From ab5d0ad43f7b68ddbec02ab4a92869cc2a11967c Mon Sep 17 00:00:00 2001 From: KayenEQ Date: Tue, 16 Dec 2014 20:20:22 -0500 Subject: [PATCH] Fix for NPC ranged procs --- zone/mob_ai.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/mob_ai.cpp b/zone/mob_ai.cpp index dbd6d4e2d..e289f41d2 100644 --- a/zone/mob_ai.cpp +++ b/zone/mob_ai.cpp @@ -2731,7 +2731,7 @@ DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) { npc_spells_cache[iDBSpellsID]->attack_proc = tmpattack_proc; npc_spells_cache[iDBSpellsID]->proc_chance = tmpproc_chance; npc_spells_cache[iDBSpellsID]->range_proc = tmprange_proc; - npc_spells_cache[iDBSpellsID]->rproc_chance = tmpdproc_chance; + npc_spells_cache[iDBSpellsID]->rproc_chance = tmprproc_chance; npc_spells_cache[iDBSpellsID]->defensive_proc = tmpdefensive_proc; npc_spells_cache[iDBSpellsID]->dproc_chance = tmpdproc_chance; npc_spells_cache[iDBSpellsID]->fail_recast = tmppfail_recast;