOCKET_END; ++augment_slot) {
if (GetAugmentItemID(augment_slot) == item_id) {
return true;
}
}
return false;
}
// Has attack/delay?
bool EQ::ItemInstance::IsWeapon() const
{
@@ -1706,4 +1725,4 @@ EvolveInfo::EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32
EvolveInfo::~EvolveInfo() {
}
}