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[Feature] GM State Change Persistance (#2328)
* [Feature] GM State Change Persistance - Flymode and Invulnerable will now persist over zoning. - Appended GMSpeed, Flymode and Invulnerable to the hideme message GMs see when they first login. - Added #godmode [on/off] command to turn on or off hideme, flymode, gmspeed and invulnerable all in one shot. - /becomenpc will now disable tells to the target player. It will also automatically disable GM States that interfere with its functionality. - GM Command /toggle will not properly turn tells on/off - GMs will now be notified if they are ignoring tells when they first zone-in, provided their GM flag is up. - Added TellsOff variable to the output to #showstats * [Bug] Fix tells when gmhideme is turned off. * [Cleanup] Cleanup function and rename for consistancy. Remove un-needed this-> * Tweaks * Tweaks * Update db_update_manifest.txt * Move string building logic to a vector and use strings join * Update client_packet.cpp * Update 2022_07_28_gm_state_changes.sql * PR comment tweaks Co-authored-by: Akkadius <akkadius1@gmail.com>
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#include "../client.h"
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#include "../../common/repositories/account_repository.h"
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void command_godmode(Client *c, const Seperator *sep)
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{
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bool state = atobool(sep->arg[1]);
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uint32 account_id = c->AccountID();
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if (sep->arg[1][0] != 0) {
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auto a = AccountRepository::FindOne(database, c->AccountID());
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if (a.id > 0) {
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a.flymode = state ? 1 : 0;
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a.gmspeed = state ? 1 : 0;
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a.invulnerable = state ? 1 : 0;
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a.hideme = state ? 1 : 0;
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}
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c->SetInvul(state);
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c->SendAppearancePacket(AT_Levitate, state);
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c->SetHideMe(state);
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c->Message(
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Chat::White,
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"Turning GodMode %s for %s (zone for gmspeed to take effect)",
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state ? "On" : "Off",
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c->GetName()
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);
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AccountRepository::UpdateOne(database, a);
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}
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else {
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c->Message(Chat::White, "Usage: #godmode [on/off]");
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}
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}
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