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merge with upstream master
merge and update up spdat.h
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+6
-6
@@ -824,12 +824,12 @@ typedef enum {
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#define SE_Hatelist_To_Tail_Index 478 // Implemented - Chance to be set to bottom of rampage list
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//#define SE_Ff_Value_Min 479 //
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//#define SE_Ff_Value_Max 480 //
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#define SE_Fc_Cast_Spell_On_Land 481 // [FOCUS EFFECT] Spells cast on target with this Focus Effect will have chance to cause a Spell to be cast if limits met.
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#define SE_Fc_Cast_Spell_On_Land 481 // Implemented - [FOCUS] Spells cast on target with this Focus Effect will have chance to cause a Spell to be cast if limits met.
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//#define SE_Skill_Base_Damage_Mod 482 //
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#define SE_Fc_Spell_Damage_Pct_IncomingPC 483 // Implemented - modifies incoming spell damage by percent
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#define SE_Fc_Spell_Damage_Amt_IncomingPC 484 // Implemented - modifies incoming spell damage by flat amount. Typically adds damage to incoming spells.
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#define SE_Ff_CasterClass 485 // [FOCUS LIMIT] Caster of spell on target with a focus effect that is checked by incoming spells must be specified class.
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#define SE_Ff_Same_Caster 486 // [FOCUS LIMIT] Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster
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#define SE_Fc_Spell_Damage_Pct_IncomingPC 483 // Implemented - [FOCUS] modifies incoming spell damage by percent
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#define SE_Fc_Spell_Damage_Amt_IncomingPC 484 // Implemented - [FOCUS] modifies incoming spell damage by flat amount. Typically adds damage to incoming spells.
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#define SE_Ff_CasterClass 485 // Implemented - [FOCUS LIMIT] Caster of spell on target with a focus effect that is checked by incoming spells must be specified class.
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#define SE_Ff_Same_Caster 486 // Implemented - [FOCUS LIMIT] Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster
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//#define SE_Extend_Tradeskill_Cap 487 //
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//#define SE_Defender_Melee_Force_Pct_PC 488 //
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//#define SE_Worn_Endurance_Regen_Cap 489 //
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@@ -855,7 +855,7 @@ typedef enum {
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#define SE_Health_Transfer 509 // implemented - exchange health for damage or healing on a target. ie Lifeburn/Act of Valor
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//#define SE_Fc_ResistIncoming 510 //
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//#define SE_Ff_FocusTimerMin 511 //
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#define SE_Proc_Timer_Modifier 512 //
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#define SE_Proc_Timer_Modifier 512 // implemented - spell trigger limiter used currently with SPA 481, ie. limit to 1 proc every 1.5 seconds (base=1 base2=1500).
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//#define SE_Mana_Max_Percent 513 //
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//#define SE_Endurance_Max_Percent 514 //
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#define SE_AC_Avoidance_Max_Percent 515 // implemented - stackable avoidance modifier
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