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Fix for NPC ranged procs
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@ -2731,7 +2731,7 @@ DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) {
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npc_spells_cache[iDBSpellsID]->attack_proc = tmpattack_proc;
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npc_spells_cache[iDBSpellsID]->proc_chance = tmpproc_chance;
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npc_spells_cache[iDBSpellsID]->range_proc = tmprange_proc;
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npc_spells_cache[iDBSpellsID]->rproc_chance = tmpdproc_chance;
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npc_spells_cache[iDBSpellsID]->rproc_chance = tmprproc_chance;
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npc_spells_cache[iDBSpellsID]->defensive_proc = tmpdefensive_proc;
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npc_spells_cache[iDBSpellsID]->dproc_chance = tmpdproc_chance;
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npc_spells_cache[iDBSpellsID]->fail_recast = tmppfail_recast;
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