Fix for model glitches resulting from a recent patch

This commit is contained in:
Uleat
2016-10-23 15:28:20 -04:00
parent 752821f22b
commit db7f0cc977
6 changed files with 13 additions and 29 deletions
+2 -2
View File
@@ -120,7 +120,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
cse->Equip[matslot].Material = 0;
cse->Equip[matslot].Unknown1 = 0;
cse->Equip[matslot].EliteModel = 0;
cse->Equip[matslot].HeroicModel = 0;
cse->Equip[matslot].HerosForgeModel = 0;
cse->Equip[matslot].Unknown2 = 0;
cse->Equip[matslot].Color = 0;
}
@@ -288,7 +288,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
// Armor Materials/Models
cse->Equip[matslot].Material = item->Material;
cse->Equip[matslot].EliteModel = item->EliteMaterial;
cse->Equip[matslot].HeroicModel = inst->GetOrnamentHeroModel(matslot);
cse->Equip[matslot].HerosForgeModel = inst->GetOrnamentHeroModel(matslot);
cse->Equip[matslot].Color = color;
}
}