Merge fix

This commit is contained in:
KimLS
2017-03-26 17:25:01 -07:00
324 changed files with 13633 additions and 17652 deletions
+9 -9
View File
@@ -439,7 +439,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
{
float x, y, z, heading;
const char *target_zone;
const char *target_zone = nullptr;
x = static_cast<float>(spell.base[1]);
y = static_cast<float>(spell.base[0]);
@@ -511,7 +511,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
case SE_Teleport2:
{
float x, y, z, heading;
const char *target_zone;
const char *target_zone = nullptr;
x = static_cast<float>(spell.base[1]);
y = static_cast<float>(spell.base[0]);
@@ -1724,7 +1724,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
#endif
// can only summon corpses of clients
if(!IsNPC()) {
Client* TargetClient = 0;
Client* TargetClient = nullptr;
if(this->GetTarget())
TargetClient = this->GetTarget()->CastToClient();
else
@@ -2677,7 +2677,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
case SE_Taunt:
{
if (caster && IsNPC()){
caster->Taunt(this->CastToNPC(), false, static_cast<float>(spell.base[i]), true, spell.base2[i]);
caster->Taunt(this->CastToNPC(), false, spell.base[i], true, spell.base2[i]);
}
break;
}
@@ -5178,7 +5178,7 @@ uint16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
//item focus
if (itembonuses.FocusEffects[type]){
const EQEmu::ItemData* TempItem = 0;
const EQEmu::ItemData* TempItem = nullptr;
for (int x = EQEmu::legacy::EQUIPMENT_BEGIN; x <= EQEmu::legacy::EQUIPMENT_END; x++)
{
@@ -5307,8 +5307,8 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id)
//Check if item focus effect exists for the client.
if (itembonuses.FocusEffects[type]){
const EQEmu::ItemData* TempItem = 0;
const EQEmu::ItemData* UsedItem = 0;
const EQEmu::ItemData* TempItem = nullptr;
const EQEmu::ItemData* UsedItem = nullptr;
uint16 UsedFocusID = 0;
int16 Total = 0;
int16 focus_max = 0;
@@ -5579,8 +5579,8 @@ int16 NPC::GetFocusEffect(focusType type, uint16 spell_id) {
if (RuleB(Spells, NPC_UseFocusFromItems) && itembonuses.FocusEffects[type]){
const EQEmu::ItemData* TempItem = 0;
const EQEmu::ItemData* UsedItem = 0;
const EQEmu::ItemData* TempItem = nullptr;
const EQEmu::ItemData* UsedItem = nullptr;
uint16 UsedFocusID = 0;
int16 Total = 0;
int16 focus_max = 0;