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Fix for model glitches resulting from a recent patch
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@@ -1159,7 +1159,7 @@ void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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{
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ns->spawn.equipment.Slot[i].Material = GetEquipmentMaterial(i);
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ns->spawn.equipment.Slot[i].EliteModel = IsEliteMaterialItem(i);
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ns->spawn.equipment.Slot[i].HeroicModel = GetHerosForgeModel(i);
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ns->spawn.equipment.Slot[i].HerosForgeModel = GetHerosForgeModel(i);
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ns->spawn.equipment_tint.Slot[i].Color = GetEquipmentColor(i);
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}
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}
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