Clean up unused includes and variables in main.cpp

Removed unused includes and variable declarations.
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m0th 2025-10-08 14:17:36 -04:00 committed by GitHub
parent 0c3d3f4320
commit bf69811d9b
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@ -88,12 +88,10 @@ extern volatile bool is_zone_loaded;
#include "../common/path_manager.h"
#include "../common/database/database_update.h"
#include "../common/skill_caps.h"
#include "zone_event_scheduler.h"
#include "zone_cli.h"
EntityList entity_list;
WorldServer worldserver;
ZoneStore zone_store;
uint32 numclients = 0;
char errorname[32];
extern Zone *zone;
@ -101,17 +99,10 @@ extern Zone *zone;
npcDecayTimes_Struct npcCorpseDecayTimes[100];
TitleManager title_manager;
QueryServ *QServ = 0;
TaskManager *taskmanager = 0;
NpcScaleManager *npc_scale_manager;
QuestParserCollection *parse = 0;
EQEmuLogSys LogSys;
ZoneEventScheduler event_scheduler;
WorldContentService content_service;
PathManager path;
PlayerEventLogs player_event_logs;
DatabaseUpdate database_update;
SkillCaps skill_caps;
EvolvingItemsManager evolving_items_manager;
const SPDat_Spell_Struct* spells;
int32 SPDAT_RECORDS = -1;