[Commands] Add #setanon Command (#2690)

* [Commands] Add #setanon Command.

# Commands
- Adds `#setanon [Anonymous Flag]`.

# Notes
- Allows operators to turn on/off a player's anonymous flag so they can view their Magelo.

* Update eq_constants.h

* Add character ID support.

* Update setanon.cpp
This commit is contained in:
Alex King 2023-01-03 12:06:20 -05:00 committed by GitHub
parent 8c939ad8da
commit c7dde7832d
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4 changed files with 112 additions and 0 deletions

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@ -1016,4 +1016,11 @@ enum FVNoDropFlagRule
AdminOnly = 2
};
enum Anonymity : uint8
{
NotAnonymous,
Anonymous,
Roleplaying
};
#endif /*COMMON_EQ_CONSTANTS_H*/

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@ -287,6 +287,7 @@ int command_init(void)
command_add("setadventurepoints", "[Theme] [Points] - Set your or your player target's available Adventure Points by Theme", AccountStatus::GMLeadAdmin, command_set_adventure_points) ||
command_add("setaltcurrency", "[Currency ID] [Amount] - Set your or your target's available Alternate Currency by Currency ID", AccountStatus::GMAdmin, command_setaltcurrency) ||
command_add("setanim", "[Animation ID (IDs are 0 to 4)] - Set target's appearance to Animation ID", AccountStatus::GMMgmt, command_setanim) ||
command_add("setanon", "[Anonymous Flag] - Set you or your target's Anonymous Flag (0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying)", AccountStatus::QuestTroupe, command_setanon) ||
command_add("setcrystals", "[value] - Set your or your player target's available radiant or ebon crystals", AccountStatus::GMAdmin, command_setcrystals) ||
command_add("setendurance", "[Endurance] - Set your or your target's Endurance", AccountStatus::GMAdmin, command_setendurance) ||
command_add("setfaction", "[Faction ID] - Sets targeted NPC's faction in the database", AccountStatus::GMAreas, command_setfaction) ||
@ -1119,6 +1120,7 @@ void command_bot(Client *c, const Seperator *sep)
#include "gm_commands/setaaxp.cpp"
#include "gm_commands/setaltcurrency.cpp"
#include "gm_commands/setanim.cpp"
#include "gm_commands/setanon.cpp"
#include "gm_commands/setcrystals.cpp"
#include "gm_commands/setendurance.cpp"
#include "gm_commands/setfaction.cpp"

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@ -232,6 +232,7 @@ void command_setaapts(Client *c, const Seperator *sep);
void command_setaaxp(Client *c, const Seperator *sep);
void command_setaltcurrency(Client *c, const Seperator *sep);
void command_setanim(Client *c, const Seperator *sep);
void command_setanon(Client *c, const Seperator *sep);
void command_setcrystals(Client *c, const Seperator *sep);
void command_setendurance(Client *c, const Seperator *sep);
void command_setfaction(Client *c, const Seperator *sep);

102
zone/gm_commands/setanon.cpp Executable file
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@ -0,0 +1,102 @@
#include "../client.h"
#include "../../common/repositories/character_data_repository.h"
void command_setanon(Client *c, const Seperator *sep)
{
auto arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1) || arguments > 2) {
c->Message(Chat::White, "Usage: #setanon [Anonymous Flag]");
c->Message(Chat::White, "Usage: #setanon [Character ID] [Anonymous Flag]");
c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
return;
}
if (arguments == 1) {
const uint8 anon_flag = static_cast<uint8>(std::stoul(sep->arg[1]));
auto t = c;
if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
t = c->GetTarget()->CastToClient();
}
std::string anon_setting;
if (anon_flag == Anonymity::NotAnonymous) {
anon_setting = "no longer Anonymous or Roleplaying";
} else if (anon_flag == Anonymity::Anonymous) {
anon_setting = "now Anonymous";
} else if (anon_flag == Anonymity::Roleplaying) {
anon_setting = "now Roleplaying";
} else {
c->Message(Chat::White, "Usage: #setanon [Anonymous Flag]");
c->Message(Chat::White, "Usage: #setanon [Character ID] [Anonymous Flag]");
c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
return;
}
c->SetAnon(anon_flag);
c->Message(
Chat::White,
fmt::format(
"{} {} {}.",
c->GetTargetDescription(t, TargetDescriptionType::UCYou),
c == t ? "are" : "is",
anon_setting
).c_str()
);
} else if (arguments == 2) {
const auto character_id = std::stoi(sep->arg[1]);
const uint8 anon_flag = static_cast<uint8>(std::stoul(sep->arg[2]));
auto e = CharacterDataRepository::FindOne(content_db, character_id);
if (!e.id) {
c->Message(
Chat::White,
fmt::format(
"Character ID {} does not exist or is invalid.",
character_id
).c_str()
);
return;
}
e.anon = anon_flag;
auto updated = CharacterDataRepository::UpdateOne(content_db, e);
if (!updated) {
c->Message(
Chat::White,
fmt::format(
"Failed to change Anonymous Flag for {} ({}).",
e.name,
character_id
).c_str()
);
return;
}
std::string anon_setting;
if (anon_flag == Anonymity::NotAnonymous) {
anon_setting = "no longer Anonymous or Roleplaying";
} else if (anon_flag == Anonymity::Anonymous) {
anon_setting = "now Anonymous";
} else if (anon_flag == Anonymity::Roleplaying) {
anon_setting = "now Roleplaying";
} else {
c->Message(Chat::White, "Usage: #setanon [Anonymous Flag]");
c->Message(Chat::White, "Usage: #setanon [Character ID] [Anonymous Flag]");
c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
return;
}
c->Message(
Chat::White,
fmt::format(
"{} ({}) is {}.",
e.name,
character_id,
anon_setting
).c_str()
);
}
}