Remove incorrect BindSight restoration from ReapplyBuffEffects

Co-authored-by: Valorith <76063792+Valorith@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot] 2026-03-09 23:38:40 +00:00
parent 6d8b3c9fff
commit d557d71812

View File

@ -4332,14 +4332,6 @@ void Mob::ReapplyBuffEffects(uint32 index, bool from_suppress)
AddRangedProc(GetProcID(spell_id, i), 100 + spell.limit_value[i], spell_id, GetSpellProcLimitTimer(spell_id, ProcType::RANGED_PROC));
break;
}
case SpellEffect::BindSight:
{
auto *caster = entity_list.GetMobID(buffs[index].casterid);
if (caster && caster->IsClient()) {
caster->CastToClient()->SetBindSightTarget(this);
}
break;
}
case SpellEffect::SetBodyType:
{
SetBodyType(spell.base_value[i], false);