From 9b06221be015f3a363b6dca53e137f2f48d8120a Mon Sep 17 00:00:00 2001 From: Noudess Date: Mon, 20 Sep 2021 11:30:33 -0400 Subject: [PATCH] [Bug Fix] Fix bug where IVU could not be cast on char with Invis --- zone/spell_effects.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/zone/spell_effects.cpp b/zone/spell_effects.cpp index ea9c879b0..68fa5e897 100644 --- a/zone/spell_effects.cpp +++ b/zone/spell_effects.cpp @@ -582,7 +582,6 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove snprintf(effect_desc, _EDLEN, "Invisibility to Animals"); #endif invisible_animals = true; - SetInvisible(0); break; } @@ -593,7 +592,6 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove snprintf(effect_desc, _EDLEN, "Invisibility to Undead"); #endif invisible_undead = true; - SetInvisible(0); break; } case SE_SeeInvis: