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Fix for model glitches resulting from a recent patch
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+2
-2
@@ -120,7 +120,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
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cse->Equip[matslot].Material = 0;
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cse->Equip[matslot].Unknown1 = 0;
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cse->Equip[matslot].EliteModel = 0;
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cse->Equip[matslot].HeroicModel = 0;
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cse->Equip[matslot].HerosForgeModel = 0;
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cse->Equip[matslot].Unknown2 = 0;
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cse->Equip[matslot].Color = 0;
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}
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@@ -288,7 +288,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
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// Armor Materials/Models
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cse->Equip[matslot].Material = item->Material;
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cse->Equip[matslot].EliteModel = item->EliteMaterial;
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cse->Equip[matslot].HeroicModel = inst->GetOrnamentHeroModel(matslot);
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cse->Equip[matslot].HerosForgeModel = inst->GetOrnamentHeroModel(matslot);
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cse->Equip[matslot].Color = color;
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}
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}
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