Fix for NPC ranged procs

This commit is contained in:
KayenEQ 2014-12-16 20:20:22 -05:00
parent fc306bbc1d
commit ab5d0ad43f

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@ -2731,7 +2731,7 @@ DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) {
npc_spells_cache[iDBSpellsID]->attack_proc = tmpattack_proc; npc_spells_cache[iDBSpellsID]->attack_proc = tmpattack_proc;
npc_spells_cache[iDBSpellsID]->proc_chance = tmpproc_chance; npc_spells_cache[iDBSpellsID]->proc_chance = tmpproc_chance;
npc_spells_cache[iDBSpellsID]->range_proc = tmprange_proc; npc_spells_cache[iDBSpellsID]->range_proc = tmprange_proc;
npc_spells_cache[iDBSpellsID]->rproc_chance = tmpdproc_chance; npc_spells_cache[iDBSpellsID]->rproc_chance = tmprproc_chance;
npc_spells_cache[iDBSpellsID]->defensive_proc = tmpdefensive_proc; npc_spells_cache[iDBSpellsID]->defensive_proc = tmpdefensive_proc;
npc_spells_cache[iDBSpellsID]->dproc_chance = tmpdproc_chance; npc_spells_cache[iDBSpellsID]->dproc_chance = tmpdproc_chance;
npc_spells_cache[iDBSpellsID]->fail_recast = tmppfail_recast; npc_spells_cache[iDBSpellsID]->fail_recast = tmppfail_recast;