From ccbaccd0c13e1b819e24b8ff3b0aa3f4c8832ad2 Mon Sep 17 00:00:00 2001 From: KayenEQ Date: Mon, 21 Sep 2015 20:28:48 -0400 Subject: [PATCH] Added the latest spell effects to spdat.h for future implementation. --- common/spdat.h | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/common/spdat.h b/common/spdat.h index 938b659e1..722a00033 100644 --- a/common/spdat.h +++ b/common/spdat.h @@ -613,12 +613,25 @@ typedef enum { #define SE_ResourceTap 457 // implemented Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end. #define SE_FactionModPct 458 // implemented Modifies faction gains and losses by percent. #define SE_DamageModifier2 459 // implemented - Modifies melee damage by skill type +//#define SE_Ff_Override_NotFocusable 460 // +//#define SE_Fc_Damage_%2 461 // +//#define SE_Fc_Damage_Amt2 462 // +//#define SE_Shield_Target 463 // +//#define SE_PC_Pet_Rampage 464 // +//#define SE_PC_Pet_AE_Rampage 465 // +//#define SE_PC_Pet_Flurry_Chance 466 // +//#define SE_DS_Mitigation_Amount 467 // +//#define SE_DS_Mitigation_Percentage 468 // +//#define SE_Chance_Best_in_Spell_Grp 469 // +//#define SE_Trigger_Best_in_Spell Grp 470 // +//#define SE_Double_Melee_Round 471 // + // LAST #define DF_Permanent 50 -#define DF_Aura 51 +#define DF_Aura 51 // note this struct is historical, we don't actually need it to be // aligned to anything, but for maintaining it it is kept in the order that