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* Rename dz member id field The name of the struct is enough to make this implicit * Rename dz member enum and struct Rename ExpeditionMember to DynamicZoneMember Rename ExpeditionMemberStatus to DynamicZoneMemberStatus * Rename dz window packet structs This makes it more clear the window may be used by any dynamic zone system not just expeditions (live missions fill the window when player doesn't have an active expedition). * Rename dz window packet fields
174 lines
5.2 KiB
C++
174 lines
5.2 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "expedition.h"
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#include "expedition_database.h"
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#include "cliententry.h"
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#include "clientlist.h"
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#include "zonelist.h"
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#include "zoneserver.h"
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#include "../common/eqemu_logsys.h"
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#include "../common/rulesys.h"
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extern ClientList client_list;
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extern ZSList zoneserver_list;
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Expedition::Expedition() :
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m_choose_leader_cooldown_timer{ static_cast<uint32_t>(RuleI(Expedition, ChooseLeaderCooldownTime)) }
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{
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m_warning_cooldown_timer.Enable();
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}
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void Expedition::SetDynamicZone(DynamicZone&& dz)
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{
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dz.SetName(GetName());
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dz.SetLeaderName(GetLeaderName());
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m_dynamic_zone = std::move(dz);
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}
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void Expedition::RemoveMember(uint32_t character_id)
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{
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RemoveInternalMember(character_id);
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if (character_id == m_leader.id)
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{
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ChooseNewLeader();
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}
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}
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void Expedition::ChooseNewLeader()
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{
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if (m_members.empty() || !m_choose_leader_cooldown_timer.Check())
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{
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m_choose_leader_needed = true;
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return;
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}
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// we don't track expedition member status in world so may choose a linkdead member
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// this is fine since it will trigger another change when that member goes offline
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auto it = std::find_if(m_members.begin(), m_members.end(), [&](const DynamicZoneMember& member) {
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if (member.id != m_leader.id) {
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auto member_cle = client_list.FindCLEByCharacterID(member.id);
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return (member_cle && member_cle->GetOnline() == CLE_Status::InZone);
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}
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return false;
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});
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if (it == m_members.end())
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{
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// no online members found, fallback to choosing any member
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it = std::find_if(m_members.begin(), m_members.end(),
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[&](const DynamicZoneMember& member) { return (member.id != m_leader.id); });
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}
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if (it != m_members.end() && SetNewLeader(*it))
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{
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m_choose_leader_needed = false;
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}
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}
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bool Expedition::SetNewLeader(const DynamicZoneMember& member)
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{
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if (!HasMember(member.id))
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{
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return false;
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}
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LogExpeditionsModerate("Replacing [{}] leader [{}] with [{}]", m_id, m_leader.name, member.name);
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ExpeditionDatabase::UpdateLeaderID(m_id, member.id);
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m_leader = member;
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m_dynamic_zone.SetLeaderName(m_leader.name);
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SendZonesLeaderChanged();
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return true;
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}
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void Expedition::SendZonesExpeditionDeleted()
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{
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uint32_t pack_size = sizeof(ServerExpeditionID_Struct);
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auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionDeleted, pack_size);
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auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
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buf->expedition_id = GetID();
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zoneserver_list.SendPacket(pack.get());
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}
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void Expedition::SendZonesExpireWarning(uint32_t minutes_remaining)
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{
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uint32_t pack_size = sizeof(ServerExpeditionExpireWarning_Struct);
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auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionExpireWarning, pack_size);
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auto buf = reinterpret_cast<ServerExpeditionExpireWarning_Struct*>(pack->pBuffer);
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buf->expedition_id = GetID();
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buf->minutes_remaining = minutes_remaining;
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zoneserver_list.SendPacket(pack.get());
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}
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void Expedition::SendZonesLeaderChanged()
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{
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uint32_t pack_size = sizeof(ServerExpeditionLeaderID_Struct);
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auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionLeaderChanged, pack_size);
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auto buf = reinterpret_cast<ServerExpeditionLeaderID_Struct*>(pack->pBuffer);
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buf->expedition_id = GetID();
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buf->leader_id = m_leader.id;
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zoneserver_list.SendPacket(pack.get());
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}
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void Expedition::CheckExpireWarning()
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{
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if (m_warning_cooldown_timer.Check(false))
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{
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using namespace std::chrono_literals;
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auto remaining = GetDynamicZone().GetDurationRemaining();
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if ((remaining > 14min && remaining < 15min) ||
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(remaining > 4min && remaining < 5min) ||
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(remaining > 0min && remaining < 1min))
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{
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int minutes = std::chrono::duration_cast<std::chrono::minutes>(remaining).count() + 1;
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SendZonesExpireWarning(minutes);
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m_warning_cooldown_timer.Start(70000); // 1 minute 10 seconds
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}
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}
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}
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void Expedition::CheckLeader()
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{
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if (m_choose_leader_needed)
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{
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ChooseNewLeader();
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}
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}
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bool Expedition::Process()
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{
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// returns true if expedition needs to be deleted from world cache and db
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// expedition is not deleted until its dz has no clients to prevent exploits
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auto status = m_dynamic_zone.Process(IsEmpty()); // force expire if no members
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if (status == DynamicZoneStatus::ExpiredEmpty)
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{
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LogExpeditions("Expedition [{}] expired or empty, notifying zones and deleting", GetID());
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SendZonesExpeditionDeleted();
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return true;
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}
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CheckExpireWarning();
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CheckLeader();
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return false;
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}
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