Michael ea878ed27f
[Feature] GM State Change Persistance (#2328)
* [Feature] GM State Change Persistance

- Flymode and Invulnerable will now persist over zoning.

- Appended GMSpeed, Flymode and Invulnerable to the hideme message GMs see when they first login.

- Added #godmode [on/off] command to turn on or off hideme, flymode, gmspeed and invulnerable all in one shot.

- /becomenpc will now disable tells to the target player. It will also automatically disable GM States that interfere with its functionality.

- GM Command /toggle will not properly turn tells on/off

- GMs will now be notified if they are ignoring tells when they first zone-in, provided their GM flag is up.

- Added TellsOff variable to the output to #showstats

* [Bug] Fix tells when gmhideme is turned off.

* [Cleanup] Cleanup function and rename for consistancy.

Remove un-needed this->

* Tweaks

* Tweaks

* Update db_update_manifest.txt

* Move string building logic to a vector and use strings join

* Update client_packet.cpp

* Update 2022_07_28_gm_state_changes.sql

* PR comment tweaks

Co-authored-by: Akkadius <akkadius1@gmail.com>
2022-07-30 19:29:24 -05:00

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826 B
C++

#include "../client.h"
#include "../../common/repositories/account_repository.h"
void command_godmode(Client *c, const Seperator *sep)
{
bool state = atobool(sep->arg[1]);
uint32 account_id = c->AccountID();
if (sep->arg[1][0] != 0) {
auto a = AccountRepository::FindOne(database, c->AccountID());
if (a.id > 0) {
a.flymode = state ? 1 : 0;
a.gmspeed = state ? 1 : 0;
a.invulnerable = state ? 1 : 0;
a.hideme = state ? 1 : 0;
}
c->SetInvul(state);
c->SendAppearancePacket(AT_Levitate, state);
c->SetHideMe(state);
c->Message(
Chat::White,
"Turning GodMode %s for %s (zone for gmspeed to take effect)",
state ? "On" : "Off",
c->GetName()
);
AccountRepository::UpdateOne(database, a);
}
else {
c->Message(Chat::White, "Usage: #godmode [on/off]");
}
}