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* [Commands] Add #setanon Command. # Commands - Adds `#setanon [Anonymous Flag]`. # Notes - Allows operators to turn on/off a player's anonymous flag so they can view their Magelo. * Update eq_constants.h * Add character ID support. * Update setanon.cpp
103 lines
2.8 KiB
C++
Executable File
103 lines
2.8 KiB
C++
Executable File
#include "../client.h"
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#include "../../common/repositories/character_data_repository.h"
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void command_setanon(Client *c, const Seperator *sep)
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{
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auto arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1) || arguments > 2) {
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c->Message(Chat::White, "Usage: #setanon [Anonymous Flag]");
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c->Message(Chat::White, "Usage: #setanon [Character ID] [Anonymous Flag]");
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c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
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return;
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}
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if (arguments == 1) {
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const uint8 anon_flag = static_cast<uint8>(std::stoul(sep->arg[1]));
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auto t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
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t = c->GetTarget()->CastToClient();
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}
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std::string anon_setting;
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if (anon_flag == Anonymity::NotAnonymous) {
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anon_setting = "no longer Anonymous or Roleplaying";
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} else if (anon_flag == Anonymity::Anonymous) {
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anon_setting = "now Anonymous";
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} else if (anon_flag == Anonymity::Roleplaying) {
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anon_setting = "now Roleplaying";
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} else {
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c->Message(Chat::White, "Usage: #setanon [Anonymous Flag]");
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c->Message(Chat::White, "Usage: #setanon [Character ID] [Anonymous Flag]");
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c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
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return;
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}
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c->SetAnon(anon_flag);
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c->Message(
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Chat::White,
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fmt::format(
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"{} {} {}.",
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c->GetTargetDescription(t, TargetDescriptionType::UCYou),
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c == t ? "are" : "is",
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anon_setting
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).c_str()
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);
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} else if (arguments == 2) {
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const auto character_id = std::stoi(sep->arg[1]);
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const uint8 anon_flag = static_cast<uint8>(std::stoul(sep->arg[2]));
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auto e = CharacterDataRepository::FindOne(content_db, character_id);
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if (!e.id) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character ID {} does not exist or is invalid.",
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character_id
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).c_str()
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);
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return;
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}
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e.anon = anon_flag;
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auto updated = CharacterDataRepository::UpdateOne(content_db, e);
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if (!updated) {
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c->Message(
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Chat::White,
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fmt::format(
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"Failed to change Anonymous Flag for {} ({}).",
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e.name,
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character_id
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).c_str()
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);
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return;
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}
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std::string anon_setting;
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if (anon_flag == Anonymity::NotAnonymous) {
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anon_setting = "no longer Anonymous or Roleplaying";
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} else if (anon_flag == Anonymity::Anonymous) {
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anon_setting = "now Anonymous";
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} else if (anon_flag == Anonymity::Roleplaying) {
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anon_setting = "now Roleplaying";
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} else {
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c->Message(Chat::White, "Usage: #setanon [Anonymous Flag]");
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c->Message(Chat::White, "Usage: #setanon [Character ID] [Anonymous Flag]");
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c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) is {}.",
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e.name,
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character_id,
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anon_setting
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).c_str()
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);
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}
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}
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