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Clean up unused includes and variables in main.cpp
Removed unused includes and variable declarations.
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@ -88,12 +88,10 @@ extern volatile bool is_zone_loaded;
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#include "../common/path_manager.h"
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#include "../common/path_manager.h"
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#include "../common/database/database_update.h"
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#include "../common/database/database_update.h"
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#include "../common/skill_caps.h"
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#include "../common/skill_caps.h"
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#include "zone_event_scheduler.h"
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#include "zone_cli.h"
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#include "zone_cli.h"
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EntityList entity_list;
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EntityList entity_list;
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WorldServer worldserver;
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WorldServer worldserver;
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ZoneStore zone_store;
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uint32 numclients = 0;
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uint32 numclients = 0;
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char errorname[32];
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char errorname[32];
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extern Zone *zone;
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extern Zone *zone;
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@ -101,17 +99,10 @@ extern Zone *zone;
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npcDecayTimes_Struct npcCorpseDecayTimes[100];
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npcDecayTimes_Struct npcCorpseDecayTimes[100];
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TitleManager title_manager;
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TitleManager title_manager;
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QueryServ *QServ = 0;
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QueryServ *QServ = 0;
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TaskManager *taskmanager = 0;
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NpcScaleManager *npc_scale_manager;
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NpcScaleManager *npc_scale_manager;
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QuestParserCollection *parse = 0;
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QuestParserCollection *parse = 0;
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EQEmuLogSys LogSys;
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EQEmuLogSys LogSys;
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ZoneEventScheduler event_scheduler;
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WorldContentService content_service;
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PathManager path;
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PathManager path;
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PlayerEventLogs player_event_logs;
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DatabaseUpdate database_update;
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SkillCaps skill_caps;
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EvolvingItemsManager evolving_items_manager;
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const SPDat_Spell_Struct* spells;
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const SPDat_Spell_Struct* spells;
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int32 SPDAT_RECORDS = -1;
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int32 SPDAT_RECORDS = -1;
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