From ebaa0bf90fa855dcf84032a4a7d55552252e4630 Mon Sep 17 00:00:00 2001 From: Akkadius Date: Sat, 6 Apr 2019 02:03:55 -0500 Subject: [PATCH] Do not make animation packets required to ack by default --- zone/mob.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/mob.h b/zone/mob.h index c9f1de58c..9d3c8ca9a 100644 --- a/zone/mob.h +++ b/zone/mob.h @@ -267,7 +267,7 @@ public: virtual void WearChange(uint8 material_slot, uint16 texture, uint32 color, uint32 hero_forge_model = 0); void ChangeSize(float in_size, bool bNoRestriction = false); - void DoAnim(const int animnum, int type=0, bool ackreq = true, eqFilterType filter = FilterNone); + void DoAnim(const int animnum, int type=0, bool ackreq = false, eqFilterType filter = FilterNone); void ProjectileAnimation(Mob* to, int item_id, bool IsArrow = false, float speed = 0, float angle = 0, float tilt = 0, float arc = 0, const char *IDFile = nullptr, EQEmu::skills::SkillType skillInUse = EQEmu::skills::SkillArchery); void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target=nullptr); void SendLevelAppearance();