Fix for potion belt name loading.

This commit is contained in:
KimLS 2014-09-25 03:59:59 -07:00
parent c0cbbf3a65
commit aa021addc1
7 changed files with 36 additions and 8 deletions

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@ -103,6 +103,7 @@ SET(common_headers
crash.h
crc16.h
crc32.h
data_verification.h
database.h
dbcore.h
debug.h

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@ -38,6 +38,11 @@ T ClampUpper(const T& value, const T& upper) {
return std::min(value, upper);
}
template <typename T>
bool ValueWithin(const T& value, const T& lower, const T& upper) {
return value >= lower && value <= upper;
}
}
#endif

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@ -26,12 +26,6 @@
#include "dbcore.h"
#include "linked_list.h"
#include "eq_packet_structs.h"
/*#include "eq_stream.h"
#include "guilds.h"
#include "misc_functions.h"
#include "mutex.h"
#include "item.h"
#include "extprofile.h"*/
#include <string>
#include <vector>
#include <map>

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@ -29,6 +29,7 @@ public:
TEST_ADD(DataVerificationTest::Clamp);
TEST_ADD(DataVerificationTest::ClampUpper);
TEST_ADD(DataVerificationTest::ClampLower);
TEST_ADD(DataVerificationTest::ValueWithin);
}
~DataVerificationTest() {
@ -89,6 +90,19 @@ public:
TEST_ASSERT_EQUALS(vi1, 500);
TEST_ASSERT_EQUALS(vi2, 750);
}
void ValueWithin() {
float value_f = 500.0f;
int value_i = 500;
TEST_ASSERT(EQEmu::ValueWithin(value_f, 0.0f, 1000.0f));
TEST_ASSERT(!EQEmu::ValueWithin(value_f, 0.0f, 400.0f));
TEST_ASSERT(!EQEmu::ValueWithin(value_f, 600.0f, 900.0f));
TEST_ASSERT(EQEmu::ValueWithin(value_i, 0, 1000));
TEST_ASSERT(!EQEmu::ValueWithin(value_i, 0, 400));
TEST_ASSERT(!EQEmu::ValueWithin(value_i, 600, 900));
}
};
#endif

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@ -48,6 +48,7 @@
#include "../common/guilds.h"
#include "../common/rulesys.h"
#include "../common/spdat.h"
#include "../common/data_verification.h"
#include "petitions.h"
#include "npc_ai.h"
#include "../common/skills.h"
@ -10490,7 +10491,13 @@ void Client::Handle_OP_PotionBelt(const EQApplicationPacket *app)
DumpPacket(app);
return;
}
MovePotionToBelt_Struct *mptbs = (MovePotionToBelt_Struct*)app->pBuffer;
if(!EQEmu::ValueWithin(mptbs->SlotNumber, 0U, 3U)) {
LogFile->write(EQEMuLog::Debug, "Client::Handle_OP_PotionBelt mptbs->SlotNumber out of range.");
return;
}
if (mptbs->Action == 0) {
const Item_Struct *BaseItem = database.GetItem(mptbs->ItemID);
if (BaseItem) {

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@ -301,6 +301,7 @@ luabind::scope lua_register_packet() {
.def("ReadFixedLengthString", &Lua_Packet::ReadFixedLengthString);
}
//TODO: Reorder these to match emu_oplist.h again
luabind::scope lua_register_packet_opcodes() {
return luabind::class_<Opcodes>("Opcode")
.enum_("constants")

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@ -1178,8 +1178,14 @@ bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struc
}
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]); /* Potion belt slot number */
pp->potionbelt.items[i].item_id = atoi(row[1]);
uint32 item_id = atoi(row[1]);
const Item_Struct *item = database.GetItem(item_id);
if(item) {
pp->potionbelt.items[i].item_id = item_id;
pp->potionbelt.items[i].icon = atoi(row[2]);
strncpy(pp->potionbelt.items[i].item_name, item->Name, 64);
}
}
return true;
}