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Merge branch 'multithreaded-net' of github.com:EQEmu/Server into multithreaded-net
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commit
e9dcc88f29
@ -267,7 +267,7 @@ public:
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virtual void WearChange(uint8 material_slot, uint16 texture, uint32 color, uint32 hero_forge_model = 0);
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void ChangeSize(float in_size, bool bNoRestriction = false);
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void DoAnim(const int animnum, int type=0, bool ackreq = true, eqFilterType filter = FilterNone);
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void DoAnim(const int animnum, int type=0, bool ackreq = false, eqFilterType filter = FilterNone);
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void ProjectileAnimation(Mob* to, int item_id, bool IsArrow = false, float speed = 0, float angle = 0, float tilt = 0, float arc = 0, const char *IDFile = nullptr, EQEmu::skills::SkillType skillInUse = EQEmu::skills::SkillArchery);
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void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target=nullptr);
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void SendLevelAppearance();
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