Move AE Ramp back to 1 target until iterator invalidation issue is resolved

This commit is contained in:
Michael Cook (mackal)
2015-07-31 01:46:16 -04:00
parent f380519803
commit b98bc207fb
+1 -1
View File
@@ -2000,7 +2000,7 @@ void Mob::AreaRampage(ExtraAttackOptions *opts)
}
int rampage_targets = GetSpecialAbilityParam(SPECATK_AREA_RAMPAGE, 1);
rampage_targets = rampage_targets > 0 ? rampage_targets : -1;
rampage_targets = rampage_targets > 0 ? rampage_targets : 1;
index_hit = hate_list.AreaRampage(this, GetTarget(), rampage_targets, opts);
if(index_hit == 0)