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Remove incorrect BindSight restoration from ReapplyBuffEffects
Co-authored-by: Valorith <76063792+Valorith@users.noreply.github.com>
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@ -4332,14 +4332,6 @@ void Mob::ReapplyBuffEffects(uint32 index, bool from_suppress)
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AddRangedProc(GetProcID(spell_id, i), 100 + spell.limit_value[i], spell_id, GetSpellProcLimitTimer(spell_id, ProcType::RANGED_PROC));
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break;
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}
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case SpellEffect::BindSight:
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{
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auto *caster = entity_list.GetMobID(buffs[index].casterid);
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if (caster && caster->IsClient()) {
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caster->CastToClient()->SetBindSightTarget(this);
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}
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break;
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}
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case SpellEffect::SetBodyType:
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{
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SetBodyType(spell.base_value[i], false);
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