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Fix issue with SpellType_Charm case in AICastSpell
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+1
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@@ -241,8 +241,8 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
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AIDoSpellCast(i, chrmTar, mana_cost);
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return true;
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}
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break;
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}
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break;
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}
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case SpellType_Pet: {
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