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[Dynamic Zones] Rename dynamic zone structs (#1327)
* Rename dz member id field The name of the struct is enough to make this implicit * Rename dz member enum and struct Rename ExpeditionMember to DynamicZoneMember Rename ExpeditionMemberStatus to DynamicZoneMemberStatus * Rename dz window packet structs This makes it more clear the window may be used by any dynamic zone system not just expeditions (live missions fill the window when player doesn't have an active expedition). * Rename dz window packet fields
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@@ -48,7 +48,7 @@ void Expedition::RemoveMember(uint32_t character_id)
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{
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RemoveInternalMember(character_id);
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if (character_id == m_leader.char_id)
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if (character_id == m_leader.id)
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{
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ChooseNewLeader();
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}
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@@ -64,9 +64,9 @@ void Expedition::ChooseNewLeader()
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// we don't track expedition member status in world so may choose a linkdead member
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// this is fine since it will trigger another change when that member goes offline
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auto it = std::find_if(m_members.begin(), m_members.end(), [&](const ExpeditionMember& member) {
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if (member.char_id != m_leader.char_id) {
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auto member_cle = client_list.FindCLEByCharacterID(member.char_id);
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auto it = std::find_if(m_members.begin(), m_members.end(), [&](const DynamicZoneMember& member) {
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if (member.id != m_leader.id) {
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auto member_cle = client_list.FindCLEByCharacterID(member.id);
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return (member_cle && member_cle->GetOnline() == CLE_Status::InZone);
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}
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return false;
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@@ -76,7 +76,7 @@ void Expedition::ChooseNewLeader()
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{
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// no online members found, fallback to choosing any member
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it = std::find_if(m_members.begin(), m_members.end(),
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[&](const ExpeditionMember& member) { return (member.char_id != m_leader.char_id); });
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[&](const DynamicZoneMember& member) { return (member.id != m_leader.id); });
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}
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if (it != m_members.end() && SetNewLeader(*it))
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@@ -85,15 +85,15 @@ void Expedition::ChooseNewLeader()
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}
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}
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bool Expedition::SetNewLeader(const ExpeditionMember& member)
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bool Expedition::SetNewLeader(const DynamicZoneMember& member)
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{
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if (!HasMember(member.char_id))
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if (!HasMember(member.id))
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{
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return false;
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}
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LogExpeditionsModerate("Replacing [{}] leader [{}] with [{}]", m_id, m_leader.name, member.name);
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ExpeditionDatabase::UpdateLeaderID(m_id, member.char_id);
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ExpeditionDatabase::UpdateLeaderID(m_id, member.id);
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m_leader = member;
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m_dynamic_zone.SetLeaderName(m_leader.name);
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SendZonesLeaderChanged();
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@@ -125,7 +125,7 @@ void Expedition::SendZonesLeaderChanged()
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auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionLeaderChanged, pack_size);
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auto buf = reinterpret_cast<ServerExpeditionLeaderID_Struct*>(pack->pBuffer);
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buf->expedition_id = GetID();
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buf->leader_id = m_leader.char_id;
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buf->leader_id = m_leader.id;
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zoneserver_list.SendPacket(pack.get());
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}
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