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Merge pull request #453 from KayenEQ/Development
Added the latest spell effects to spdat.h for future implementation.
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@ -613,12 +613,25 @@ typedef enum {
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#define SE_ResourceTap 457 // implemented Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
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#define SE_ResourceTap 457 // implemented Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
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#define SE_FactionModPct 458 // implemented Modifies faction gains and losses by percent.
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#define SE_FactionModPct 458 // implemented Modifies faction gains and losses by percent.
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#define SE_DamageModifier2 459 // implemented - Modifies melee damage by skill type
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#define SE_DamageModifier2 459 // implemented - Modifies melee damage by skill type
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//#define SE_Ff_Override_NotFocusable 460 //
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//#define SE_Fc_Damage_%2 461 //
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//#define SE_Fc_Damage_Amt2 462 //
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//#define SE_Shield_Target 463 //
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//#define SE_PC_Pet_Rampage 464 //
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//#define SE_PC_Pet_AE_Rampage 465 //
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//#define SE_PC_Pet_Flurry_Chance 466 //
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//#define SE_DS_Mitigation_Amount 467 //
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//#define SE_DS_Mitigation_Percentage 468 //
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//#define SE_Chance_Best_in_Spell_Grp 469 //
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//#define SE_Trigger_Best_in_Spell Grp 470 //
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//#define SE_Double_Melee_Round 471 //
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// LAST
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// LAST
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#define DF_Permanent 50
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#define DF_Permanent 50
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#define DF_Aura 51
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#define DF_Aura 51
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// note this struct is historical, we don't actually need it to be
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// note this struct is historical, we don't actually need it to be
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// aligned to anything, but for maintaining it it is kept in the order that
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// aligned to anything, but for maintaining it it is kept in the order that
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