Fix for model glitches resulting from a recent patch

This commit is contained in:
Uleat
2016-10-23 15:28:20 -04:00
parent 752821f22b
commit db7f0cc977
6 changed files with 13 additions and 29 deletions
+5 -21
View File
@@ -58,27 +58,11 @@ namespace EQEmu
const int8 LastTintableTexture = tintFeet;
struct Texture_Struct {
union {
struct {
struct {
struct {
uint32 _material;
} _1_field;
uint32 _unknown1;
uint32 _elite_model;
} _3_fields;
uint32 _heroic_model;
uint32 _unknown2;
} _5_fields;
uint32 Material;
uint32 Unknown1;
uint32 EliteModel;
uint32 HeroicModel;
uint32 Unknown2; // same as material?
};
uint32 Material;
uint32 Unknown1;
uint32 EliteModel;
uint32 HerosForgeModel;
uint32 Unknown2; // same as material?
};
struct TextureMaterial_Struct {