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Fix for model glitches resulting from a recent patch
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+5
-21
@@ -58,27 +58,11 @@ namespace EQEmu
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const int8 LastTintableTexture = tintFeet;
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struct Texture_Struct {
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union {
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struct {
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struct {
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struct {
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uint32 _material;
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} _1_field;
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uint32 _unknown1;
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uint32 _elite_model;
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} _3_fields;
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uint32 _heroic_model;
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uint32 _unknown2;
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} _5_fields;
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uint32 Material;
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uint32 Unknown1;
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uint32 EliteModel;
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uint32 HeroicModel;
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uint32 Unknown2; // same as material?
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};
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uint32 Material;
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uint32 Unknown1;
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uint32 EliteModel;
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uint32 HerosForgeModel;
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uint32 Unknown2; // same as material?
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};
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struct TextureMaterial_Struct {
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