From baca139f9bf0a84f614880940fe91a9270d105a7 Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Wed, 3 May 2017 16:35:04 -0400 Subject: [PATCH] /pet leader should only cause NPCs to respond Client also checks if it's an NPC so we got other bugs here ... Shouldn't ever be sending this packet with a client targeted ... --- zone/client_packet.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/client_packet.cpp b/zone/client_packet.cpp index e43cc3d9e..981c5048d 100644 --- a/zone/client_packet.cpp +++ b/zone/client_packet.cpp @@ -9952,7 +9952,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app) Mob *Owner = mypet->GetOwner(); if (Owner) mypet->Say_StringID(PET_LEADERIS, Owner->GetCleanName()); - else + else if (mypet->IsNPC()) mypet->Say_StringID(I_FOLLOW_NOONE); } }