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Update spdat.h
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@@ -837,7 +837,7 @@ typedef enum {
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//#define SE_Ff_ReuseTimeMax 491 //
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//#define SE_Ff_Endurance_Min 492 //
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//#define SE_Ff_Endurance_Max 493 //
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#define SE_Pet_Add_Atk 494 //
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#define SE_Pet_Add_Atk 494 // implemented - Bonus on pet owner which gives their pet increased attack stat
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//#define SE_Ff_DurationMax 495 //
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#define SE_Critical_Melee_Damage_Mod_Max 496 // implemented - increase or decrease by percent critical damage (not stackable)
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//#define SE_Ff_FocusCastProcNoBypass 497 //
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