Alex King c7dde7832d
[Commands] Add #setanon Command (#2690)
* [Commands] Add #setanon Command.

# Commands
- Adds `#setanon [Anonymous Flag]`.

# Notes
- Allows operators to turn on/off a player's anonymous flag so they can view their Magelo.

* Update eq_constants.h

* Add character ID support.

* Update setanon.cpp
2023-01-03 12:06:20 -05:00

103 lines
2.8 KiB
C++
Executable File

#include "../client.h"
#include "../../common/repositories/character_data_repository.h"
void command_setanon(Client *c, const Seperator *sep)
{
auto arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1) || arguments > 2) {
c->Message(Chat::White, "Usage: #setanon [Anonymous Flag]");
c->Message(Chat::White, "Usage: #setanon [Character ID] [Anonymous Flag]");
c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
return;
}
if (arguments == 1) {
const uint8 anon_flag = static_cast<uint8>(std::stoul(sep->arg[1]));
auto t = c;
if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
t = c->GetTarget()->CastToClient();
}
std::string anon_setting;
if (anon_flag == Anonymity::NotAnonymous) {
anon_setting = "no longer Anonymous or Roleplaying";
} else if (anon_flag == Anonymity::Anonymous) {
anon_setting = "now Anonymous";
} else if (anon_flag == Anonymity::Roleplaying) {
anon_setting = "now Roleplaying";
} else {
c->Message(Chat::White, "Usage: #setanon [Anonymous Flag]");
c->Message(Chat::White, "Usage: #setanon [Character ID] [Anonymous Flag]");
c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
return;
}
c->SetAnon(anon_flag);
c->Message(
Chat::White,
fmt::format(
"{} {} {}.",
c->GetTargetDescription(t, TargetDescriptionType::UCYou),
c == t ? "are" : "is",
anon_setting
).c_str()
);
} else if (arguments == 2) {
const auto character_id = std::stoi(sep->arg[1]);
const uint8 anon_flag = static_cast<uint8>(std::stoul(sep->arg[2]));
auto e = CharacterDataRepository::FindOne(content_db, character_id);
if (!e.id) {
c->Message(
Chat::White,
fmt::format(
"Character ID {} does not exist or is invalid.",
character_id
).c_str()
);
return;
}
e.anon = anon_flag;
auto updated = CharacterDataRepository::UpdateOne(content_db, e);
if (!updated) {
c->Message(
Chat::White,
fmt::format(
"Failed to change Anonymous Flag for {} ({}).",
e.name,
character_id
).c_str()
);
return;
}
std::string anon_setting;
if (anon_flag == Anonymity::NotAnonymous) {
anon_setting = "no longer Anonymous or Roleplaying";
} else if (anon_flag == Anonymity::Anonymous) {
anon_setting = "now Anonymous";
} else if (anon_flag == Anonymity::Roleplaying) {
anon_setting = "now Roleplaying";
} else {
c->Message(Chat::White, "Usage: #setanon [Anonymous Flag]");
c->Message(Chat::White, "Usage: #setanon [Character ID] [Anonymous Flag]");
c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
return;
}
c->Message(
Chat::White,
fmt::format(
"{} ({}) is {}.",
e.name,
character_id,
anon_setting
).c_str()
);
}
}