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Merge pull request #1548 from noudess/master
[Bug Fix] Fix bug where IVU could not be cast on char with Invis
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commit
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@ -582,7 +582,6 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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snprintf(effect_desc, _EDLEN, "Invisibility to Animals");
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#endif
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invisible_animals = true;
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SetInvisible(0);
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break;
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}
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@ -593,7 +592,6 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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snprintf(effect_desc, _EDLEN, "Invisibility to Undead");
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#endif
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invisible_undead = true;
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SetInvisible(0);
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break;
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}
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case SE_SeeInvis:
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