Removed #ATTACK_DEBUG Mob::CheckHitChance and converted debug

This commit is contained in:
Akkadius 2015-01-16 02:12:19 -06:00
parent f957d27fa5
commit c10f5b2cbc

View File

@ -187,9 +187,8 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
if(attacker->IsNPC() && !attacker->IsPet())
chancetohit += RuleR(Combat, NPCBonusHitChance);
#if ATTACK_DEBUG>=11
logger.LogDebug(EQEmuLogSys::General, "CheckHitChance(%s) attacked by %s", defender->GetName(), attacker->GetName());
#endif
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "CheckHitChance(%s) attacked by %s", defender->GetName(), attacker->GetName());
mlog(COMBAT__TOHIT,"CheckHitChance(%s) attacked by %s", defender->GetName(), attacker->GetName());
bool pvpmode = false;