Fix for model glitches resulting from a recent patch

This commit is contained in:
Uleat
2016-10-23 15:28:20 -04:00
parent 752821f22b
commit db7f0cc977
6 changed files with 13 additions and 29 deletions
+1 -1
View File
@@ -2963,7 +2963,7 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
if (item != 0) {
ns->spawn.equipment.Slot[i].Material = item->Material;
ns->spawn.equipment.Slot[i].EliteModel = item->EliteMaterial;
ns->spawn.equipment.Slot[i].HeroicModel = item->HerosForgeModel;
ns->spawn.equipment.Slot[i].HerosForgeModel = item->HerosForgeModel;
if (armor_tint.Slot[i].Color)
ns->spawn.equipment_tint.Slot[i].Color = armor_tint.Slot[i].Color;
else