[Expeditions] Decouple dz updates from expeditions (#1303)

Use internal dz messages to process duration and location changes

Add world DynamicZone class (later this will inherit from a base)

Add FindDynamicZoneByID to get dz from zone and world system caches
This commit is contained in:
hg
2021-03-28 19:14:36 -04:00
committed by GitHub
parent dbb9c1d4f4
commit d9e23a0303
21 changed files with 350 additions and 286 deletions
+4 -4
View File
@@ -2900,10 +2900,6 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
case ServerOP_ExpeditionGetOnlineMembers:
case ServerOP_ExpeditionDzAddPlayer:
case ServerOP_ExpeditionDzMakeLeader:
case ServerOP_ExpeditionDzCompass:
case ServerOP_ExpeditionDzSafeReturn:
case ServerOP_ExpeditionDzZoneIn:
case ServerOP_ExpeditionDzDuration:
case ServerOP_ExpeditionCharacterLockout:
case ServerOP_ExpeditionExpireWarning:
{
@@ -2912,6 +2908,10 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
}
case ServerOP_DzCharacterChange:
case ServerOP_DzRemoveAllCharacters:
case ServerOP_DzDurationUpdate:
case ServerOP_DzSetCompass:
case ServerOP_DzSetSafeReturn:
case ServerOP_DzSetZoneIn:
{
DynamicZone::HandleWorldMessage(pack);
break;