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[Player Events] Add logging category to hold processing batch logs (#2954)
* [Player Events] Add logging category to hold processing batch logs * Update player_event_logs.cpp
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@@ -784,6 +784,16 @@
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OutF(LogSys, Logs::Detail, Logs::QuestErrors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogPlayerEvents(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::PlayerEvents))\
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OutF(LogSys, Logs::General, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogPlayerEventsDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::PlayerEvents))\
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OutF(LogSys, Logs::Detail, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define Log(debug_level, log_category, message, ...) do {\
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if (LogSys.IsLogEnabled(debug_level, log_category))\
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LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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