Merge fix

This commit is contained in:
KimLS
2017-03-26 17:25:01 -07:00
324 changed files with 13633 additions and 17652 deletions
+6 -6
View File
@@ -1293,7 +1293,7 @@ void Mob::CreateHPPacket(EQApplicationPacket* app)
void Mob::SendHPUpdate(bool skip_self)
{
EQApplicationPacket hp_app;
Group *group;
Group *group = nullptr;
// destructor will free the pBuffer
CreateHPPacket(&hp_app);
@@ -2788,7 +2788,7 @@ void Mob::SendArmorAppearance(Client *one_client)
{
if (!IsClient())
{
const EQEmu::ItemData *item;
const EQEmu::ItemData *item = nullptr;
for (int i = 0; i < 7; ++i)
{
item = database.GetItem(GetEquipment(i));
@@ -2906,7 +2906,7 @@ int32 Mob::GetEquipmentMaterial(uint8 material_slot) const
{
uint32 equipmaterial = 0;
int32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
const EQEmu::ItemData *item;
const EQEmu::ItemData *item = nullptr;
item = database.GetItem(GetEquipment(material_slot));
if (item != 0)
@@ -2959,7 +2959,7 @@ int32 Mob::GetHerosForgeModel(uint8 material_slot) const
if (material_slot >= 0 && material_slot < EQEmu::textures::weaponPrimary)
{
uint32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
const EQEmu::ItemData *item;
const EQEmu::ItemData *item = nullptr;
item = database.GetItem(GetEquipment(material_slot));
int16 invslot = EQEmu::InventoryProfile::CalcSlotFromMaterial(material_slot);
@@ -3013,7 +3013,7 @@ int32 Mob::GetHerosForgeModel(uint8 material_slot) const
uint32 Mob::GetEquipmentColor(uint8 material_slot) const
{
const EQEmu::ItemData *item;
const EQEmu::ItemData *item = nullptr;
if (armor_tint.Slot[material_slot].Color)
{
@@ -3029,7 +3029,7 @@ uint32 Mob::GetEquipmentColor(uint8 material_slot) const
uint32 Mob::IsEliteMaterialItem(uint8 material_slot) const
{
const EQEmu::ItemData *item;
const EQEmu::ItemData *item = nullptr;
item = database.GetItem(GetEquipment(material_slot));
if(item != 0)