diff --git a/zone/mob_ai.cpp b/zone/mob_ai.cpp index df4a70e12..994724f0d 100644 --- a/zone/mob_ai.cpp +++ b/zone/mob_ai.cpp @@ -117,7 +117,8 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes, bool bInnates ( (spells[AIspells[i].spellid].targettype == ST_HateList || spells[AIspells[i].spellid].targettype == ST_AETargetHateList) || ( - (spells[AIspells[i].spellid].targettype==ST_AECaster || spells[AIspells[i].spellid].targettype==ST_AEBard) + // note: I think this check is actually wrong and we should be checking range instead in all cases, BUT if range is 0, range check is skipped? Works for now + (spells[AIspells[i].spellid].targettype==ST_AECaster || spells[AIspells[i].spellid].targettype==ST_AEBard || spells[AIspells[i].spellid].targettype==ST_AEClientV1) && dist2 <= spells[AIspells[i].spellid].aoerange*spells[AIspells[i].spellid].aoerange ) || dist2 <= spells[AIspells[i].spellid].range*spells[AIspells[i].spellid].range