[Player Events] Add logging category to hold processing batch logs (#2954)

* [Player Events] Add logging category to hold processing batch logs

* Update player_event_logs.cpp
This commit is contained in:
Chris Miles
2023-02-18 05:41:14 -06:00
committed by GitHub
parent 999fe10d86
commit b5a2713a3a
3 changed files with 14 additions and 2 deletions
+10
View File
@@ -784,6 +784,16 @@
OutF(LogSys, Logs::Detail, Logs::QuestErrors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPlayerEvents(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::PlayerEvents))\
OutF(LogSys, Logs::General, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPlayerEventsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::PlayerEvents))\
OutF(LogSys, Logs::Detail, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.IsLogEnabled(debug_level, log_category))\
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\