From d557d7181297e2fd83979996e47ba916ab67137b Mon Sep 17 00:00:00 2001 From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com> Date: Mon, 9 Mar 2026 23:38:40 +0000 Subject: [PATCH] Remove incorrect BindSight restoration from ReapplyBuffEffects Co-authored-by: Valorith <76063792+Valorith@users.noreply.github.com> --- zone/spell_effects.cpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/zone/spell_effects.cpp b/zone/spell_effects.cpp index 04855ffa9..f8adf2874 100644 --- a/zone/spell_effects.cpp +++ b/zone/spell_effects.cpp @@ -4332,14 +4332,6 @@ void Mob::ReapplyBuffEffects(uint32 index, bool from_suppress) AddRangedProc(GetProcID(spell_id, i), 100 + spell.limit_value[i], spell_id, GetSpellProcLimitTimer(spell_id, ProcType::RANGED_PROC)); break; } - case SpellEffect::BindSight: - { - auto *caster = entity_list.GetMobID(buffs[index].casterid); - if (caster && caster->IsClient()) { - caster->CastToClient()->SetBindSightTarget(this); - } - break; - } case SpellEffect::SetBodyType: { SetBodyType(spell.base_value[i], false);