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Fix for model glitches resulting from a recent patch
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-1
@@ -2963,7 +2963,7 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
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if (item != 0) {
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ns->spawn.equipment.Slot[i].Material = item->Material;
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ns->spawn.equipment.Slot[i].EliteModel = item->EliteMaterial;
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ns->spawn.equipment.Slot[i].HeroicModel = item->HerosForgeModel;
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ns->spawn.equipment.Slot[i].HerosForgeModel = item->HerosForgeModel;
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if (armor_tint.Slot[i].Color)
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ns->spawn.equipment_tint.Slot[i].Color = armor_tint.Slot[i].Color;
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else
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+1
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@@ -1159,7 +1159,7 @@ void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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{
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ns->spawn.equipment.Slot[i].Material = GetEquipmentMaterial(i);
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ns->spawn.equipment.Slot[i].EliteModel = IsEliteMaterialItem(i);
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ns->spawn.equipment.Slot[i].HeroicModel = GetHerosForgeModel(i);
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ns->spawn.equipment.Slot[i].HerosForgeModel = GetHerosForgeModel(i);
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ns->spawn.equipment_tint.Slot[i].Color = GetEquipmentColor(i);
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}
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}
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