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command cleanup
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@@ -29,7 +29,7 @@ void bot_command_actionable(Client* c, const Seperator* sep)
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"[spawned] - selects all spawned bots.",
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"[all] - selects all spawned bots.",
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"<br>",
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"You may only select your bots as actionable"
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"You may only select your own bots."
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};
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std::vector<std::string> example_format = { };
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@@ -9,7 +9,7 @@ void bot_command_behind_mob(Client* c, const Seperator* sep)
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if (helper_is_help_or_usage(sep->arg[1])) {
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std::vector<std::string> description =
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{
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"Toggles whether or not bots will stay behind the mob during combat."
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"-Toggles whether or not bots will stay behind the mob during combat."
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};
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std::vector<std::string> notes = { };
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@@ -14,8 +14,8 @@ void bot_command_spell_engaged_priority(Client* c, const Seperator* sep)
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std::vector<std::string> notes =
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{
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"-Setting a spell type to 0 will prevent that type from being cast.",
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"-If 2 or more are set to the same priority they will sort by spell type ID."
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"- Setting a spell type to 0 will prevent that type from being cast.",
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"- If 2 or more are set to the same priority they will sort by spell type ID."
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};
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std::vector<std::string> example_format =
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@@ -14,8 +14,8 @@ void bot_command_spell_idle_priority(Client* c, const Seperator* sep)
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std::vector<std::string> notes =
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{
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"-Setting a spell type to 0 will prevent that type from being cast.",
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"-If 2 or more are set to the same priority they will sort by spell type ID."
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"- Setting a spell type to 0 will prevent that type from being cast.",
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"- If 2 or more are set to the same priority they will sort by spell type ID."
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};
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std::vector<std::string> example_format =
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@@ -16,8 +16,7 @@ void bot_command_spell_max_thresholds(Client* c, const Seperator* sep)
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{
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"- All pet types are based off the pet's owner's setting",
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"- Any remaining types use the owner's setting when a pet is the target",
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"- All Heals, Cures, Buffs (DS and resists included)",
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"are based off the target's setting, not the caster",
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"- All Heals, Cures, Buffs (DS and resists included) are based off the target's setting, not the caster",
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"- e.g., BotA is healing BotB using BotB's settings",
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};
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