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[Network] Prune / disconnect TCP connections gracefully (#4574)
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@@ -15,7 +15,6 @@ public:
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void HandleGenericMessage(uint16_t opcode, EQ::Net::Packet &p);
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void HandleLFGuildUpdateMessage(uint16_t opcode, EQ::Net::Packet &p);
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bool SendPacket(ServerPacket* pack);
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void OnKeepAlive(EQ::Timer *t);
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private:
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std::map<std::string, std::shared_ptr<EQ::Net::ServertalkServerConnection>> m_streams;
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std::unique_ptr<EQ::Timer> m_keepalive;
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