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@ -322,7 +322,6 @@ RULE_INT(Spells, BaseCritRatio, 100, "Base percentage bonus to damage on a succe
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RULE_INT(Spells, WizCritLevel, 12, "Level wizards first get spell crits")
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RULE_INT(Spells, WizCritChance, 7, "Wizards crit chance, on top of BaseCritChance")
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RULE_INT(Spells, WizCritRatio, 0, "Wizards crit bonus, on top of BaseCritRatio (should be 0 for Live-like)")
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RULE_INT(Spells, ResistPerLevelDiff, 85, "Resist per level difference. 85=8.5")
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RULE_INT(Spells, TranslocateTimeLimit, 0, "If not zero, time in seconds to accept a Translocate")
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RULE_INT(Spells, SacrificeMinLevel, 46, "First level the spell Sacrifice will work on")
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RULE_INT(Spells, SacrificeMaxLevel, 69, "Last level the spell Sacrifice will work on")
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@ -487,11 +486,11 @@ RULE_INT(Combat, ArcheryBonusChance, 50, "Chance for 50+ archery bonus damage if
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RULE_INT(Combat, BerserkerFrenzyStart, 35, "Percentage Health Points below which Warrior and Berserker start frenzy")
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RULE_INT(Combat, BerserkerFrenzyEnd, 45, "Percentage Health Points above which Warrior and Berserker end frenzy")
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RULE_BOOL(Combat, OneProcPerWeapon, true, "If enabled, One proc per weapon per round")
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RULE_BOOL(Combat, ProjectileDmgOnImpact, true, "If enabled, projectiles (ie arrows) will hit on impact, instead of instantly")
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RULE_BOOL(Combat, MeleePush, true, "Eenable melee push")
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RULE_BOOL(Combat, ProjectileDmgOnImpact, true, "If enabled, projectiles (i.e. arrows) will hit on impact, instead of instantly")
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RULE_BOOL(Combat, MeleePush, true, "Enable melee push")
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RULE_INT(Combat, MeleePushChance, 50, "NPC chance the target will be pushed. Made up, 100 actually isn't that bad")
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RULE_BOOL(Combat, UseLiveCombatRounds, true, "Turn this false if you don't want to worry about fixing up combat rounds for NPCs")
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RULE_INT(Combat, NPCAssistCap, 5, "Maxiumium number of NPC that will assist another NPC at once")
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RULE_INT(Combat, NPCAssistCap, 5, "Maximum number of NPC that will assist another NPC at once")
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RULE_INT(Combat, NPCAssistCapTimer, 6000, "Time a NPC will take to clear assist aggro cap space (milliseconds)")
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RULE_BOOL(Combat, UseRevampHandToHand, false, "Use h2h revamped dmg/delays I believe this was implemented during SoF")
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RULE_BOOL(Combat, ClassicMasterWu, false, "Classic Master Wu uses a random special, modern doesn't")
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@ -522,7 +521,7 @@ RULE_BOOL(NPC, SmartLastFightingDelayMoving, true, "When true, mobs that started
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RULE_BOOL(NPC, ReturnNonQuestNoDropItems, false, "Returns NO DROP items on NPC that don't have an EVENT_TRADE sub in their script")
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RULE_INT(NPC, StartEnrageValue, 9, " Percentage HP that an NPC will begin to enrage")
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RULE_BOOL(NPC, LiveLikeEnrage, false, "If set to true then only player controlled pets will enrage")
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RULE_BOOL(NPC, EnableMeritBasedFaction, false, "If set to true, faction will given in the same way as experience (solo/group/raid)")
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RULE_BOOL(NPC, EnableMeritBasedFaction, false, "If set to true, faction will be given in the same way as experience (solo/group/raid)")
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RULE_INT(NPC, NPCToNPCAggroTimerMin, 500, "Minimum time span after which one NPC aggro another NPC (milliseconds)")
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RULE_INT(NPC, NPCToNPCAggroTimerMax, 6000, "Maximum time span after which one NPC aggro another NPC (milliseconds)")
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RULE_BOOL(NPC, UseClassAsLastName, true, "Uses class archetype as LastName for NPC with none")
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@ -714,7 +713,7 @@ RULE_CATEGORY(QueryServ)
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RULE_BOOL(QueryServ, PlayerLogChat, false, "Log player chat")
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RULE_BOOL(QueryServ, PlayerLogTrades, false, "Log player trades")
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RULE_BOOL(QueryServ, PlayerDropItems, false, "Log player dropping items")
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RULE_BOOL(QueryServ, PlayerLogHandins, false, "Log player handins")
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RULE_BOOL(QueryServ, PlayerLogHandins, false, "Log player hand ins")
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RULE_BOOL(QueryServ, PlayerLogNPCKills, false, "Log player NPC kills")
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RULE_BOOL(QueryServ, PlayerLogDeletes, false, "Log player deletes")
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RULE_BOOL(QueryServ, PlayerLogMoves, false, "Log player moves")
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@ -792,15 +791,15 @@ RULE_CATEGORY(Expedition)
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RULE_INT(Expedition, MinStatusToBypassPlayerCountRequirements, 80, "Minimum GM status to bypass minimum player requirements for Expedition creation")
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RULE_BOOL(Expedition, EmptyDzShutdownEnabled, true, "Enable early instance shutdown after last member of expedition removed")
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RULE_INT(Expedition, EmptyDzShutdownDelaySeconds, 1500, "Seconds to set dynamic zone instance expiration if early shutdown enabled")
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RULE_INT(Expedition, WorldExpeditionProcessRateMS, 6000, "Timer interval (ms) that world checks expedition states")
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RULE_INT(Expedition, WorldExpeditionProcessRateMS, 6000, "Timer interval (milliseconds) that world checks expedition states")
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RULE_BOOL(Expedition, AlwaysNotifyNewLeaderOnChange, false, "Always notify clients when made expedition leader. If false (live-like) new leaders are only notified when made leader via /dzmakeleader")
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RULE_REAL(Expedition, LockoutDurationMultiplier, 1.0, "Multiplies lockout duration by this value when new lockouts are added")
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RULE_BOOL(Expedition, EnableInDynamicZoneStatus, false, "Enables the 'In Dynamic Zone' member status in expedition window. If false (live-like) players inside the dz will show as 'Online'")
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RULE_INT(Expedition, ChooseLeaderCooldownTime, 2000, "Cooldown time (ms) between choosing a new leader for automatic leader changes")
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RULE_BOOL(Expedition, EnableInDynamicZoneStatus, false, "Enables the 'In Dynamic Zone' member status in expedition window. If false (live-like) players inside the dynamic zone will show as 'Online'")
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RULE_INT(Expedition, ChooseLeaderCooldownTime, 2000, "Cooldown time (milliseconds) between choosing a new leader for automatic leader changes")
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RULE_CATEGORY_END()
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RULE_CATEGORY(DynamicZone)
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RULE_INT(DynamicZone, ClientRemovalDelayMS, 60000, "Delay (ms) until a client is teleported out of dynamic zone after being removed as member")
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RULE_INT(DynamicZone, ClientRemovalDelayMS, 60000, "Delay (milliseconds) until a client is teleported out of dynamic zone after being removed as member")
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RULE_CATEGORY_END()
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#undef RULE_CATEGORY
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