From cd2825288d881853e9fb9087e2ca1dc344ff1c12 Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Wed, 4 Dec 2013 00:52:12 -0500 Subject: [PATCH] Fix issue with SpellType_Charm case in AICastSpell --- changelog.txt | 3 +++ zone/MobAI.cpp | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/changelog.txt b/changelog.txt index b02221f42..6a6382e5f 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,5 +1,8 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50) ------------------------------------------------------- +== 12/04/2013 == +demonstar55: Fixed SpellType_Charm case in AICastSpell + == 12/03/2013 == demonstar55: Added #showspellslist to view a mobs spell list demonstar55: Fix procing off of unattackable things diff --git a/zone/MobAI.cpp b/zone/MobAI.cpp index f1f0e08f4..24c7bd828 100644 --- a/zone/MobAI.cpp +++ b/zone/MobAI.cpp @@ -241,8 +241,8 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) { AIDoSpellCast(i, chrmTar, mana_cost); return true; } - break; } + break; } case SpellType_Pet: {