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* [Player Events] Add logging category to hold processing batch logs * Update player_event_logs.cpp
809 lines
35 KiB
C
809 lines
35 KiB
C
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_EQEMU_LOGSYS_LOG_ALIASES_H
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#define EQEMU_EQEMU_LOGSYS_LOG_ALIASES_H
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#define LogAA(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::AA))\
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OutF(LogSys, Logs::General, Logs::AA, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogAADetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::AA))\
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OutF(LogSys, Logs::Detail, Logs::AA, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogAI(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::AI))\
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OutF(LogSys, Logs::General, Logs::AI, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogAIDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::AI))\
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OutF(LogSys, Logs::Detail, Logs::AI, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogAggro(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Aggro))\
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OutF(LogSys, Logs::General, Logs::Aggro, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogAggroDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Aggro))\
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OutF(LogSys, Logs::Detail, Logs::Aggro, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogAttack(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Attack))\
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OutF(LogSys, Logs::General, Logs::Attack, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogAttackDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Attack))\
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OutF(LogSys, Logs::Detail, Logs::Attack, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogPacketClientServer(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::PacketClientServer))\
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OutF(LogSys, Logs::General, Logs::PacketClientServer, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogPacketClientServerDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::PacketClientServer))\
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OutF(LogSys, Logs::Detail, Logs::PacketClientServer, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogCombat(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Combat))\
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OutF(LogSys, Logs::General, Logs::Combat, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogCombatDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Combat))\
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OutF(LogSys, Logs::Detail, Logs::Combat, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogCommands(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Commands))\
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OutF(LogSys, Logs::General, Logs::Commands, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogCommandsDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Commands))\
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OutF(LogSys, Logs::Detail, Logs::Commands, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogCrash(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Crash))\
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OutF(LogSys, Logs::General, Logs::Crash, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogCrashDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Crash))\
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OutF(LogSys, Logs::Detail, Logs::Crash, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogDebug(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Debug))\
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OutF(LogSys, Logs::General, Logs::Debug, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogDebugDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Debug))\
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OutF(LogSys, Logs::Detail, Logs::Debug, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogDoors(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Doors))\
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OutF(LogSys, Logs::General, Logs::Doors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogDoorsDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Doors))\
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OutF(LogSys, Logs::Detail, Logs::Doors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogError(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Error))\
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OutF(LogSys, Logs::General, Logs::Error, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogErrorDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Error))\
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OutF(LogSys, Logs::Detail, Logs::Error, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogGuilds(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Guilds))\
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OutF(LogSys, Logs::General, Logs::Guilds, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogGuildsDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Guilds))\
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OutF(LogSys, Logs::Detail, Logs::Guilds, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogInventory(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Inventory))\
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OutF(LogSys, Logs::General, Logs::Inventory, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogInventoryDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Inventory))\
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OutF(LogSys, Logs::Detail, Logs::Inventory, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogLauncher(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Launcher))\
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OutF(LogSys, Logs::General, Logs::Launcher, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogLauncherDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Launcher))\
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OutF(LogSys, Logs::Detail, Logs::Launcher, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogNetcode(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Netcode))\
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OutF(LogSys, Logs::General, Logs::Netcode, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogNetcodeDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Netcode))\
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OutF(LogSys, Logs::Detail, Logs::Netcode, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogNormal(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Normal))\
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OutF(LogSys, Logs::General, Logs::Normal, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogNormalDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Normal))\
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OutF(LogSys, Logs::Detail, Logs::Normal, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogObject(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Object))\
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OutF(LogSys, Logs::General, Logs::Object, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogObjectDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Object))\
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OutF(LogSys, Logs::Detail, Logs::Object, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogPathing(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Pathing))\
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OutF(LogSys, Logs::General, Logs::Pathing, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogPathingDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Pathing))\
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OutF(LogSys, Logs::Detail, Logs::Pathing, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogQuests(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Quests))\
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OutF(LogSys, Logs::General, Logs::Quests, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogQuestsDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Quests))\
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OutF(LogSys, Logs::Detail, Logs::Quests, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogRules(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Rules))\
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OutF(LogSys, Logs::General, Logs::Rules, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogRulesDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Rules))\
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OutF(LogSys, Logs::Detail, Logs::Rules, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogSkills(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Skills))\
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OutF(LogSys, Logs::General, Logs::Skills, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogSkillsDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Skills))\
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OutF(LogSys, Logs::Detail, Logs::Skills, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogSpawns(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Spawns))\
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OutF(LogSys, Logs::General, Logs::Spawns, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogSpawnsDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Spawns))\
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OutF(LogSys, Logs::Detail, Logs::Spawns, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogSpells(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Spells))\
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OutF(LogSys, Logs::General, Logs::Spells, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogSpellsDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Spells))\
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OutF(LogSys, Logs::Detail, Logs::Spells, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogStatus(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Status))\
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OutF(LogSys, Logs::General, Logs::Status, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogStatusDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Status))\
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OutF(LogSys, Logs::Detail, Logs::Status, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogTCPConnection(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::TCPConnection))\
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OutF(LogSys, Logs::General, Logs::TCPConnection, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogTCPConnectionDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::TCPConnection))\
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OutF(LogSys, Logs::Detail, Logs::TCPConnection, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogTasks(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Tasks))\
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OutF(LogSys, Logs::General, Logs::Tasks, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogTasksDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Tasks))\
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OutF(LogSys, Logs::Detail, Logs::Tasks, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogTradeskills(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Tradeskills))\
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OutF(LogSys, Logs::General, Logs::Tradeskills, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogTradeskillsDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Tradeskills))\
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OutF(LogSys, Logs::Detail, Logs::Tradeskills, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogTrading(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Trading))\
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OutF(LogSys, Logs::General, Logs::Trading, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogTradingDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Trading))\
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OutF(LogSys, Logs::Detail, Logs::Trading, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogTribute(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Tribute))\
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OutF(LogSys, Logs::General, Logs::Tribute, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogTributeDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Tribute))\
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OutF(LogSys, Logs::Detail, Logs::Tribute, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogMySQLError(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::MySQLError))\
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OutF(LogSys, Logs::General, Logs::MySQLError, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogMySQLErrorDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::MySQLError))\
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OutF(LogSys, Logs::Detail, Logs::MySQLError, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogMySQLQuery(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::MySQLQuery))\
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OutF(LogSys, Logs::General, Logs::MySQLQuery, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogMySQLQueryDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::MySQLQuery))\
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OutF(LogSys, Logs::Detail, Logs::MySQLQuery, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogMercenaries(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Mercenaries))\
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OutF(LogSys, Logs::General, Logs::Mercenaries, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogMercenariesDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Mercenaries))\
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OutF(LogSys, Logs::Detail, Logs::Mercenaries, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogQuestDebug(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::QuestDebug))\
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OutF(LogSys, Logs::General, Logs::QuestDebug, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogQuestDebugDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::QuestDebug))\
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OutF(LogSys, Logs::Detail, Logs::QuestDebug, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogPacketServerClient(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::PacketServerClient))\
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OutF(LogSys, Logs::General, Logs::PacketServerClient, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogPacketServerClientDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::PacketServerClient))\
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OutF(LogSys, Logs::Detail, Logs::PacketServerClient, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogLoginserver(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Loginserver))\
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OutF(LogSys, Logs::General, Logs::Loginserver, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogLoginserverDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Loginserver))\
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OutF(LogSys, Logs::Detail, Logs::Loginserver, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
|
|
|
|
#define LogClientLogin(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::ClientLogin))\
|
|
OutF(LogSys, Logs::General, Logs::ClientLogin, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogClientLoginDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::ClientLogin))\
|
|
OutF(LogSys, Logs::Detail, Logs::ClientLogin, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogHPUpdate(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::HPUpdate))\
|
|
OutF(LogSys, Logs::General, Logs::HPUpdate, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogHPUpdateDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::HPUpdate))\
|
|
OutF(LogSys, Logs::Detail, Logs::HPUpdate, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogFixZ(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::FixZ))\
|
|
OutF(LogSys, Logs::General, Logs::FixZ, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogFixZDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::FixZ))\
|
|
OutF(LogSys, Logs::Detail, Logs::FixZ, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogFood(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Food))\
|
|
OutF(LogSys, Logs::General, Logs::Food, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogFoodDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Food))\
|
|
OutF(LogSys, Logs::Detail, Logs::Food, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogTraps(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Traps))\
|
|
OutF(LogSys, Logs::General, Logs::Traps, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogTrapsDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Traps))\
|
|
OutF(LogSys, Logs::Detail, Logs::Traps, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogNPCRoamBox(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::NPCRoamBox))\
|
|
OutF(LogSys, Logs::General, Logs::NPCRoamBox, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogNPCRoamBoxDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::NPCRoamBox))\
|
|
OutF(LogSys, Logs::Detail, Logs::NPCRoamBox, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogNPCScaling(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::NPCScaling))\
|
|
OutF(LogSys, Logs::General, Logs::NPCScaling, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogNPCScalingDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::NPCScaling))\
|
|
OutF(LogSys, Logs::Detail, Logs::NPCScaling, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogMobAppearance(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::MobAppearance))\
|
|
OutF(LogSys, Logs::General, Logs::MobAppearance, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogMobAppearanceDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::MobAppearance))\
|
|
OutF(LogSys, Logs::Detail, Logs::MobAppearance, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogInfo(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Info))\
|
|
OutF(LogSys, Logs::General, Logs::Info, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogInfoDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Info))\
|
|
OutF(LogSys, Logs::Detail, Logs::Info, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogWarning(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Warning))\
|
|
OutF(LogSys, Logs::General, Logs::Warning, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogWarningDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Warning))\
|
|
OutF(LogSys, Logs::Detail, Logs::Warning, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogCritical(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Critical))\
|
|
OutF(LogSys, Logs::General, Logs::Critical, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogCriticalDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Critical))\
|
|
OutF(LogSys, Logs::Detail, Logs::Critical, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogEmergency(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Emergency))\
|
|
OutF(LogSys, Logs::General, Logs::Emergency, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogEmergencyDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Emergency))\
|
|
OutF(LogSys, Logs::Detail, Logs::Emergency, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogAlert(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Alert))\
|
|
OutF(LogSys, Logs::General, Logs::Alert, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogAlertDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Alert))\
|
|
OutF(LogSys, Logs::Detail, Logs::Alert, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogNotice(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Notice))\
|
|
OutF(LogSys, Logs::General, Logs::Notice, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogNoticeDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Notice))\
|
|
OutF(LogSys, Logs::Detail, Logs::Notice, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogAIScanClose(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::AIScanClose))\
|
|
OutF(LogSys, Logs::General, Logs::AIScanClose, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogAIScanCloseDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::AIScanClose))\
|
|
OutF(LogSys, Logs::Detail, Logs::AIScanClose, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogAIYellForHelp(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::AIYellForHelp))\
|
|
OutF(LogSys, Logs::General, Logs::AIYellForHelp, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogAIYellForHelpDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::AIYellForHelp))\
|
|
OutF(LogSys, Logs::Detail, Logs::AIYellForHelp, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogAICastBeneficialClose(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::AICastBeneficialClose))\
|
|
OutF(LogSys, Logs::General, Logs::AICastBeneficialClose, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogAICastBeneficialCloseDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::AICastBeneficialClose))\
|
|
OutF(LogSys, Logs::Detail, Logs::AICastBeneficialClose, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogAoeCast(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::AoeCast))\
|
|
OutF(LogSys, Logs::General, Logs::AoeCast, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogAoeCastDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::AoeCast))\
|
|
OutF(LogSys, Logs::Detail, Logs::AoeCast, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogEntityManagement(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::EntityManagement))\
|
|
OutF(LogSys, Logs::General, Logs::EntityManagement, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogEntityManagementDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::EntityManagement))\
|
|
OutF(LogSys, Logs::Detail, Logs::EntityManagement, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogFlee(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Flee))\
|
|
OutF(LogSys, Logs::General, Logs::Flee, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogFleeDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Flee))\
|
|
OutF(LogSys, Logs::Detail, Logs::Flee, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogAura(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Aura))\
|
|
OutF(LogSys, Logs::General, Logs::Aura, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogAuraDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Aura))\
|
|
OutF(LogSys, Logs::Detail, Logs::Aura, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogHotReload(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::HotReload))\
|
|
OutF(LogSys, Logs::General, Logs::HotReload, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogHotReloadDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::HotReload))\
|
|
OutF(LogSys, Logs::Detail, Logs::HotReload, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogMerchants(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Merchants))\
|
|
OutF(LogSys, Logs::General, Logs::Merchants, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogMerchantsDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Merchants))\
|
|
OutF(LogSys, Logs::Detail, Logs::Merchants, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogZonePoints(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::ZonePoints))\
|
|
OutF(LogSys, Logs::General, Logs::ZonePoints, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogZonePointsDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::ZonePoints))\
|
|
OutF(LogSys, Logs::Detail, Logs::ZonePoints, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogLoot(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Loot))\
|
|
OutF(LogSys, Logs::General, Logs::Loot, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogLootDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Loot))\
|
|
OutF(LogSys, Logs::Detail, Logs::Loot, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogExpeditions(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Expeditions))\
|
|
OutF(LogSys, Logs::General, Logs::Expeditions, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogExpeditionsDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Expeditions))\
|
|
OutF(LogSys, Logs::Detail, Logs::Expeditions, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogDynamicZones(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::DynamicZones))\
|
|
OutF(LogSys, Logs::General, Logs::DynamicZones, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogDynamicZonesDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::DynamicZones))\
|
|
OutF(LogSys, Logs::Detail, Logs::DynamicZones, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogScheduler(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Scheduler))\
|
|
OutF(LogSys, Logs::General, Logs::Scheduler, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogSchedulerDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Scheduler))\
|
|
OutF(LogSys, Logs::Detail, Logs::Scheduler, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogCheat(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Cheat))\
|
|
OutF(LogSys, Logs::General, Logs::Cheat, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogCheatDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Cheat))\
|
|
OutF(LogSys, Logs::Detail, Logs::Cheat, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogClientList(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::ClientList))\
|
|
OutF(LogSys, Logs::General, Logs::ClientList, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogClientListDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::ClientList))\
|
|
OutF(LogSys, Logs::Detail, Logs::ClientList, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogDiaWind(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::DiaWind))\
|
|
OutF(LogSys, Logs::General, Logs::DiaWind, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogDiaWindDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::DiaWind))\
|
|
OutF(LogSys, Logs::Detail, Logs::DiaWind, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogHTTP(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::HTTP))\
|
|
OutF(LogSys, Logs::General, Logs::HTTP, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogHTTPDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::HTTP))\
|
|
OutF(LogSys, Logs::Detail, Logs::HTTP, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogSaylink(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Saylink))\
|
|
OutF(LogSys, Logs::General, Logs::Saylink, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogSaylinkDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Saylink))\
|
|
OutF(LogSys, Logs::Detail, Logs::Saylink, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogChecksumVerification(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::ChecksumVerification))\
|
|
OutF(LogSys, Logs::General, Logs::ChecksumVerification, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogChecksumVerificationDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::ChecksumVerification))\
|
|
OutF(LogSys, Logs::Detail, Logs::ChecksumVerification, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogCombatRecord(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::CombatRecord))\
|
|
OutF(LogSys, Logs::General, Logs::CombatRecord, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogCombatRecordDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::CombatRecord))\
|
|
OutF(LogSys, Logs::Detail, Logs::CombatRecord, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogHate(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Hate))\
|
|
OutF(LogSys, Logs::General, Logs::Hate, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogHateDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Hate))\
|
|
OutF(LogSys, Logs::Detail, Logs::Hate, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogDiscord(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::General, Logs::Discord))\
|
|
OutF(LogSys, Logs::General, Logs::Discord, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
|
} while (0)
|
|
|
|
#define LogDiscordDetail(message, ...) do {\
|
|
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Discord))\
|
|
OutF(LogSys, Logs::Detail, Logs::Discord, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogFaction(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Faction))\
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OutF(LogSys, Logs::General, Logs::Faction, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogFactionDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Faction))\
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OutF(LogSys, Logs::Detail, Logs::Faction, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogPacketServerToServer(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::PacketServerToServer))\
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OutF(LogSys, Logs::General, Logs::PacketServerToServer, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogPacketServerToServerDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::PacketServerToServer))\
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OutF(LogSys, Logs::Detail, Logs::PacketServerToServer, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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// manually created
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#define LogBugs(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::Bugs))\
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OutF(LogSys, Logs::General, Logs::Bugs, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogBugsDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::Bugs))\
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OutF(LogSys, Logs::Detail, Logs::Bugs, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogQuestErrors(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::QuestErrors))\
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OutF(LogSys, Logs::General, Logs::QuestErrors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogQuestErrorsDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::QuestErrors))\
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OutF(LogSys, Logs::Detail, Logs::QuestErrors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogPlayerEvents(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::PlayerEvents))\
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OutF(LogSys, Logs::General, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogPlayerEventsDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::PlayerEvents))\
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OutF(LogSys, Logs::Detail, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define Log(debug_level, log_category, message, ...) do {\
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if (LogSys.IsLogEnabled(debug_level, log_category))\
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LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogF(debug_level, log_category, message, ...) do {\
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if (LogSys.IsLogEnabled(debug_level, log_category))\
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OutF(LogSys, debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#endif //EQEMU_EQEMU_LOGSYS_LOG_ALIASES_H
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