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Potential fix for RoF2 random crashes during zoning.
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@ -2551,6 +2551,8 @@ namespace RoF2
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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// Think we need 1 byte of padding at the end
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outapp->WriteUInt8(0); // Unknown
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_log(NET__STRUCTS, "Player Profile Packet is %i bytes", outapp->GetWritePosition());
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_log(NET__STRUCTS, "Player Profile Packet is %i bytes", outapp->GetWritePosition());
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