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[Cleanup] Remove MakeSpawnUpdateNoDelta from mob.cpp/mob.h (#3816)
# Notes - This is unused.
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15
zone/mob.cpp
15
zone/mob.cpp
@ -1599,21 +1599,6 @@ void Mob::SentPositionPacket(float dx, float dy, float dz, float dh, int anim, b
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entity_list.QueueClients(this, &outapp, send_to_self == false, false);
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entity_list.QueueClients(this, &outapp, send_to_self == false, false);
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}
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}
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// this is for SendPosition()
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void Mob::MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct *spu) {
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memset(spu, 0xff, sizeof(PlayerPositionUpdateServer_Struct));
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spu->spawn_id = GetID();
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spu->x_pos = FloatToEQ19(m_Position.x);
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spu->y_pos = FloatToEQ19(m_Position.y);
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spu->z_pos = FloatToEQ19(m_Position.z);
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spu->delta_x = FloatToEQ13(0);
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spu->delta_y = FloatToEQ13(0);
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spu->delta_z = FloatToEQ13(0);
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spu->heading = FloatToEQ12(m_Position.w);
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spu->animation = 0;
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spu->delta_heading = FloatToEQ10(0);
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}
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// this is for SendPosUpdate()
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// this is for SendPosUpdate()
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void Mob::MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu) {
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void Mob::MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu) {
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spu->spawn_id = GetID();
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spu->spawn_id = GetID();
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@ -716,7 +716,6 @@ public:
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virtual void GMMove(float x, float y, float z, float heading = 0.01, bool save_guard_spot = true);
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virtual void GMMove(float x, float y, float z, float heading = 0.01, bool save_guard_spot = true);
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virtual void GMMove(const glm::vec4 &position, bool save_guard_spot = true);
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virtual void GMMove(const glm::vec4 &position, bool save_guard_spot = true);
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void SetDelta(const glm::vec4& delta);
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void SetDelta(const glm::vec4& delta);
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void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
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void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);
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void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);
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void SentPositionPacket(float dx, float dy, float dz, float dh, int anim, bool send_to_self = false);
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void SentPositionPacket(float dx, float dy, float dz, float dh, int anim, bool send_to_self = false);
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virtual void StopMoving();
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virtual void StopMoving();
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