eqemu-server/zone/zonedb.cpp
2014-09-25 04:00:06 -07:00

3329 lines
139 KiB
C++

#include "zonedb.h"
#include "../common/item.h"
#include "../common/string_util.h"
#include "../common/extprofile.h"
#include "../common/guilds.h"
#include "../common/rulesys.h"
#include "../common/rdtsc.h"
#include "zone.h"
#include "client.h"
#include "merc.h"
#include "groups.h"
#include "raids.h"
#include <iostream>
#include <string>
#include <sstream>
#include <ctime>
extern Zone* zone;
ZoneDatabase database;
ZoneDatabase::ZoneDatabase()
: SharedDatabase()
{
ZDBInitVars();
}
ZoneDatabase::ZoneDatabase(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
: SharedDatabase(host, user, passwd, database, port)
{
ZDBInitVars();
}
void ZoneDatabase::ZDBInitVars() {
memset(door_isopen_array, 0, sizeof(door_isopen_array));
npc_spells_maxid = 0;
npc_spellseffects_maxid = 0;
npc_spells_cache = 0;
npc_spellseffects_cache = 0;
npc_spells_loadtried = 0;
npc_spellseffects_loadtried = 0;
max_faction = 0;
faction_array = nullptr;
}
ZoneDatabase::~ZoneDatabase() {
unsigned int x;
if (npc_spells_cache) {
for (x=0; x<=npc_spells_maxid; x++) {
safe_delete_array(npc_spells_cache[x]);
}
safe_delete_array(npc_spells_cache);
}
safe_delete_array(npc_spells_loadtried);
if (npc_spellseffects_cache) {
for (x=0; x<=npc_spellseffects_maxid; x++) {
safe_delete_array(npc_spellseffects_cache[x]);
}
safe_delete_array(npc_spellseffects_cache);
}
safe_delete_array(npc_spellseffects_loadtried);
if (faction_array != nullptr) {
for (x=0; x <= max_faction; x++) {
if (faction_array[x] != 0)
safe_delete(faction_array[x]);
}
safe_delete_array(faction_array);
}
}
bool ZoneDatabase::SaveZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct* zd) {
std::string query = StringFormat("UPDATE zone SET underworld = %f, minclip = %f, "
"maxclip = %f, fog_minclip = %f, fog_maxclip = %f, "
"fog_blue = %i, fog_red = %i, fog_green = %i, "
"sky = %i, ztype = %i, zone_exp_multiplier = %f, "
"safe_x = %f, safe_y = %f, safe_z = %f "
"WHERE zoneidnumber = %i AND version = %i",
zd->underworld, zd->minclip,
zd->maxclip, zd->fog_minclip[0], zd->fog_maxclip[0],
zd->fog_blue[0], zd->fog_red[0], zd->fog_green[0],
zd->sky, zd->ztype, zd->zone_exp_multiplier,
zd->safe_x, zd->safe_y, zd->safe_z,
zoneid, instance_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in SaveZoneCFG query %s: %s", query.c_str(), results.ErrorMessage().c_str());
return false;
}
return true;
}
bool ZoneDatabase::GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *zone_data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &allow_mercs, uint8 &zone_type, int &ruleset, char **map_filename) {
*map_filename = new char[100];
zone_data->zone_id = zoneid;
std::string query = StringFormat("SELECT ztype, fog_red, fog_green, fog_blue, fog_minclip, fog_maxclip, " // 5
"fog_red2, fog_green2, fog_blue2, fog_minclip2, fog_maxclip2, " // 5
"fog_red3, fog_green3, fog_blue3, fog_minclip3, fog_maxclip3, " // 5
"fog_red4, fog_green4, fog_blue4, fog_minclip4, fog_maxclip4, " // 5
"fog_density, sky, zone_exp_multiplier, safe_x, safe_y, safe_z, underworld, " // 7
"minclip, maxclip, time_type, canbind, cancombat, canlevitate, " // 6
"castoutdoor, hotzone, ruleset, suspendbuffs, map_file_name, short_name, " // 6
"rain_chance1, rain_chance2, rain_chance3, rain_chance4, " // 4
"rain_duration1, rain_duration2, rain_duration3, rain_duration4, " // 4
"snow_chance1, snow_chance2, snow_chance3, snow_chance4, " // 4
"snow_duration1, snow_duration2, snow_duration3, snow_duration4 " // 4
"FROM zone WHERE zoneidnumber = %i AND version = %i", zoneid, instance_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in GetZoneCFG query %s: %s", query.c_str(), results.ErrorMessage().c_str());
strcpy(*map_filename, "default");
return false;
}
if (results.RowCount() == 0) {
strcpy(*map_filename, "default");
return false;
}
auto row = results.begin();
memset(zone_data, 0, sizeof(NewZone_Struct));
zone_data->ztype = atoi(row[0]);
zone_type = zone_data->ztype;
int index;
for(index = 0; index < 4; index++) {
zone_data->fog_red[index]=atoi(row[1 + index * 5]);
zone_data->fog_green[index]=atoi(row[2 + index * 5]);
zone_data->fog_blue[index]=atoi(row[3 + index * 5]);
zone_data->fog_minclip[index]=atof(row[4 + index * 5]);
zone_data->fog_maxclip[index]=atof(row[5 + index * 5]);
}
zone_data->fog_density = atof(row[21]);
zone_data->sky=atoi(row[22]);
zone_data->zone_exp_multiplier=atof(row[23]);
zone_data->safe_x=atof(row[24]);
zone_data->safe_y=atof(row[25]);
zone_data->safe_z=atof(row[26]);
zone_data->underworld=atof(row[27]);
zone_data->minclip=atof(row[28]);
zone_data->maxclip=atof(row[29]);
zone_data->time_type=atoi(row[30]);
//not in the DB yet:
zone_data->gravity = 0.4;
allow_mercs = true;
int bindable = 0;
bindable = atoi(row[31]);
can_bind = bindable == 0? false: true;
is_city = bindable == 2? true: false;
can_combat = atoi(row[32]) == 0? false: true;
can_levitate = atoi(row[33]) == 0? false: true;
can_castoutdoor = atoi(row[34]) == 0? false: true;
is_hotzone = atoi(row[35]) == 0? false: true;
ruleset = atoi(row[36]);
zone_data->SuspendBuffs = atoi(row[37]);
char *file = row[38];
if(file)
strcpy(*map_filename, file);
else
strcpy(*map_filename, row[39]);
for(index = 0; index < 4; index++)
zone_data->rain_chance[index]=atoi(row[40 + index]);
for(index = 0; index < 4; index++)
zone_data->rain_duration[index]=atoi(row[44 + index]);
for(index = 0; index < 4; index++)
zone_data->snow_chance[index]=atoi(row[48 + index]);
for(index = 0; index < 4; index++)
zone_data->snow_duration[index]=atof(row[52 + index]);
return true;
}
//updates or clears the respawn time in the database for the current spawn id
void ZoneDatabase::UpdateSpawn2Timeleft(uint32 id, uint16 instance_id, uint32 timeleft)
{
timeval tv;
gettimeofday(&tv, nullptr);
uint32 cur = tv.tv_sec;
//if we pass timeleft as 0 that means we clear from respawn time
//otherwise we update with a REPLACE INTO
if(timeleft == 0) {
std::string query = StringFormat("DELETE FROM respawn_times WHERE id=%lu "
"AND instance_id = %lu",(unsigned long)id, (unsigned long)instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
LogFile->write(EQEMuLog::Error, "Error in UpdateTimeLeft query %s: %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
std::string query = StringFormat("REPLACE INTO respawn_times (id, start, duration, instance_id) "
"VALUES (%lu, %lu, %lu, %lu)",
(unsigned long)id, (unsigned long)cur,
(unsigned long)timeleft, (unsigned long)instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
LogFile->write(EQEMuLog::Error, "Error in UpdateTimeLeft query %s: %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
//Gets the respawn time left in the database for the current spawn id
uint32 ZoneDatabase::GetSpawnTimeLeft(uint32 id, uint16 instance_id)
{
std::string query = StringFormat("SELECT start, duration FROM respawn_times "
"WHERE id = %lu AND instance_id = %lu",
(unsigned long)id, (unsigned long)zone->GetInstanceID());
auto results = QueryDatabase(query);
if (!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in GetSpawnTimeLeft query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
if (results.RowCount() != 1)
return 0;
auto row = results.begin();
timeval tv;
gettimeofday(&tv, nullptr);
uint32 resStart = atoi(row[0]);
uint32 resDuration = atoi(row[1]);
//compare our values to current time
if((resStart + resDuration) <= tv.tv_sec) {
//our current time was expired
return 0;
}
//we still have time left on this timer
return ((resStart + resDuration) - tv.tv_sec);
}
void ZoneDatabase::UpdateSpawn2Status(uint32 id, uint8 new_status)
{
std::string query = StringFormat("UPDATE spawn2 SET enabled = %i WHERE id = %lu", new_status, (unsigned long)id);
auto results = QueryDatabase(query);
if(!results.Success())
LogFile->write(EQEMuLog::Error, "Error in UpdateSpawn2Status query %s: %s", query.c_str(), results.ErrorMessage().c_str());
}
bool ZoneDatabase::logevents(const char* accountname,uint32 accountid,uint8 status,const char* charname, const char* target,const char* descriptiontype, const char* description,int event_nid){
uint32 len = strlen(description);
uint32 len2 = strlen(target);
char* descriptiontext = new char[2*len+1];
char* targetarr = new char[2*len2+1];
memset(descriptiontext, 0, 2*len+1);
memset(targetarr, 0, 2*len2+1);
DoEscapeString(descriptiontext, description, len);
DoEscapeString(targetarr, target, len2);
std::string query = StringFormat("INSERT INTO eventlog (accountname, accountid, status, "
"charname, target, descriptiontype, description, event_nid) "
"VALUES('%s', %i, %i, '%s', '%s', '%s', '%s', '%i')",
accountname, accountid, status, charname, targetarr,
descriptiontype, descriptiontext, event_nid);
safe_delete_array(descriptiontext);
safe_delete_array(targetarr);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in logevents" << query << "' " << results.ErrorMessage() << std::endl;
return false;
}
return true;
}
void ZoneDatabase::UpdateBug(BugStruct* bug) {
uint32 len = strlen(bug->bug);
char* bugtext = nullptr;
if(len > 0)
{
bugtext = new char[2*len+1];
memset(bugtext, 0, 2*len+1);
DoEscapeString(bugtext, bug->bug, len);
}
len = strlen(bug->ui);
char* uitext = nullptr;
if(len > 0)
{
uitext = new char[2*len+1];
memset(uitext, 0, 2*len+1);
DoEscapeString(uitext, bug->ui, len);
}
len = strlen(bug->target_name);
char* targettext = nullptr;
if(len > 0)
{
targettext = new char[2*len+1];
memset(targettext, 0, 2*len+1);
DoEscapeString(targettext, bug->target_name, len);
}
//x and y are intentionally swapped because eq is inversexy coords
std::string query = StringFormat("INSERT INTO bugs (zone, name, ui, x, y, z, type, flag, target, bug, date) "
"VALUES('%s', '%s', '%s', '%.2f', '%.2f', '%.2f', '%s', %d, '%s', '%s', CURDATE())",
zone->GetShortName(), bug->name, uitext == nullptr ? "": uitext,
bug->x, bug->y, bug->z, bug->chartype, bug->type, targettext == nullptr? "Unknown Target": targettext,
bugtext==nullptr?"":bugtext);
safe_delete_array(bugtext);
safe_delete_array(uitext);
safe_delete_array(targettext);
auto results = QueryDatabase(query);
if (!results.Success())
std::cerr << "Error in UpdateBug '" << query << "' " << results.ErrorMessage() << std::endl;
}
void ZoneDatabase::UpdateBug(PetitionBug_Struct* bug){
uint32 len = strlen(bug->text);
char* bugtext = new char[2*len+1];
memset(bugtext, 0, 2*len+1);
DoEscapeString(bugtext, bug->text, len);
std::string query = StringFormat("INSERT INTO bugs (type, name, bugtext, flag) "
"VALUES('%s', '%s', '%s', %i)",
"Petition", bug->name, bugtext, 25);
safe_delete_array(bugtext);
auto results = QueryDatabase(query);
if (!results.Success())
std::cerr << "Error in UpdateBug '" << query << "' " << results.ErrorMessage() << std::endl;
}
bool ZoneDatabase::SetSpecialAttkFlag(uint8 id, const char* flag) {
std::string query = StringFormat("UPDATE npc_types SET npcspecialattks='%s' WHERE id = %i;", flag, id);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
return results.RowsAffected() != 0;
}
bool ZoneDatabase::DoorIsOpen(uint8 door_id,const char* zone_name)
{
if(door_isopen_array[door_id] == 0) {
SetDoorPlace(1,door_id,zone_name);
return false;
}
else {
SetDoorPlace(0,door_id,zone_name);
return true;
}
}
void ZoneDatabase::SetDoorPlace(uint8 value,uint8 door_id,const char* zone_name)
{
door_isopen_array[door_id] = value;
}
void ZoneDatabase::GetEventLogs(const char* name,char* target,uint32 account_id,uint8 eventid,char* detail,char* timestamp, CharacterEventLog_Struct* cel)
{
char modifications[200];
if(strlen(name) != 0)
sprintf(modifications,"charname=\'%s\'",name);
else if(account_id != 0)
sprintf(modifications,"accountid=%i",account_id);
if(strlen(target) != 0)
sprintf(modifications,"%s AND target LIKE \'%%%s%%\'",modifications,target);
if(strlen(detail) != 0)
sprintf(modifications,"%s AND description LIKE \'%%%s%%\'",modifications,detail);
if(strlen(timestamp) != 0)
sprintf(modifications,"%s AND time LIKE \'%%%s%%\'",modifications,timestamp);
if(eventid == 0)
eventid =1;
sprintf(modifications,"%s AND event_nid=%i",modifications,eventid);
std::string query = StringFormat("SELECT id, accountname, accountid, status, charname, target, "
"time, descriptiontype, description FROM eventlog WHERE %s", modifications);
auto results = QueryDatabase(query);
if (!results.Success())
return;
int index = 0;
for (auto row = results.begin(); row != results.end(); ++row, ++index) {
if(index == 255)
break;
cel->eld[index].id = atoi(row[0]);
strn0cpy(cel->eld[index].accountname,row[1],64);
cel->eld[index].account_id = atoi(row[2]);
cel->eld[index].status = atoi(row[3]);
strn0cpy(cel->eld[index].charactername,row[4],64);
strn0cpy(cel->eld[index].targetname,row[5],64);
sprintf(cel->eld[index].timestamp,"%s",row[6]);
strn0cpy(cel->eld[index].descriptiontype,row[7],64);
strn0cpy(cel->eld[index].details,row[8],128);
cel->eventid = eventid;
cel->count = index + 1;
}
}
// Load child objects for a world container (i.e., forge, bag dropped to ground, etc)
void ZoneDatabase::LoadWorldContainer(uint32 parentid, ItemInst* container)
{
if (!container) {
LogFile->write(EQEMuLog::Error, "Programming error: LoadWorldContainer passed nullptr pointer");
return;
}
std::string query = StringFormat("SELECT bagidx, itemid, charges, augslot1, augslot2, augslot3, augslot4, augslot5 "
"FROM object_contents WHERE parentid = %i", parentid);
auto results = QueryDatabase(query);
if (!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in DB::LoadWorldContainer: %s", results.ErrorMessage().c_str());
return;
}
for (auto row = results.begin(); row != results.end(); ++row) {
uint8 index = (uint8)atoi(row[0]);
uint32 item_id = (uint32)atoi(row[1]);
int8 charges = (int8)atoi(row[2]);
uint32 aug[EmuConstants::ITEM_COMMON_SIZE];
aug[0] = (uint32)atoi(row[3]);
aug[1] = (uint32)atoi(row[4]);
aug[2] = (uint32)atoi(row[5]);
aug[3] = (uint32)atoi(row[6]);
aug[4] = (uint32)atoi(row[7]);
ItemInst* inst = database.CreateItem(item_id, charges);
if (inst && inst->GetItem()->ItemClass == ItemClassCommon) {
for(int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++)
if (aug[i])
inst->PutAugment(&database, i, aug[i]);
// Put item inside world container
container->PutItem(index, *inst);
safe_delete(inst);
}
}
}
// Save child objects for a world container (i.e., forge, bag dropped to ground, etc)
void ZoneDatabase::SaveWorldContainer(uint32 zone_id, uint32 parent_id, const ItemInst* container)
{
// Since state is not saved for each world container action, we'll just delete
// all and save from scratch .. we may come back later to optimize
if (!container)
return;
//Delete all items from container
DeleteWorldContainer(parent_id,zone_id);
// Save all 10 items, if they exist
for (uint8 index = SUB_BEGIN; index < EmuConstants::ITEM_CONTAINER_SIZE; index++) {
ItemInst* inst = container->GetItem(index);
if (!inst)
continue;
uint32 item_id = inst->GetItem()->ID;
uint32 augslot[EmuConstants::ITEM_COMMON_SIZE] = { NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM };
if (inst->IsType(ItemClassCommon)) {
for(int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
ItemInst *auginst=inst->GetAugment(i);
augslot[i]=(auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
}
std::string query = StringFormat("REPLACE INTO object_contents "
"(zoneid, parentid, bagidx, itemid, charges, "
"augslot1, augslot2, augslot3, augslot4, augslot5, droptime) "
"VALUES (%i, %i, %i, %i, %i, %i, %i, %i, %i, %i, now())",
zone_id, parent_id, index, item_id, inst->GetCharges(),
augslot[0], augslot[1], augslot[2], augslot[3], augslot[4]);
auto results = QueryDatabase(query);
if (!results.Success())
LogFile->write(EQEMuLog::Error, "Error in ZoneDatabase::SaveWorldContainer: %s", results.ErrorMessage().c_str());
}
}
// Remove all child objects inside a world container (i.e., forge, bag dropped to ground, etc)
void ZoneDatabase::DeleteWorldContainer(uint32 parent_id, uint32 zone_id)
{
std::string query = StringFormat("DELETE FROM object_contents WHERE parentid = %i AND zoneid = %i", parent_id, zone_id);
auto results = QueryDatabase(query);
if (!results.Success())
LogFile->write(EQEMuLog::Error, "Error in ZoneDatabase::DeleteWorldContainer: %s", results.ErrorMessage().c_str());
}
Trader_Struct* ZoneDatabase::LoadTraderItem(uint32 char_id)
{
Trader_Struct* loadti = new Trader_Struct;
memset(loadti,0,sizeof(Trader_Struct));
std::string query = StringFormat("SELECT * FROM trader WHERE char_id = %i ORDER BY slot_id LIMIT 80", char_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
_log(TRADING__CLIENT, "Failed to load trader information!\n");
return loadti;
}
loadti->Code = BazaarTrader_ShowItems;
for (auto row = results.begin(); row != results.end(); ++row) {
if (atoi(row[5]) >= 80 || atoi(row[4]) < 0) {
_log(TRADING__CLIENT, "Bad Slot number when trying to load trader information!\n");
continue;
}
loadti->Items[atoi(row[5])] = atoi(row[1]);
loadti->ItemCost[atoi(row[5])] = atoi(row[4]);
}
return loadti;
}
TraderCharges_Struct* ZoneDatabase::LoadTraderItemWithCharges(uint32 char_id)
{
TraderCharges_Struct* loadti = new TraderCharges_Struct;
memset(loadti,0,sizeof(TraderCharges_Struct));
std::string query = StringFormat("SELECT * FROM trader WHERE char_id=%i ORDER BY slot_id LIMIT 80", char_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
_log(TRADING__CLIENT, "Failed to load trader information!\n");
return loadti;
}
for (auto row = results.begin(); row != results.end(); ++row) {
if (atoi(row[5]) >= 80 || atoi(row[5]) < 0) {
_log(TRADING__CLIENT, "Bad Slot number when trying to load trader information!\n");
continue;
}
loadti->ItemID[atoi(row[5])] = atoi(row[1]);
loadti->SerialNumber[atoi(row[5])] = atoi(row[2]);
loadti->Charges[atoi(row[5])] = atoi(row[3]);
loadti->ItemCost[atoi(row[5])] = atoi(row[4]);
}
return loadti;
}
ItemInst* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNumber) {
std::string query = StringFormat("SELECT * FROM trader WHERE char_id = %i AND serialnumber = %i "
"ORDER BY slot_id LIMIT 80", CharID, SerialNumber);
auto results = QueryDatabase(query);
if (!results.Success())
return nullptr;
if (results.RowCount() == 0) {
_log(TRADING__CLIENT, "Bad result from query\n"); fflush(stdout);
return nullptr;
}
auto row = results.begin();
int ItemID = atoi(row[1]);
int Charges = atoi(row[3]);
int Cost = atoi(row[4]);
const Item_Struct *item = database.GetItem(ItemID);
if(!item) {
_log(TRADING__CLIENT, "Unable to create item\n");
fflush(stdout);
return nullptr;
}
if (item->NoDrop == 0)
return nullptr;
ItemInst* inst = database.CreateItem(item);
if(!inst) {
_log(TRADING__CLIENT, "Unable to create item instance\n");
fflush(stdout);
return nullptr;
}
inst->SetCharges(Charges);
inst->SetSerialNumber(SerialNumber);
inst->SetMerchantSlot(SerialNumber);
inst->SetPrice(Cost);
if(inst->IsStackable())
inst->SetMerchantCount(Charges);
return inst;
}
void ZoneDatabase::SaveTraderItem(uint32 CharID, uint32 ItemID, uint32 SerialNumber, int32 Charges, uint32 ItemCost, uint8 Slot){
std::string query = StringFormat("REPLACE INTO trader VALUES(%i, %i, %i, %i, %i, %i)",
CharID, ItemID, SerialNumber, Charges, ItemCost, Slot);
auto results = QueryDatabase(query);
if (!results.Success())
_log(TRADING__CLIENT, "Failed to save trader item: %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
}
void ZoneDatabase::UpdateTraderItemCharges(int CharID, uint32 SerialNumber, int32 Charges) {
_log(TRADING__CLIENT, "ZoneDatabase::UpdateTraderItemCharges(%i, %i, %i)", CharID, SerialNumber, Charges);
std::string query = StringFormat("UPDATE trader SET charges = %i WHERE char_id = %i AND serialnumber = %i",
Charges, CharID, SerialNumber);
auto results = QueryDatabase(query);
if (!results.Success())
_log(TRADING__CLIENT, "Failed to update charges for trader item: %i for char_id: %i, the error was: %s\n",
SerialNumber, CharID, results.ErrorMessage().c_str());
}
void ZoneDatabase::UpdateTraderItemPrice(int CharID, uint32 ItemID, uint32 Charges, uint32 NewPrice) {
_log(TRADING__CLIENT, "ZoneDatabase::UpdateTraderPrice(%i, %i, %i, %i)", CharID, ItemID, Charges, NewPrice);
const Item_Struct *item = database.GetItem(ItemID);
if(!item)
return;
if(NewPrice == 0) {
_log(TRADING__CLIENT, "Removing Trader items from the DB for CharID %i, ItemID %i", CharID, ItemID);
std::string query = StringFormat("DELETE FROM trader WHERE char_id = %i AND item_id = %i",CharID, ItemID);
auto results = QueryDatabase(query);
if (!results.Success())
_log(TRADING__CLIENT, "Failed to remove trader item(s): %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
return;
}
if(!item->Stackable) {
std::string query = StringFormat("UPDATE trader SET item_cost = %i "
"WHERE char_id = %i AND item_id = %i AND charges=%i",
NewPrice, CharID, ItemID, Charges);
auto results = QueryDatabase(query);
if (!results.Success())
_log(TRADING__CLIENT, "Failed to update price for trader item: %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
return;
}
std::string query = StringFormat("UPDATE trader SET item_cost = %i "
"WHERE char_id = %i AND item_id = %i",
NewPrice, CharID, ItemID);
auto results = QueryDatabase(query);
if (!results.Success())
_log(TRADING__CLIENT, "Failed to update price for trader item: %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
}
void ZoneDatabase::DeleteTraderItem(uint32 char_id){
if(char_id==0) {
const std::string query = "DELETE FROM trader";
auto results = QueryDatabase(query);
if (!results.Success())
_log(TRADING__CLIENT, "Failed to delete all trader items data, the error was: %s\n", results.ErrorMessage().c_str());
return;
}
std::string query = StringFormat("DELETE FROM trader WHERE char_id = %i", char_id);
auto results = QueryDatabase(query);
if (!results.Success())
_log(TRADING__CLIENT, "Failed to delete trader item data for char_id: %i, the error was: %s\n", char_id, results.ErrorMessage().c_str());
}
void ZoneDatabase::DeleteTraderItem(uint32 CharID,uint16 SlotID) {
std::string query = StringFormat("DELETE FROM trader WHERE char_id = %i And slot_id = %i", CharID, SlotID);
auto results = QueryDatabase(query);
if (!results.Success())
_log(TRADING__CLIENT, "Failed to delete trader item data for char_id: %i, the error was: %s\n",CharID, results.ErrorMessage().c_str());
}
void ZoneDatabase::DeleteBuyLines(uint32 CharID) {
if(CharID==0) {
const std::string query = "DELETE FROM buyer";
auto results = QueryDatabase(query);
if (!results.Success())
_log(TRADING__CLIENT, "Failed to delete all buyer items data, the error was: %s\n",results.ErrorMessage().c_str());
return;
}
std::string query = StringFormat("DELETE FROM buyer WHERE charid = %i", CharID);
auto results = QueryDatabase(query);
if (!results.Success())
_log(TRADING__CLIENT, "Failed to delete buyer item data for charid: %i, the error was: %s\n",CharID,results.ErrorMessage().c_str());
}
void ZoneDatabase::AddBuyLine(uint32 CharID, uint32 BuySlot, uint32 ItemID, const char* ItemName, uint32 Quantity, uint32 Price) {
std::string query = StringFormat("REPLACE INTO buyer VALUES(%i, %i, %i, \"%s\", %i, %i)",
CharID, BuySlot, ItemID, ItemName, Quantity, Price);
auto results = QueryDatabase(query);
if (!results.Success())
_log(TRADING__CLIENT, "Failed to save buline item: %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
}
void ZoneDatabase::RemoveBuyLine(uint32 CharID, uint32 BuySlot) {
std::string query = StringFormat("DELETE FROM buyer WHERE charid = %i AND buyslot = %i", CharID, BuySlot);
auto results = QueryDatabase(query);
if (!results.Success())
_log(TRADING__CLIENT, "Failed to delete buyslot %i for charid: %i, the error was: %s\n", BuySlot, CharID, results.ErrorMessage().c_str());
}
void ZoneDatabase::UpdateBuyLine(uint32 CharID, uint32 BuySlot, uint32 Quantity) {
if(Quantity <= 0) {
RemoveBuyLine(CharID, BuySlot);
return;
}
std::string query = StringFormat("UPDATE buyer SET quantity = %i WHERE charid = %i AND buyslot = %i", Quantity, CharID, BuySlot);
auto results = QueryDatabase(query);
if (!results.Success())
_log(TRADING__CLIENT, "Failed to update quantity in buyslot %i for charid: %i, the error was: %s\n", BuySlot, CharID, results.ErrorMessage().c_str());
}
#define StructDist(in, f1, f2) (uint32(&in->f2)-uint32(&in->f1))
bool ZoneDatabase::LoadCharacterData(uint32 character_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp){
std::string query = StringFormat(
"SELECT "
"`name`, "
"last_name, "
"gender, "
"race, "
"class, "
"`level`, "
"deity, "
"birthday, "
"last_login, "
"time_played, "
"pvp_status, "
"level2, "
"anon, "
"gm, "
"intoxication, "
"hair_color, "
"beard_color, "
"eye_color_1, "
"eye_color_2, "
"hair_style, "
"beard, "
"ability_time_seconds, "
"ability_number, "
"ability_time_minutes, "
"ability_time_hours, "
"title, "
"suffix, "
"exp, "
"points, "
"mana, "
"cur_hp, "
"str, "
"sta, "
"cha, "
"dex, "
"`int`, "
"agi, "
"wis, "
"face, "
"y, "
"x, "
"z, "
"heading, "
"pvp2, "
"pvp_type, "
"autosplit_enabled, "
"zone_change_count, "
"drakkin_heritage, "
"drakkin_tattoo, "
"drakkin_details, "
"toxicity, "
"hunger_level, "
"thirst_level, "
"ability_up, "
"zone_id, "
"zone_instance, "
"leadership_exp_on, "
"ldon_points_guk, "
"ldon_points_mir, "
"ldon_points_mmc, "
"ldon_points_ruj, "
"ldon_points_tak, "
"ldon_points_available, "
"tribute_time_remaining, "
"show_helm, "
"career_tribute_points, "
"tribute_points, "
"tribute_active, "
"endurance, "
"group_leadership_exp, "
"raid_leadership_exp, "
"group_leadership_points, "
"raid_leadership_points, "
"air_remaining, "
"pvp_kills, "
"pvp_deaths, "
"pvp_current_points, "
"pvp_career_points, "
"pvp_best_kill_streak, "
"pvp_worst_death_streak, "
"pvp_current_kill_streak, "
"aa_points_spent, "
"aa_exp, "
"aa_points, "
"group_auto_consent, "
"raid_auto_consent, "
"guild_auto_consent, "
"RestTimer, "
"`e_aa_effects`, "
"`e_percent_to_aa`, "
"`e_expended_aa_spent` "
"FROM "
"character_data "
"WHERE `id` = %i ", character_id);
auto results = database.QueryDatabase(query); int r = 0;
for (auto row = results.begin(); row != results.end(); ++row) {
strcpy(pp->name, row[r]); r++; // "`name`, "
strcpy(pp->last_name, row[r]); r++; // "last_name, "
pp->gender = atoi(row[r]); r++; // "gender, "
pp->race = atoi(row[r]); r++; // "race, "
pp->class_ = atoi(row[r]); r++; // "class, "
pp->level = atoi(row[r]); r++; // "`level`, "
pp->deity = atoi(row[r]); r++; // "deity, "
pp->birthday = atoi(row[r]); r++; // "birthday, "
pp->lastlogin = atoi(row[r]); r++; // "last_login, "
pp->timePlayedMin = atoi(row[r]); r++; // "time_played, "
pp->pvp = atoi(row[r]); r++; // "pvp_status, "
pp->level2 = atoi(row[r]); r++; // "level2, "
pp->anon = atoi(row[r]); r++; // "anon, "
pp->gm = atoi(row[r]); r++; // "gm, "
pp->intoxication = atoi(row[r]); r++; // "intoxication, "
pp->haircolor = atoi(row[r]); r++; // "hair_color, "
pp->beardcolor = atoi(row[r]); r++; // "beard_color, "
pp->eyecolor1 = atoi(row[r]); r++; // "eye_color_1, "
pp->eyecolor2 = atoi(row[r]); r++; // "eye_color_2, "
pp->hairstyle = atoi(row[r]); r++; // "hair_style, "
pp->beard = atoi(row[r]); r++; // "beard, "
pp->ability_time_seconds = atoi(row[r]); r++; // "ability_time_seconds, "
pp->ability_number = atoi(row[r]); r++; // "ability_number, "
pp->ability_time_minutes = atoi(row[r]); r++; // "ability_time_minutes, "
pp->ability_time_hours = atoi(row[r]); r++; // "ability_time_hours, "
strcpy(pp->title, row[r]); r++; // "title, "
strcpy(pp->suffix, row[r]); r++; // "suffix, "
pp->exp = atoi(row[r]); r++; // "exp, "
pp->points = atoi(row[r]); r++; // "points, "
pp->mana = atoi(row[r]); r++; // "mana, "
pp->cur_hp = atoi(row[r]); r++; // "cur_hp, "
pp->STR = atoi(row[r]); r++; // "str, "
pp->STA = atoi(row[r]); r++; // "sta, "
pp->CHA = atoi(row[r]); r++; // "cha, "
pp->DEX = atoi(row[r]); r++; // "dex, "
pp->INT = atoi(row[r]); r++; // "`int`, "
pp->AGI = atoi(row[r]); r++; // "agi, "
pp->WIS = atoi(row[r]); r++; // "wis, "
pp->face = atoi(row[r]); r++; // "face, "
pp->y = atof(row[r]); r++; // "y, "
pp->x = atof(row[r]); r++; // "x, "
pp->z = atof(row[r]); r++; // "z, "
pp->heading = atof(row[r]); r++; // "heading, "
pp->pvp2 = atoi(row[r]); r++; // "pvp2, "
pp->pvptype = atoi(row[r]); r++; // "pvp_type, "
pp->autosplit = atoi(row[r]); r++; // "autosplit_enabled, "
pp->zone_change_count = atoi(row[r]); r++; // "zone_change_count, "
pp->drakkin_heritage = atoi(row[r]); r++; // "drakkin_heritage, "
pp->drakkin_tattoo = atoi(row[r]); r++; // "drakkin_tattoo, "
pp->drakkin_details = atoi(row[r]); r++; // "drakkin_details, "
pp->toxicity = atoi(row[r]); r++; // "toxicity, "
pp->hunger_level = atoi(row[r]); r++; // "hunger_level, "
pp->thirst_level = atoi(row[r]); r++; // "thirst_level, "
pp->ability_up = atoi(row[r]); r++; // "ability_up, "
pp->zone_id = atoi(row[r]); r++; // "zone_id, "
pp->zoneInstance = atoi(row[r]); r++; // "zone_instance, "
pp->leadAAActive = atoi(row[r]); r++; // "leadership_exp_on, "
pp->ldon_points_guk = atoi(row[r]); r++; // "ldon_points_guk, "
pp->ldon_points_mir = atoi(row[r]); r++; // "ldon_points_mir, "
pp->ldon_points_mmc = atoi(row[r]); r++; // "ldon_points_mmc, "
pp->ldon_points_ruj = atoi(row[r]); r++; // "ldon_points_ruj, "
pp->ldon_points_tak = atoi(row[r]); r++; // "ldon_points_tak, "
pp->ldon_points_available = atoi(row[r]); r++; // "ldon_points_available, "
pp->tribute_time_remaining = atoi(row[r]); r++; // "tribute_time_remaining, "
pp->showhelm = atoi(row[r]); r++; // "show_helm, "
pp->career_tribute_points = atoi(row[r]); r++; // "career_tribute_points, "
pp->tribute_points = atoi(row[r]); r++; // "tribute_points, "
pp->tribute_active = atoi(row[r]); r++; // "tribute_active, "
pp->endurance = atoi(row[r]); r++; // "endurance, "
pp->group_leadership_exp = atoi(row[r]); r++; // "group_leadership_exp, "
pp->raid_leadership_exp = atoi(row[r]); r++; // "raid_leadership_exp, "
pp->group_leadership_points = atoi(row[r]); r++; // "group_leadership_points, "
pp->raid_leadership_points = atoi(row[r]); r++; // "raid_leadership_points, "
pp->air_remaining = atoi(row[r]); r++; // "air_remaining, "
pp->PVPKills = atoi(row[r]); r++; // "pvp_kills, "
pp->PVPDeaths = atoi(row[r]); r++; // "pvp_deaths, "
pp->PVPCurrentPoints = atoi(row[r]); r++; // "pvp_current_points, "
pp->PVPCareerPoints = atoi(row[r]); r++; // "pvp_career_points, "
pp->PVPBestKillStreak = atoi(row[r]); r++; // "pvp_best_kill_streak, "
pp->PVPWorstDeathStreak = atoi(row[r]); r++; // "pvp_worst_death_streak, "
pp->PVPCurrentKillStreak = atoi(row[r]); r++; // "pvp_current_kill_streak, "
pp->aapoints_spent = atoi(row[r]); r++; // "aa_points_spent, "
pp->expAA = atoi(row[r]); r++; // "aa_exp, "
pp->aapoints = atoi(row[r]); r++; // "aa_points, "
pp->groupAutoconsent = atoi(row[r]); r++; // "group_auto_consent, "
pp->raidAutoconsent = atoi(row[r]); r++; // "raid_auto_consent, "
pp->guildAutoconsent = atoi(row[r]); r++; // "guild_auto_consent, "
pp->RestTimer = atoi(row[r]); r++; // "RestTimer, "
m_epp->aa_effects = atoi(row[r]); r++; // "`e_aa_effects`, "
m_epp->perAA = atoi(row[r]); r++; // "`e_percent_to_aa`, "
m_epp->expended_aa = atoi(row[r]); r++; // "`e_expended_aa_spent` "
}
return true;
}
bool ZoneDatabase::LoadCharacterFactionValues(uint32 character_id, faction_map & val_list) {
std::string query = StringFormat("SELECT `faction_id`, `current_value` FROM `faction_values` WHERE `char_id` = %i", character_id);
auto results = database.QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) { val_list[atoi(row[0])] = atoi(row[1]); }
return true;
}
bool ZoneDatabase::LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat(
"SELECT "
"slot_id, "
"`spell_id` "
"FROM "
"`character_memmed_spells` "
"WHERE `id` = %u ORDER BY `slot_id`", character_id);
auto results = database.QueryDatabase(query);
int i = 0;
/* Initialize Spells */
for (i = 0; i < MAX_PP_MEMSPELL; i++){
pp->mem_spells[i] = 0xFFFFFFFF;
}
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]);
if (i < MAX_PP_MEMSPELL){
pp->mem_spells[i] = atoi(row[1]);
}
}
return true;
}
bool ZoneDatabase::LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat(
"SELECT "
"slot_id, "
"`spell_id` "
"FROM "
"`character_spells` "
"WHERE `id` = %u ORDER BY `slot_id`", character_id);
auto results = database.QueryDatabase(query);
int i = 0;
/* Initialize Spells */
for (i = 0; i < MAX_PP_SPELLBOOK; i++){
pp->spell_book[i] = 0xFFFFFFFF;
}
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]);
if (i < MAX_PP_SPELLBOOK){
pp->spell_book[i] = atoi(row[1]);
}
}
return true;
}
bool ZoneDatabase::LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat(
"SELECT "
"lang_id, "
"`value` "
"FROM "
"`character_languages` "
"WHERE `id` = %u ORDER BY `lang_id`", character_id);
auto results = database.QueryDatabase(query); int i = 0;
/* Initialize Languages */
for (i = 0; i < MAX_PP_LANGUAGE; i++){
pp->languages[i] = 0;
}
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]);
if (i < MAX_PP_LANGUAGE){
pp->languages[i] = atoi(row[1]);
}
}
return true;
}
bool ZoneDatabase::LoadCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat("SELECT slot, rank FROM character_leadership_abilities WHERE `id` = %u", character_id);
auto results = database.QueryDatabase(query); uint32 slot = 0;
for (auto row = results.begin(); row != results.end(); ++row) {
slot = atoi(row[0]);
pp->leader_abilities.ranks[slot] = atoi(row[1]);
}
return true;
}
bool ZoneDatabase::LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat(
"SELECT "
"disc_id "
"FROM "
"`character_disciplines`"
"WHERE `id` = %u ORDER BY `slot_id`", character_id);
auto results = database.QueryDatabase(query);
int i = 0;
/* Initialize Disciplines */
memset(pp->disciplines.values, 0, (sizeof(pp->disciplines.values[0]) * MAX_PP_DISCIPLINES));
for (auto row = results.begin(); row != results.end(); ++row) {
if (i < MAX_PP_DISCIPLINES){
pp->disciplines.values[i] = atoi(row[0]);
}
i++;
}
return true;
}
bool ZoneDatabase::LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat(
"SELECT "
"skill_id, "
"`value` "
"FROM "
"`character_skills` "
"WHERE `id` = %u ORDER BY `skill_id`", character_id);
auto results = database.QueryDatabase(query); int i = 0;
/* Initialize Skill */
for (i = 0; i < MAX_PP_SKILL; i++){
pp->skills[i] = 0;
}
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]);
if (i < MAX_PP_SKILL){
pp->skills[i] = atoi(row[1]);
}
}
return true;
}
bool ZoneDatabase::LoadCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat(
"SELECT "
"platinum, "
"gold, "
"silver, "
"copper, "
"platinum_bank, "
"gold_bank, "
"silver_bank, "
"copper_bank, "
"platinum_cursor, "
"gold_cursor, "
"silver_cursor, "
"copper_cursor, "
"radiant_crystals, "
"career_radiant_crystals,"
"ebon_crystals, "
"career_ebon_crystals "
"FROM "
"character_currency "
"WHERE `id` = %i ", character_id);
auto results = database.QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) {
pp->platinum = atoi(row[0]);
pp->gold = atoi(row[1]);
pp->silver = atoi(row[2]);
pp->copper = atoi(row[3]);
pp->platinum_bank = atoi(row[4]);
pp->gold_bank = atoi(row[5]);
pp->silver_bank = atoi(row[6]);
pp->copper_bank = atoi(row[7]);
pp->platinum_cursor = atoi(row[8]);
pp->gold_cursor = atoi(row[9]);
pp->silver_cursor = atoi(row[10]);
pp->copper_cursor = atoi(row[11]);
pp->currentRadCrystals = atoi(row[12]);
pp->careerRadCrystals = atoi(row[13]);
pp->currentEbonCrystals = atoi(row[14]);
pp->careerEbonCrystals = atoi(row[15]);
}
return true;
}
bool ZoneDatabase::LoadCharacterMaterialColor(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat("SELECT slot, blue, green, red, use_tint, color FROM `character_material` WHERE `id` = %u LIMIT 9", character_id);
auto results = database.QueryDatabase(query); int i = 0; int r = 0;
for (auto row = results.begin(); row != results.end(); ++row) {
r = 0;
i = atoi(row[r]); /* Slot */ r++;
pp->item_tint[i].rgb.blue = atoi(row[r]); r++;
pp->item_tint[i].rgb.green = atoi(row[r]); r++;
pp->item_tint[i].rgb.red = atoi(row[r]); r++;
pp->item_tint[i].rgb.use_tint = atoi(row[r]);
}
return true;
}
bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat("SELECT `bandolier_id`, `bandolier_slot`, `item_id`, `icon`, `bandolier_name` FROM `character_bandolier` WHERE `id` = %u LIMIT 16", character_id);
auto results = database.QueryDatabase(query); int i = 0; int r = 0; int si = 0;
for (i = 0; i <= EmuConstants::BANDOLIERS_COUNT; i++){
for (int si = 0; si < EmuConstants::BANDOLIER_SIZE; si++){
pp->bandoliers[i].items[si].icon = 0;
}
}
for (auto row = results.begin(); row != results.end(); ++row) {
r = 0;
i = atoi(row[r]); /* Bandolier ID */ r++;
si = atoi(row[r]); /* Bandolier Slot */ r++;
pp->bandoliers[i].items[si].item_id = atoi(row[r]); r++;
pp->bandoliers[i].items[si].icon = atoi(row[r]); r++;
strcpy(pp->bandoliers[i].name, row[r]); r++;
si++;
}
return true;
}
bool ZoneDatabase::LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat("SELECT `tier`, `tribute` FROM `character_tribute` WHERE `id` = %u", character_id);
auto results = database.QueryDatabase(query);
int i = 0;
for (i = 0; i < EmuConstants::TRIBUTE_SIZE; i++){
pp->tributes[i].tribute = 0xFFFFFFFF;
pp->tributes[i].tier = 0;
}
i = 0;
for (auto row = results.begin(); row != results.end(); ++row) {
if(atoi(row[1]) != TRIBUTE_NONE){
pp->tributes[i].tier = atoi(row[0]);
pp->tributes[i].tribute = atoi(row[1]);
i++;
}
}
return true;
}
bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat("SELECT `potion_id`, `item_id`, `icon` FROM `character_potionbelt` WHERE `id` = %u LIMIT 4", character_id);
auto results = database.QueryDatabase(query); int i = 0;
for (i = 0; i < EmuConstants::POTION_BELT_SIZE; i++){
pp->potionbelt.items[i].icon = 0;
pp->potionbelt.items[i].item_id = 0;
strncpy(pp->potionbelt.items[i].item_name, "\0", 1);
}
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]); /* Potion belt slot number */
uint32 item_id = atoi(row[1]);
const Item_Struct *item = database.GetItem(item_id);
if(item) {
pp->potionbelt.items[i].item_id = item_id;
pp->potionbelt.items[i].icon = atoi(row[2]);
strncpy(pp->potionbelt.items[i].item_name, item->Name, 64);
}
}
return true;
}
bool ZoneDatabase::LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat("SELECT `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `is_home` FROM `character_bind` WHERE `id` = %u LIMIT 2", character_id);
auto results = database.QueryDatabase(query); int i = 0;
for (auto row = results.begin(); row != results.end(); ++row) {
i = 0;
/* Is home bind */
if (atoi(row[6]) == 1){
pp->binds[4].zoneId = atoi(row[i]); i++;
i++; /* Instance ID can go here eventually */
pp->binds[4].x = atoi(row[i]); i++;
pp->binds[4].y = atoi(row[i]); i++;
pp->binds[4].z = atoi(row[i]); i++;
pp->binds[4].heading = atoi(row[i]); i++;
}
/* Is regular bind point */
else{
pp->binds[0].zoneId = atoi(row[i]); i++;
i++; /* Instance ID can go here eventually */
pp->binds[0].x = atoi(row[i]); i++;
pp->binds[0].y = atoi(row[i]); i++;
pp->binds[0].z = atoi(row[i]); i++;
pp->binds[0].heading = atoi(row[i]); i++;
}
}
return true;
}
bool ZoneDatabase::SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value){
std::string query = StringFormat("REPLACE INTO `character_languages` (id, lang_id, value) VALUES (%u, %u, %u)", character_id, lang_id, value); QueryDatabase(query);
LogFile->write(EQEMuLog::Debug, "ZoneDatabase::SaveCharacterLanguage for character ID: %i, lang_id:%u value:%u done", character_id, lang_id, value);
return true;
}
bool ZoneDatabase::SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home){
if (zone_id <= 0){ return false; }
/* Save Home Bind Point */
std::string query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
" VALUES (%u, %u, %u, %f, %f, %f, %f, %i)", character_id, zone_id, instance_id, x, y, z, heading, is_home);
LogFile->write(EQEMuLog::Debug, "ZoneDatabase::SaveCharacterBindPoint for character ID: %i zone_id: %u instance_id: %u x: %f y: %f z: %f heading: %f ishome: %u", character_id, zone_id, instance_id, x, y, z, heading, is_home);
auto results = QueryDatabase(query); if (!results.RowsAffected()){ std::cout << "ERROR Bind Home Save: " << results.ErrorMessage() << "\n\n" << query << "\n" << std::endl; }
ThrowDBError(results.ErrorMessage(), "ZoneDatabase::SaveCharacterBindPoint", query);
return true;
}
bool ZoneDatabase::SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color){
uint8 red = (color & 0x00FF0000) >> 16;
uint8 green = (color & 0x0000FF00) >> 8;
uint8 blue = (color & 0x000000FF);
std::string query = StringFormat("REPLACE INTO `character_material` (id, slot, red, green, blue, color, use_tint) VALUES (%u, %u, %u, %u, %u, %u, 255)", character_id, slot_id, red, green, blue, color); auto results = QueryDatabase(query);
LogFile->write(EQEMuLog::Debug, "ZoneDatabase::SaveCharacterMaterialColor for character ID: %i, slot_id: %u color: %u done", character_id, slot_id, color);
ThrowDBError(results.ErrorMessage(), "ZoneDatabase::SaveCharacterMaterialColor", query);
return true;
}
bool ZoneDatabase::SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value){
std::string query = StringFormat("REPLACE INTO `character_skills` (id, skill_id, value) VALUES (%u, %u, %u)", character_id, skill_id, value); auto results = QueryDatabase(query);
LogFile->write(EQEMuLog::Debug, "ZoneDatabase::SaveCharacterSkill for character ID: %i, skill_id:%u value:%u done", character_id, skill_id, value);
ThrowDBError(results.ErrorMessage(), "ZoneDatabase::SaveCharacterSkill", query);
return true;
}
bool ZoneDatabase::SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id){
std::string query = StringFormat("REPLACE INTO `character_disciplines` (id, slot_id, disc_id) VALUES (%u, %u, %u)", character_id, slot_id, disc_id);
auto results = QueryDatabase(query);
LogFile->write(EQEMuLog::Debug, "ZoneDatabase::SaveCharacterDisc for character ID: %i, slot:%u disc_id:%u done", character_id, slot_id, disc_id);
ThrowDBError(results.ErrorMessage(), "ZoneDatabase::SaveCharacterDisc", query);
return true;
}
bool ZoneDatabase::SaveCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat("DELETE FROM `character_tribute` WHERE `id` = %u", character_id);
QueryDatabase(query);
/* Save Tributes only if we have values... */
for (int i = 0; i < EmuConstants::TRIBUTE_SIZE; i++){
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != TRIBUTE_NONE){
std::string query = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
QueryDatabase(query);
LogFile->write(EQEMuLog::Debug, "ZoneDatabase::SaveCharacterTribute for character ID: %i, tier:%u tribute:%u done", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
}
}
return true;
}
bool ZoneDatabase::SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name){
char bandolier_name_esc[64];
DoEscapeString(bandolier_name_esc, bandolier_name, strlen(bandolier_name));
std::string query = StringFormat("REPLACE INTO `character_bandolier` (id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name) VALUES (%u, %u, %u, %u, %u,'%s')", character_id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name_esc);
auto results = QueryDatabase(query);
ThrowDBError(results.ErrorMessage(), "ZoneDatabase::SaveCharacterBandolier", query);
LogFile->write(EQEMuLog::Debug, "ZoneDatabase::SaveCharacterBandolier for character ID: %i, bandolier_id: %u, bandolier_slot: %u item_id: %u, icon:%u band_name:%s done", character_id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name);
if (!results.RowsAffected()){ std::cout << "ERROR Bandolier Save: " << results.ErrorMessage() << "\n\n" << query << "\n" << std::endl; }
return true;
}
bool ZoneDatabase::SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon) {
std::string query = StringFormat("REPLACE INTO `character_potionbelt` (id, potion_id, item_id, icon) VALUES (%u, %u, %u, %u)", character_id, potion_id, item_id, icon);
auto results = QueryDatabase(query);
ThrowDBError(results.ErrorMessage(), "ZoneDatabase::SaveCharacterPotionBelt", query);
if (!results.RowsAffected()){ std::cout << "ERROR Potionbelt Save: " << results.ErrorMessage() << "\n\n" << query << "\n" << std::endl; }
return true;
}
bool ZoneDatabase::SaveCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp){
uint8 first_entry = 0; std::string query = "";
for (int i = 0; i <= MAX_LEADERSHIP_AA_ARRAY; i++){
if (pp->leader_abilities.ranks[i] > 0){
if (first_entry != 1){
query = StringFormat("REPLACE INTO `character_leadership_abilities` (id, slot, rank) VALUES (%i, %u, %u)", character_id, i, pp->leader_abilities.ranks[i]);
first_entry = 1;
}
query = query + StringFormat(", (%i, %u, %u)", character_id, i, pp->leader_abilities.ranks[i]);
}
}
auto results = QueryDatabase(query);
ThrowDBError(results.ErrorMessage(), "ZoneDatabase::SaveCharacterLeadershipAA", query);
return true;
}
bool ZoneDatabase::SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp){
clock_t t = std::clock(); /* Function timer start */
std::string query = StringFormat(
"REPLACE INTO `character_data` ("
" id, "
" account_id, "
" `name`, "
" last_name, "
" gender, "
" race, "
" class, "
" `level`, "
" deity, "
" birthday, "
" last_login, "
" time_played, "
" pvp_status, "
" level2, "
" anon, "
" gm, "
" intoxication, "
" hair_color, "
" beard_color, "
" eye_color_1, "
" eye_color_2, "
" hair_style, "
" beard, "
" ability_time_seconds, "
" ability_number, "
" ability_time_minutes, "
" ability_time_hours, "
" title, "
" suffix, "
" exp, "
" points, "
" mana, "
" cur_hp, "
" str, "
" sta, "
" cha, "
" dex, "
" `int`, "
" agi, "
" wis, "
" face, "
" y, "
" x, "
" z, "
" heading, "
" pvp2, "
" pvp_type, "
" autosplit_enabled, "
" zone_change_count, "
" drakkin_heritage, "
" drakkin_tattoo, "
" drakkin_details, "
" toxicity, "
" hunger_level, "
" thirst_level, "
" ability_up, "
" zone_id, "
" zone_instance, "
" leadership_exp_on, "
" ldon_points_guk, "
" ldon_points_mir, "
" ldon_points_mmc, "
" ldon_points_ruj, "
" ldon_points_tak, "
" ldon_points_available, "
" tribute_time_remaining, "
" show_helm, "
" career_tribute_points, "
" tribute_points, "
" tribute_active, "
" endurance, "
" group_leadership_exp, "
" raid_leadership_exp, "
" group_leadership_points, "
" raid_leadership_points, "
" air_remaining, "
" pvp_kills, "
" pvp_deaths, "
" pvp_current_points, "
" pvp_career_points, "
" pvp_best_kill_streak, "
" pvp_worst_death_streak, "
" pvp_current_kill_streak, "
" aa_points_spent, "
" aa_exp, "
" aa_points, "
" group_auto_consent, "
" raid_auto_consent, "
" guild_auto_consent, "
" RestTimer, "
" e_aa_effects, "
" e_percent_to_aa, "
" e_expended_aa_spent "
") "
"VALUES ("
"%u," // id " id, "
"%u," // account_id " account_id, "
"'%s'," // `name` pp->name, " `name`, "
"'%s'," // last_name pp->last_name, " last_name, "
"%u," // gender pp->gender, " gender, "
"%u," // race pp->race, " race, "
"%u," // class pp->class_, " class, "
"%u," // `level` pp->level, " `level`, "
"%u," // deity pp->deity, " deity, "
"%u," // birthday pp->birthday, " birthday, "
"%u," // last_login pp->lastlogin, " last_login, "
"%u," // time_played pp->timePlayedMin, " time_played, "
"%u," // pvp_status pp->pvp, " pvp_status, "
"%u," // level2 pp->level2, " level2, "
"%u," // anon pp->anon, " anon, "
"%u," // gm pp->gm, " gm, "
"%u," // intoxication pp->intoxication, " intoxication, "
"%u," // hair_color pp->haircolor, " hair_color, "
"%u," // beard_color pp->beardcolor, " beard_color, "
"%u," // eye_color_1 pp->eyecolor1, " eye_color_1, "
"%u," // eye_color_2 pp->eyecolor2, " eye_color_2, "
"%u," // hair_style pp->hairstyle, " hair_style, "
"%u," // beard pp->beard, " beard, "
"%u," // ability_time_seconds pp->ability_time_seconds, " ability_time_seconds, "
"%u," // ability_number pp->ability_number, " ability_number, "
"%u," // ability_time_minutes pp->ability_time_minutes, " ability_time_minutes, "
"%u," // ability_time_hours pp->ability_time_hours, " ability_time_hours, "
"'%s'," // title pp->title, " title, " "
"'%s'," // suffix pp->suffix, " suffix, "
"%u," // exp pp->exp, " exp, "
"%u," // points pp->points, " points, "
"%u," // mana pp->mana, " mana, "
"%u," // cur_hp pp->cur_hp, " cur_hp, "
"%u," // str pp->STR, " str, "
"%u," // sta pp->STA, " sta, "
"%u," // cha pp->CHA, " cha, "
"%u," // dex pp->DEX, " dex, "
"%u," // `int` pp->INT, " `int`, "
"%u," // agi pp->AGI, " agi, "
"%u," // wis pp->WIS, " wis, "
"%u," // face pp->face, " face, "
"%f," // y pp->y, " y, "
"%f," // x pp->x, " x, "
"%f," // z pp->z, " z, "
"%f," // heading pp->heading, " heading, "
"%u," // pvp2 pp->pvp2, " pvp2, "
"%u," // pvp_type pp->pvptype, " pvp_type, "
"%u," // autosplit_enabled pp->autosplit, " autosplit_enabled, "
"%u," // zone_change_count pp->zone_change_count, " zone_change_count, "
"%u," // drakkin_heritage pp->drakkin_heritage, " drakkin_heritage, "
"%u," // drakkin_tattoo pp->drakkin_tattoo, " drakkin_tattoo, "
"%u," // drakkin_details pp->drakkin_details, " drakkin_details, "
"%i," // toxicity pp->toxicity, " toxicity, "
"%i," // hunger_level pp->hunger_level, " hunger_level, "
"%i," // thirst_level pp->thirst_level, " thirst_level, "
"%u," // ability_up pp->ability_up, " ability_up, "
"%u," // zone_id pp->zone_id, " zone_id, "
"%u," // zone_instance pp->zoneInstance, " zone_instance, "
"%u," // leadership_exp_on pp->leadAAActive, " leadership_exp_on, "
"%u," // ldon_points_guk pp->ldon_points_guk, " ldon_points_guk, "
"%u," // ldon_points_mir pp->ldon_points_mir, " ldon_points_mir, "
"%u," // ldon_points_mmc pp->ldon_points_mmc, " ldon_points_mmc, "
"%u," // ldon_points_ruj pp->ldon_points_ruj, " ldon_points_ruj, "
"%u," // ldon_points_tak pp->ldon_points_tak, " ldon_points_tak, "
"%u," // ldon_points_available pp->ldon_points_available, " ldon_points_available, "
"%u," // tribute_time_remaining pp->tribute_time_remaining, " tribute_time_remaining, "
"%u," // show_helm pp->showhelm, " show_helm, "
"%u," // career_tribute_points pp->career_tribute_points, " career_tribute_points, "
"%u," // tribute_points pp->tribute_points, " tribute_points, "
"%u," // tribute_active pp->tribute_active, " tribute_active, "
"%u," // endurance pp->endurance, " endurance, "
"%u," // group_leadership_exp pp->group_leadership_exp, " group_leadership_exp, "
"%u," // raid_leadership_exp pp->raid_leadership_exp, " raid_leadership_exp, "
"%u," // group_leadership_points pp->group_leadership_points, " group_leadership_points, "
"%u," // raid_leadership_points pp->raid_leadership_points, " raid_leadership_points, "
"%u," // air_remaining pp->air_remaining, " air_remaining, "
"%u," // pvp_kills pp->PVPKills, " pvp_kills, "
"%u," // pvp_deaths pp->PVPDeaths, " pvp_deaths, "
"%u," // pvp_current_points pp->PVPCurrentPoints, " pvp_current_points, "
"%u," // pvp_career_points pp->PVPCareerPoints, " pvp_career_points, "
"%u," // pvp_best_kill_streak pp->PVPBestKillStreak, " pvp_best_kill_streak, "
"%u," // pvp_worst_death_streak pp->PVPWorstDeathStreak, " pvp_worst_death_streak, "
"%u," // pvp_current_kill_streak pp->PVPCurrentKillStreak, " pvp_current_kill_streak, "
"%u," // aa_points_spent pp->aapoints_spent, " aa_points_spent, "
"%u," // aa_exp pp->expAA, " aa_exp, "
"%u," // aa_points pp->aapoints, " aa_points, "
"%u," // group_auto_consent pp->groupAutoconsent, " group_auto_consent, "
"%u," // raid_auto_consent pp->raidAutoconsent, " raid_auto_consent, "
"%u," // guild_auto_consent pp->guildAutoconsent, " guild_auto_consent, "
"%u," // RestTimer pp->RestTimer, " RestTimer) "
"%u," // e_aa_effects
"%u," // e_percent_to_aa
"%u" // e_expended_aa_spent
")",
character_id, // " id, "
account_id, // " account_id, "
EscapeString(pp->name).c_str(), // " `name`, "
EscapeString(pp->last_name).c_str(), // " last_name, "
pp->gender, // " gender, "
pp->race, // " race, "
pp->class_, // " class, "
pp->level, // " `level`, "
pp->deity, // " deity, "
pp->birthday, // " birthday, "
pp->lastlogin, // " last_login, "
pp->timePlayedMin, // " time_played, "
pp->pvp, // " pvp_status, "
pp->level2, // " level2, "
pp->anon, // " anon, "
pp->gm, // " gm, "
pp->intoxication, // " intoxication, "
pp->haircolor, // " hair_color, "
pp->beardcolor, // " beard_color, "
pp->eyecolor1, // " eye_color_1, "
pp->eyecolor2, // " eye_color_2, "
pp->hairstyle, // " hair_style, "
pp->beard, // " beard, "
pp->ability_time_seconds, // " ability_time_seconds, "
pp->ability_number, // " ability_number, "
pp->ability_time_minutes, // " ability_time_minutes, "
pp->ability_time_hours, // " ability_time_hours, "
EscapeString(pp->title).c_str(), // " title, "
EscapeString(pp->suffix).c_str(), // " suffix, "
pp->exp, // " exp, "
pp->points, // " points, "
pp->mana, // " mana, "
pp->cur_hp, // " cur_hp, "
pp->STR, // " str, "
pp->STA, // " sta, "
pp->CHA, // " cha, "
pp->DEX, // " dex, "
pp->INT, // " `int`, "
pp->AGI, // " agi, "
pp->WIS, // " wis, "
pp->face, // " face, "
pp->y, // " y, "
pp->x, // " x, "
pp->z, // " z, "
pp->heading, // " heading, "
pp->pvp2, // " pvp2, "
pp->pvptype, // " pvp_type, "
pp->autosplit, // " autosplit_enabled, "
pp->zone_change_count, // " zone_change_count, "
pp->drakkin_heritage, // " drakkin_heritage, "
pp->drakkin_tattoo, // " drakkin_tattoo, "
pp->drakkin_details, // " drakkin_details, "
pp->toxicity, // " toxicity, "
pp->hunger_level, // " hunger_level, "
pp->thirst_level, // " thirst_level, "
pp->ability_up, // " ability_up, "
pp->zone_id, // " zone_id, "
pp->zoneInstance, // " zone_instance, "
pp->leadAAActive, // " leadership_exp_on, "
pp->ldon_points_guk, // " ldon_points_guk, "
pp->ldon_points_mir, // " ldon_points_mir, "
pp->ldon_points_mmc, // " ldon_points_mmc, "
pp->ldon_points_ruj, // " ldon_points_ruj, "
pp->ldon_points_tak, // " ldon_points_tak, "
pp->ldon_points_available, // " ldon_points_available, "
pp->tribute_time_remaining, // " tribute_time_remaining, "
pp->showhelm, // " show_helm, "
pp->career_tribute_points, // " career_tribute_points, "
pp->tribute_points, // " tribute_points, "
pp->tribute_active, // " tribute_active, "
pp->endurance, // " endurance, "
pp->group_leadership_exp, // " group_leadership_exp, "
pp->raid_leadership_exp, // " raid_leadership_exp, "
pp->group_leadership_points, // " group_leadership_points, "
pp->raid_leadership_points, // " raid_leadership_points, "
pp->air_remaining, // " air_remaining, "
pp->PVPKills, // " pvp_kills, "
pp->PVPDeaths, // " pvp_deaths, "
pp->PVPCurrentPoints, // " pvp_current_points, "
pp->PVPCareerPoints, // " pvp_career_points, "
pp->PVPBestKillStreak, // " pvp_best_kill_streak, "
pp->PVPWorstDeathStreak, // " pvp_worst_death_streak, "
pp->PVPCurrentKillStreak, // " pvp_current_kill_streak, "
pp->aapoints_spent, // " aa_points_spent, "
pp->expAA, // " aa_exp, "
pp->aapoints, // " aa_points, "
pp->groupAutoconsent, // " group_auto_consent, "
pp->raidAutoconsent, // " raid_auto_consent, "
pp->guildAutoconsent, // " guild_auto_consent, "
pp->RestTimer, // " RestTimer) "
m_epp->aa_effects,
m_epp->perAA,
m_epp->expended_aa
);
auto results = database.QueryDatabase(query);
ThrowDBError(results.ErrorMessage(), "ZoneDatabase:SaveCharacterData", query);
LogFile->write(EQEMuLog::Debug, "ZoneDatabase::SaveCharacterData %i, done... Took %f seconds", character_id, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
return true;
}
bool ZoneDatabase::SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp){
if (pp->copper < 0) { pp->copper = 0; }
if (pp->silver < 0) { pp->silver = 0; }
if (pp->gold < 0) { pp->gold = 0; }
if (pp->platinum < 0) { pp->platinum = 0; }
if (pp->copper_bank < 0) { pp->copper_bank = 0; }
if (pp->silver_bank < 0) { pp->silver_bank = 0; }
if (pp->gold_bank < 0) { pp->gold_bank = 0; }
if (pp->platinum_bank < 0) { pp->platinum_bank = 0; }
if (pp->platinum_cursor < 0) { pp->platinum_cursor = 0; }
if (pp->gold_cursor < 0) { pp->gold_cursor = 0; }
if (pp->silver_cursor < 0) { pp->silver_cursor = 0; }
if (pp->copper_cursor < 0) { pp->copper_cursor = 0; }
std::string query = StringFormat(
"REPLACE INTO `character_currency` (id, platinum, gold, silver, copper,"
"platinum_bank, gold_bank, silver_bank, copper_bank,"
"platinum_cursor, gold_cursor, silver_cursor, copper_cursor, "
"radiant_crystals, career_radiant_crystals, ebon_crystals, career_ebon_crystals)"
"VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u)",
character_id,
pp->platinum,
pp->gold,
pp->silver,
pp->copper,
pp->platinum_bank,
pp->gold_bank,
pp->silver_bank,
pp->copper_bank,
pp->platinum_cursor,
pp->gold_cursor,
pp->silver_cursor,
pp->copper_cursor,
pp->currentRadCrystals,
pp->careerRadCrystals,
pp->currentEbonCrystals,
pp->careerEbonCrystals);
auto results = database.QueryDatabase(query);
ThrowDBError(results.ErrorMessage(), "ZoneDatabase::SaveCharacterCurrency", query);
LogFile->write(EQEMuLog::Debug, "Saving Currency for character ID: %i, done", character_id);
return true;
}
bool ZoneDatabase::SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level){
std::string rquery = StringFormat("REPLACE INTO `character_alternate_abilities` (id, aa_id, aa_value)"
" VALUES (%u, %u, %u)",
character_id, aa_id, current_level);
auto results = QueryDatabase(rquery);
ThrowDBError(results.ErrorMessage(), "ZoneDatabase::SaveCharacterAA", rquery);
LogFile->write(EQEMuLog::Debug, "Saving AA for character ID: %u, aa_id: %u current_level: %u", character_id, aa_id, current_level);
return true;
}
bool ZoneDatabase::SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
std::string query = StringFormat("REPLACE INTO `character_memmed_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, slot_id, spell_id);
QueryDatabase(query);
return true;
}
bool ZoneDatabase::SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
std::string query = StringFormat("REPLACE INTO `character_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, slot_id, spell_id);
QueryDatabase(query);
return true;
}
bool ZoneDatabase::DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
std::string query = StringFormat("DELETE FROM `character_spells` WHERE `slot_id` = %u AND `id` = %u", slot_id, character_id);
QueryDatabase(query);
return true;
}
bool ZoneDatabase::DeleteCharacterDisc(uint32 character_id, uint32 slot_id){
std::string query = StringFormat("DELETE FROM `character_disciplines` WHERE `slot_id` = %u AND `id` = %u", slot_id, character_id);
QueryDatabase(query);
return true;
}
bool ZoneDatabase::DeleteCharacterBandolier(uint32 character_id, uint32 band_id){
std::string query = StringFormat("DELETE FROM `character_bandolier` WHERE `bandolier_id` = %u AND `id` = %u", band_id, character_id);
QueryDatabase(query);
return true;
}
bool ZoneDatabase::DeleteCharacterLeadershipAAs(uint32 character_id){
std::string query = StringFormat("DELETE FROM `character_leadership_abilities` WHERE `id` = %u", character_id);
QueryDatabase(query);
return true;
}
bool ZoneDatabase::DeleteCharacterAAs(uint32 character_id){
std::string query = StringFormat("DELETE FROM `character_alternate_abilities` WHERE `id` = %u", character_id);
QueryDatabase(query);
return true;
}
bool ZoneDatabase::DeleteCharacterDye(uint32 character_id){
std::string query = StringFormat("DELETE FROM `character_material` WHERE `id` = %u", character_id);
QueryDatabase(query);
return true;
}
bool ZoneDatabase::DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
std::string query = StringFormat("DELETE FROM `character_memmed_spells` WHERE `slot_id` = %u AND `id` = %u", slot_id, character_id);
QueryDatabase(query);
return true;
}
bool ZoneDatabase::NoRentExpired(const char* name){
std::string query = StringFormat("SELECT (UNIX_TIMESTAMP(NOW()) - last_login) FROM `character_data` WHERE name = '%s'", name);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
if (results.RowCount() != 1)
return false;
auto row = results.begin();
uint32 seconds = atoi(row[0]);
return (seconds>1800);
}
/* Searches npctable for matching id, and returns the item if found,
* or nullptr otherwise. If id passed is 0, loads all npc_types for
* the current zone, returning the last item added.
*/
const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
const NPCType *npc=nullptr;
// If NPC is already in tree, return it.
auto itr = zone->npctable.find(id);
if(itr != zone->npctable.end())
return itr->second;
// Otherwise, get NPCs from database.
// If id is 0, load all npc_types for the current zone,
// according to spawn2.
std::string query = StringFormat("SELECT npc_types.id, npc_types.name, npc_types.level, npc_types.race, "
"npc_types.class, npc_types.hp, npc_types.mana, npc_types.gender, "
"npc_types.texture, npc_types.helmtexture, npc_types.size, "
"npc_types.loottable_id, npc_types.merchant_id, npc_types.alt_currency_id, "
"npc_types.adventure_template_id, npc_types.trap_template, npc_types.attack_speed, "
"npc_types.STR, npc_types.STA, npc_types.DEX, npc_types.AGI, npc_types._INT, "
"npc_types.WIS, npc_types.CHA, npc_types.MR, npc_types.CR, npc_types.DR, "
"npc_types.FR, npc_types.PR, npc_types.Corrup, npc_types.PhR,"
"npc_types.mindmg, npc_types.maxdmg, npc_types.attack_count, npc_types.special_abilities,"
"npc_types.npc_spells_id, npc_types.npc_spells_effects_id, npc_types.d_meele_texture1,"
"npc_types.d_meele_texture2, npc_types.ammo_idfile, npc_types.prim_melee_type,"
"npc_types.sec_melee_type, npc_types.ranged_type, npc_types.runspeed, npc_types.findable,"
"npc_types.trackable, npc_types.hp_regen_rate, npc_types.mana_regen_rate, "
"npc_types.aggroradius, npc_types.assistradius, npc_types.bodytype, npc_types.npc_faction_id, "
"npc_types.face, npc_types.luclin_hairstyle, npc_types.luclin_haircolor, "
"npc_types.luclin_eyecolor, npc_types.luclin_eyecolor2, npc_types.luclin_beardcolor,"
"npc_types.luclin_beard, npc_types.drakkin_heritage, npc_types.drakkin_tattoo, "
"npc_types.drakkin_details, npc_types.armortint_id, "
"npc_types.armortint_red, npc_types.armortint_green, npc_types.armortint_blue, "
"npc_types.see_invis, npc_types.see_invis_undead, npc_types.lastname, "
"npc_types.qglobal, npc_types.AC, npc_types.npc_aggro, npc_types.spawn_limit, "
"npc_types.see_hide, npc_types.see_improved_hide, npc_types.ATK, npc_types.Accuracy, "
"npc_types.Avoidance, npc_types.slow_mitigation, npc_types.maxlevel, npc_types.scalerate, "
"npc_types.private_corpse, npc_types.unique_spawn_by_name, npc_types.underwater, "
"npc_types.emoteid, npc_types.spellscale, npc_types.healscale, npc_types.no_target_hotkey,"
"npc_types.raid_target, npc_types.attack_delay FROM npc_types WHERE id = %d", id);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error loading NPCs from database. Bad query: " << results.ErrorMessage() << std::endl;
return nullptr;
}
for (auto row = results.begin(); row != results.end(); ++row) {
NPCType *tmpNPCType;
tmpNPCType = new NPCType;
memset (tmpNPCType, 0, sizeof *tmpNPCType);
tmpNPCType->npc_id = atoi(row[0]);
strn0cpy(tmpNPCType->name, row[1], 50);
tmpNPCType->level = atoi(row[2]);
tmpNPCType->race = atoi(row[3]);
tmpNPCType->class_ = atoi(row[4]);
tmpNPCType->max_hp = atoi(row[5]);
tmpNPCType->cur_hp = tmpNPCType->max_hp;
tmpNPCType->Mana = atoi(row[6]);
tmpNPCType->gender = atoi(row[7]);
tmpNPCType->texture = atoi(row[8]);
tmpNPCType->helmtexture = atoi(row[9]);
tmpNPCType->size = atof(row[10]);
tmpNPCType->loottable_id = atoi(row[11]);
tmpNPCType->merchanttype = atoi(row[12]);
tmpNPCType->alt_currency_type = atoi(row[13]);
tmpNPCType->adventure_template = atoi(row[14]);
tmpNPCType->trap_template = atoi(row[15]);
tmpNPCType->attack_speed = atof(row[16]);
tmpNPCType->STR = atoi(row[17]);
tmpNPCType->STA = atoi(row[18]);
tmpNPCType->DEX = atoi(row[19]);
tmpNPCType->AGI = atoi(row[20]);
tmpNPCType->INT = atoi(row[21]);
tmpNPCType->WIS = atoi(row[22]);
tmpNPCType->CHA = atoi(row[23]);
tmpNPCType->MR = atoi(row[24]);
tmpNPCType->CR = atoi(row[25]);
tmpNPCType->DR = atoi(row[26]);
tmpNPCType->FR = atoi(row[27]);
tmpNPCType->PR = atoi(row[28]);
tmpNPCType->Corrup = atoi(row[29]);
tmpNPCType->PhR = atoi(row[30]);
tmpNPCType->min_dmg = atoi(row[31]);
tmpNPCType->max_dmg = atoi(row[32]);
tmpNPCType->attack_count = atoi(row[33]);
strn0cpy(tmpNPCType->special_abilities, row[34], 512);
tmpNPCType->npc_spells_id = atoi(row[35]);
tmpNPCType->npc_spells_effects_id = atoi(row[36]);
tmpNPCType->d_meele_texture1 = atoi(row[37]);
tmpNPCType->d_meele_texture2 = atoi(row[38]);
strn0cpy(tmpNPCType->ammo_idfile, row[39], 30);
tmpNPCType->prim_melee_type = atoi(row[40]);
tmpNPCType->sec_melee_type = atoi(row[41]);
tmpNPCType->ranged_type = atoi(row[42]);
tmpNPCType->runspeed= atof(row[43]);
tmpNPCType->findable = atoi(row[44]) == 0? false : true;
tmpNPCType->trackable = atoi(row[45]) == 0? false : true;
tmpNPCType->hp_regen = atoi(row[46]);
tmpNPCType->mana_regen = atoi(row[47]);
// set defaultvalue for aggroradius
tmpNPCType->aggroradius = (int32)atoi(row[48]);
if (tmpNPCType->aggroradius <= 0)
tmpNPCType->aggroradius = 70;
tmpNPCType->assistradius = (int32)atoi(row[49]);
if (tmpNPCType->assistradius <= 0)
tmpNPCType->assistradius = tmpNPCType->aggroradius;
if (row[50] && strlen(row[50]))
tmpNPCType->bodytype = (uint8)atoi(row[50]);
else
tmpNPCType->bodytype = 0;
tmpNPCType->npc_faction_id = atoi(row[51]);
tmpNPCType->luclinface = atoi(row[52]);
tmpNPCType->hairstyle = atoi(row[53]);
tmpNPCType->haircolor = atoi(row[54]);
tmpNPCType->eyecolor1 = atoi(row[55]);
tmpNPCType->eyecolor2 = atoi(row[56]);
tmpNPCType->beardcolor = atoi(row[57]);
tmpNPCType->beard = atoi(row[58]);
tmpNPCType->drakkin_heritage = atoi(row[59]);
tmpNPCType->drakkin_tattoo = atoi(row[60]);
tmpNPCType->drakkin_details = atoi(row[61]);
uint32 armor_tint_id = atoi(row[62]);
tmpNPCType->armor_tint[0] = (atoi(row[63]) & 0xFF) << 16;
tmpNPCType->armor_tint[0] |= (atoi(row[64]) & 0xFF) << 8;
tmpNPCType->armor_tint[0] |= (atoi(row[65]) & 0xFF);
tmpNPCType->armor_tint[0] |= (tmpNPCType->armor_tint[0]) ? (0xFF << 24) : 0;
if (armor_tint_id == 0)
for (int index = MaterialChest; index <= EmuConstants::MATERIAL_END; index++)
tmpNPCType->armor_tint[index] = tmpNPCType->armor_tint[0];
else if (tmpNPCType->armor_tint[0] == 0)
{
std::string armortint_query = StringFormat("SELECT red1h, grn1h, blu1h, "
"red2c, grn2c, blu2c, "
"red3a, grn3a, blu3a, "
"red4b, grn4b, blu4b, "
"red5g, grn5g, blu5g, "
"red6l, grn6l, blu6l, "
"red7f, grn7f, blu7f, "
"red8x, grn8x, blu8x, "
"red9x, grn9x, blu9x "
"FROM npc_types_tint WHERE id = %d",
armor_tint_id);
auto armortint_results = QueryDatabase(armortint_query);
if (!armortint_results.Success() || armortint_results.RowCount() == 0)
armor_tint_id = 0;
else {
auto armorTint_row = results.begin();
for (int index = EmuConstants::MATERIAL_BEGIN; index <= EmuConstants::MATERIAL_END; index++) {
tmpNPCType->armor_tint[index] = atoi(armorTint_row[index * 3]) << 16;
tmpNPCType->armor_tint[index] |= atoi(armorTint_row[index * 3 + 1]) << 8;
tmpNPCType->armor_tint[index] |= atoi(armorTint_row[index * 3 + 2]);
tmpNPCType->armor_tint[index] |= (tmpNPCType->armor_tint[index]) ? (0xFF << 24) : 0;
}
}
} else
armor_tint_id = 0;
tmpNPCType->see_invis = atoi(row[66]);
tmpNPCType->see_invis_undead = atoi(row[67]) == 0? false: true; // Set see_invis_undead flag
if (row[68] != nullptr)
strn0cpy(tmpNPCType->lastname, row[68], 32);
tmpNPCType->qglobal = atoi(row[69]) == 0? false: true; // qglobal
tmpNPCType->AC = atoi(row[70]);
tmpNPCType->npc_aggro = atoi(row[71]) == 0? false: true;
tmpNPCType->spawn_limit = atoi(row[72]);
tmpNPCType->see_hide = atoi(row[73]) == 0? false: true;
tmpNPCType->see_improved_hide = atoi(row[74]) == 0? false: true;
tmpNPCType->ATK = atoi(row[75]);
tmpNPCType->accuracy_rating = atoi(row[76]);
tmpNPCType->avoidance_rating = atoi(row[77]);
tmpNPCType->slow_mitigation = atoi(row[78]);
tmpNPCType->maxlevel = atoi(row[79]);
tmpNPCType->scalerate = atoi(row[80]);
tmpNPCType->private_corpse = atoi(row[81]) == 1 ? true: false;
tmpNPCType->unique_spawn_by_name = atoi(row[82]) == 1 ? true: false;
tmpNPCType->underwater = atoi(row[83]) == 1 ? true: false;
tmpNPCType->emoteid = atoi(row[84]);
tmpNPCType->spellscale = atoi(row[85]);
tmpNPCType->healscale = atoi(row[86]);
tmpNPCType->no_target_hotkey = atoi(row[87]) == 1 ? true: false;
tmpNPCType->raid_target = atoi(row[88]) == 0 ? false: true;
tmpNPCType->attack_delay = atoi(row[89]);
// If NPC with duplicate NPC id already in table,
// free item we attempted to add.
if (zone->npctable.find(tmpNPCType->npc_id) != zone->npctable.end()) {
std::cerr << "Error loading duplicate NPC " << tmpNPCType->npc_id << std::endl;
delete tmpNPCType;
return nullptr;
}
zone->npctable[tmpNPCType->npc_id]=tmpNPCType;
npc = tmpNPCType;
}
return npc;
}
const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 clientlevel) {
//need to save based on merc_npc_type & client level
uint32 merc_type_id = id * 100 + clientlevel;
// If NPC is already in tree, return it.
auto itr = zone->merctable.find(merc_type_id);
if(itr != zone->merctable.end())
return itr->second;
//If the NPC type is 0, return nullptr. (sanity check)
if(id == 0)
return nullptr;
// Otherwise, get NPCs from database.
// If id is 0, load all npc_types for the current zone,
// according to spawn2.
std::string query = StringFormat("SELECT vwMercNpcTypes.merc_npc_type_id, vwMercNpcTypes.name, "
"vwMercNpcTypes.level, vwMercNpcTypes.race_id, vwMercNpcTypes.class_id, "
"vwMercNpcTypes.hp, vwMercNpcTypes.mana, vwMercNpcTypes.gender, "
"vwMercNpcTypes.texture, vwMercNpcTypes.helmtexture, vwMercNpcTypes.attack_speed, "
"vwMercNpcTypes.STR, vwMercNpcTypes.STA, vwMercNpcTypes.DEX, vwMercNpcTypes.AGI, "
"vwMercNpcTypes._INT, vwMercNpcTypes.WIS, vwMercNpcTypes.CHA, vwMercNpcTypes.MR, "
"vwMercNpcTypes.CR, vwMercNpcTypes.DR, vwMercNpcTypes.FR, vwMercNpcTypes.PR, "
"vwMercNpcTypes.Corrup, vwMercNpcTypes.mindmg, vwMercNpcTypes.maxdmg, "
"vwMercNpcTypes.attack_count, vwMercNpcTypes.special_abilities, "
"vwMercNpcTypes.d_meele_texture1, vwMercNpcTypes.d_meele_texture2, "
"vwMercNpcTypes.prim_melee_type, vwMercNpcTypes.sec_melee_type, "
"vwMercNpcTypes.runspeed, vwMercNpcTypes.hp_regen_rate, vwMercNpcTypes.mana_regen_rate, "
"vwMercNpcTypes.bodytype, vwMercNpcTypes.armortint_id, "
"vwMercNpcTypes.armortint_red, vwMercNpcTypes.armortint_green, vwMercNpcTypes.armortint_blue, "
"vwMercNpcTypes.AC, vwMercNpcTypes.ATK, vwMercNpcTypes.Accuracy, vwMercNpcTypes.spellscale, "
"vwMercNpcTypes.healscale FROM vwMercNpcTypes "
"WHERE merc_npc_type_id = %d AND clientlevel = %d AND race_id = %d",
id, clientlevel, raceid); //dual primary keys. one is ID, one is level.
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error loading NPCs from database. Bad query: " << results.ErrorMessage() << std::endl;
return nullptr;
}
const NPCType *npc;
// Process each row returned.
for (auto row = results.begin(); row != results.end(); ++row) {
NPCType *tmpNPCType;
tmpNPCType = new NPCType;
memset (tmpNPCType, 0, sizeof *tmpNPCType);
tmpNPCType->npc_id = atoi(row[0]);
strn0cpy(tmpNPCType->name, row[1], 50);
tmpNPCType->level = atoi(row[2]);
tmpNPCType->race = atoi(row[3]);
tmpNPCType->class_ = atoi(row[4]);
tmpNPCType->max_hp = atoi(row[5]);
tmpNPCType->cur_hp = tmpNPCType->max_hp;
tmpNPCType->Mana = atoi(row[6]);
tmpNPCType->gender = atoi(row[7]);
tmpNPCType->texture = atoi(row[8]);
tmpNPCType->helmtexture = atoi(row[9]);
tmpNPCType->attack_speed = atof(row[10]);
tmpNPCType->STR = atoi(row[11]);
tmpNPCType->STA = atoi(row[12]);
tmpNPCType->DEX = atoi(row[13]);
tmpNPCType->AGI = atoi(row[14]);
tmpNPCType->INT = atoi(row[15]);
tmpNPCType->WIS = atoi(row[16]);
tmpNPCType->CHA = atoi(row[17]);
tmpNPCType->MR = atoi(row[18]);
tmpNPCType->CR = atoi(row[19]);
tmpNPCType->DR = atoi(row[20]);
tmpNPCType->FR = atoi(row[21]);
tmpNPCType->PR = atoi(row[22]);
tmpNPCType->Corrup = atoi(row[23]);
tmpNPCType->min_dmg = atoi(row[24]);
tmpNPCType->max_dmg = atoi(row[25]);
tmpNPCType->attack_count = atoi(row[26]);
strn0cpy(tmpNPCType->special_abilities, row[27], 512);
tmpNPCType->d_meele_texture1 = atoi(row[28]);
tmpNPCType->d_meele_texture2 = atoi(row[29]);
tmpNPCType->prim_melee_type = atoi(row[30]);
tmpNPCType->sec_melee_type = atoi(row[31]);
tmpNPCType->runspeed= atof(row[32]);
tmpNPCType->hp_regen = atoi(row[33]);
tmpNPCType->mana_regen = atoi(row[34]);
tmpNPCType->aggroradius = RuleI(Mercs, AggroRadius);
if (row[35] && strlen(row[35]))
tmpNPCType->bodytype = (uint8)atoi(row[35]);
else
tmpNPCType->bodytype = 1;
uint32 armor_tint_id = atoi(row[36]);
tmpNPCType->armor_tint[0] = (atoi(row[37]) & 0xFF) << 16;
tmpNPCType->armor_tint[0] |= (atoi(row[38]) & 0xFF) << 8;
tmpNPCType->armor_tint[0] |= (atoi(row[39]) & 0xFF);
tmpNPCType->armor_tint[0] |= (tmpNPCType->armor_tint[0]) ? (0xFF << 24) : 0;
if (armor_tint_id == 0)
for (int index = MaterialChest; index <= EmuConstants::MATERIAL_END; index++)
tmpNPCType->armor_tint[index] = tmpNPCType->armor_tint[0];
else if (tmpNPCType->armor_tint[0] == 0) {
std::string armorTint_query = StringFormat("SELECT red1h, grn1h, blu1h, "
"red2c, grn2c, blu2c, "
"red3a, grn3a, blu3a, "
"red4b, grn4b, blu4b, "
"red5g, grn5g, blu5g, "
"red6l, grn6l, blu6l, "
"red7f, grn7f, blu7f, "
"red8x, grn8x, blu8x, "
"red9x, grn9x, blu9x "
"FROM npc_types_tint WHERE id = %d",
armor_tint_id);
auto armorTint_results = QueryDatabase(armorTint_query);
if (!results.Success() || results.RowCount() == 0)
armor_tint_id = 0;
else {
auto armorTint_row = results.begin();
for (int index = EmuConstants::MATERIAL_BEGIN; index <= EmuConstants::MATERIAL_END; index++) {
tmpNPCType->armor_tint[index] = atoi(armorTint_row[index * 3]) << 16;
tmpNPCType->armor_tint[index] |= atoi(armorTint_row[index * 3 + 1]) << 8;
tmpNPCType->armor_tint[index] |= atoi(armorTint_row[index * 3 + 2]);
tmpNPCType->armor_tint[index] |= (tmpNPCType->armor_tint[index]) ? (0xFF << 24) : 0;
}
}
} else
armor_tint_id = 0;
tmpNPCType->AC = atoi(row[40]);
tmpNPCType->ATK = atoi(row[41]);
tmpNPCType->accuracy_rating = atoi(row[42]);
tmpNPCType->scalerate = RuleI(Mercs, ScaleRate);
tmpNPCType->spellscale = atoi(row[43]);
tmpNPCType->healscale = atoi(row[4]);
// If NPC with duplicate NPC id already in table,
// free item we attempted to add.
if (zone->merctable.find(tmpNPCType->npc_id * 100 + clientlevel) != zone->merctable.end()) {
delete tmpNPCType;
return nullptr;
}
zone->merctable[tmpNPCType->npc_id * 100 + clientlevel]=tmpNPCType;
npc = tmpNPCType;
}
return npc;
}
bool ZoneDatabase::LoadMercInfo(Client *client) {
if(client->GetEPP().merc_name[0] == 0)
return false;
std::string query = StringFormat("SELECT MercID, Slot, Name, TemplateID, SuspendedTime, "
"IsSuspended, TimerRemaining, Gender, StanceID, HP, Mana, "
"Endurance, Face, LuclinHairStyle, LuclinHairColor, "
"LuclinEyeColor, LuclinEyeColor2, LuclinBeardColor, LuclinBeard, "
"DrakkinHeritage, DrakkinTattoo, DrakkinDetails "
"FROM mercs WHERE OwnerCharacterID = '%i' ORDER BY Slot", client->CharacterID());
auto results = QueryDatabase(query);
if (!results.Success())
return false;
for (auto row = results.begin(); row != results.end(); ++row) {
uint8 slot = atoi(row[1]);
if(slot >= MAXMERCS)
continue;
client->GetMercInfo(slot).mercid = atoi(row[0]);
client->GetMercInfo(slot).slot = slot;
snprintf(client->GetMercInfo(slot).merc_name, 64, "%s", row[2]);
client->GetMercInfo(slot).MercTemplateID = atoi(row[3]);
client->GetMercInfo(slot).SuspendedTime = atoi(row[4]);
client->GetMercInfo(slot).IsSuspended = atoi(row[5]) == 1 ? true : false;
client->GetMercInfo(slot).MercTimerRemaining = atoi(row[6]);
client->GetMercInfo(slot).Gender = atoi(row[7]);
client->GetMercInfo(slot).State = 5;
client->GetMercInfo(slot).Stance = atoi(row[8]);
client->GetMercInfo(slot).hp = atoi(row[9]);
client->GetMercInfo(slot).mana = atoi(row[10]);
client->GetMercInfo(slot).endurance = atoi(row[11]);
client->GetMercInfo(slot).face = atoi(row[12]);
client->GetMercInfo(slot).luclinHairStyle = atoi(row[13]);
client->GetMercInfo(slot).luclinHairColor = atoi(row[14]);
client->GetMercInfo(slot).luclinEyeColor = atoi(row[15]);
client->GetMercInfo(slot).luclinEyeColor2 = atoi(row[16]);
client->GetMercInfo(slot).luclinBeardColor = atoi(row[17]);
client->GetMercInfo(slot).luclinBeard = atoi(row[18]);
client->GetMercInfo(slot).drakkinHeritage = atoi(row[19]);
client->GetMercInfo(slot).drakkinTattoo = atoi(row[20]);
client->GetMercInfo(slot).drakkinDetails = atoi(row[21]);
}
return true;
}
bool ZoneDatabase::LoadCurrentMerc(Client *client) {
if(client->GetEPP().merc_name[0] == 0)
return false;
uint8 slot = client->GetMercSlot();
if(slot > MAXMERCS)
return false;
std::string query = StringFormat("SELECT MercID, Name, TemplateID, SuspendedTime, "
"IsSuspended, TimerRemaining, Gender, StanceID, HP, "
"Mana, Endurance, Face, LuclinHairStyle, LuclinHairColor, "
"LuclinEyeColor, LuclinEyeColor2, LuclinBeardColor, "
"LuclinBeard, DrakkinHeritage, DrakkinTattoo, DrakkinDetails "
"FROM mercs WHERE OwnerCharacterID = '%i' AND Slot = '%u'",
client->CharacterID(), slot);
auto results = database.QueryDatabase(query);
if(!results.Success())
return false;
for (auto row = results.begin(); row != results.end(); ++row) {
client->GetMercInfo(slot).mercid = atoi(row[0]);
client->GetMercInfo(slot).slot = slot;
snprintf(client->GetMercInfo(slot).merc_name, 64, "%s", row[1]);
client->GetMercInfo(slot).MercTemplateID = atoi(row[2]);
client->GetMercInfo(slot).SuspendedTime = atoi(row[3]);
client->GetMercInfo(slot).IsSuspended = atoi(row[4]) == 1? true: false;
client->GetMercInfo(slot).MercTimerRemaining = atoi(row[5]);
client->GetMercInfo(slot).Gender = atoi(row[6]);
client->GetMercInfo(slot).State = atoi(row[7]);
client->GetMercInfo(slot).hp = atoi(row[8]);
client->GetMercInfo(slot).mana = atoi(row[9]);
client->GetMercInfo(slot).endurance = atoi(row[10]);
client->GetMercInfo(slot).face = atoi(row[11]);
client->GetMercInfo(slot).luclinHairStyle = atoi(row[12]);
client->GetMercInfo(slot).luclinHairColor = atoi(row[13]);
client->GetMercInfo(slot).luclinEyeColor = atoi(row[14]);
client->GetMercInfo(slot).luclinEyeColor2 = atoi(row[15]);
client->GetMercInfo(slot).luclinBeardColor = atoi(row[16]);
client->GetMercInfo(slot).luclinBeard = atoi(row[17]);
client->GetMercInfo(slot).drakkinHeritage = atoi(row[18]);
client->GetMercInfo(slot).drakkinTattoo = atoi(row[19]);
client->GetMercInfo(slot).drakkinDetails = atoi(row[20]);
}
return true;
}
bool ZoneDatabase::SaveMerc(Merc *merc) {
Client *owner = merc->GetMercOwner();
if(!owner)
return false;
if(merc->GetMercID() == 0) {
// New merc record
uint32 TempNewMercID = 0;
std::string query = StringFormat("INSERT INTO mercs "
"(OwnerCharacterID, Slot, Name, TemplateID, "
"SuspendedTime, IsSuspended, TimerRemaining, "
"Gender, StanceID, HP, Mana, Endurance, Face, "
"LuclinHairStyle, LuclinHairColor, LuclinEyeColor, "
"LuclinEyeColor2, LuclinBeardColor, LuclinBeard, "
"DrakkinHeritage, DrakkinTattoo, DrakkinDetails) "
"VALUES('%u', '%u', '%s', '%u', '%u', '%u', '%u', "
"'%u', '%u', '%u', '%u', '%u', '%i', '%i', '%i', "
"'%i', '%i', '%i', '%i', '%i', '%i', '%i')",
merc->GetMercCharacterID(), owner->GetNumMercs(),
merc->GetCleanName(), merc->GetMercTemplateID(),
owner->GetMercInfo().SuspendedTime, merc->IsSuspended(),
owner->GetMercInfo().MercTimerRemaining, merc->GetGender(),
merc->GetStance(), merc->GetHP(), merc->GetMana(),
merc->GetEndurance(), merc->GetLuclinFace(),
merc->GetHairStyle(), merc->GetHairColor(), merc->GetEyeColor1(),
merc->GetEyeColor2(), merc->GetBeardColor(),
merc->GetBeard(), merc->GetDrakkinHeritage(),
merc->GetDrakkinTattoo(), merc->GetDrakkinDetails());
auto results = database.QueryDatabase(query);
if(!results.Success()) {
owner->Message(13, results.ErrorMessage().c_str());
return false;
} else if (results.RowsAffected() != 1) {
owner->Message(13, "Unable to save merc to the database.");
return false;
}
merc->SetMercID(TempNewMercID);
merc->UpdateMercInfo(owner);
database.SaveMercBuffs(merc);
return true;
}
// Update existing merc record
std::string query = StringFormat("UPDATE mercs SET OwnerCharacterID = '%u', Slot = '%u', "
"Name = '%s', TemplateID = '%u', SuspendedTime = '%u', "
"IsSuspended = '%u', TimerRemaining = '%u', Gender = '%u', "
"StanceID = '%u', HP = '%u', Mana = '%u', Endurance = '%u', "
"Face = '%i', LuclinHairStyle = '%i', LuclinHairColor = '%i', "
"LuclinEyeColor = '%i', LuclinEyeColor2 = '%i', LuclinBeardColor = '%i', "
"LuclinBeard = '%i', DrakkinHeritage = '%i', DrakkinTattoo = '%i', "
"DrakkinDetails = '%i' WHERE MercID = '%u'",
merc->GetMercCharacterID(), owner->GetMercSlot(), merc->GetCleanName(),
merc->GetMercTemplateID(), owner->GetMercInfo().SuspendedTime,
merc->IsSuspended(), owner->GetMercInfo().MercTimerRemaining,
merc->GetGender(), merc->GetStance(), merc->GetHP(), merc->GetMana(),
merc->GetEndurance(), merc->GetLuclinFace(), merc->GetHairStyle(),
merc->GetHairColor(), merc->GetEyeColor1(), merc->GetEyeColor2(),
merc->GetBeardColor(), merc->GetBeard(), merc->GetDrakkinHeritage(),
merc->GetDrakkinTattoo(), merc->GetDrakkinDetails(), merc->GetMercID());
auto results = database.QueryDatabase(query);
if (!results.Success()) {
owner->Message(13, results.ErrorMessage().c_str());
return false;
} else if (results.RowsAffected() != 1) {
owner->Message(13, "Unable to save merc to the database.");
return false;
}
merc->UpdateMercInfo(owner);
database.SaveMercBuffs(merc);
return true;
}
void ZoneDatabase::SaveMercBuffs(Merc *merc) {
Buffs_Struct *buffs = merc->GetBuffs();
// Remove any existing buff saves
std::string query = StringFormat("DELETE FROM merc_buffs WHERE MercId = %u", merc->GetMercID());
auto results = database.QueryDatabase(query);
if(!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error While Deleting Merc Buffs before save: %s", results.ErrorMessage().c_str());
return;
}
for (int buffCount = 0; buffCount <= BUFF_COUNT; buffCount++) {
if(buffs[buffCount].spellid == 0 || buffs[buffCount].spellid == SPELL_UNKNOWN)
continue;
int IsPersistent = buffs[buffCount].persistant_buff? 1: 0;
query = StringFormat("INSERT INTO merc_buffs (MercId, SpellId, CasterLevel, DurationFormula, "
"TicsRemaining, PoisonCounters, DiseaseCounters, CurseCounters, "
"CorruptionCounters, HitCount, MeleeRune, MagicRune, dot_rune, "
"caston_x, Persistent, caston_y, caston_z, ExtraDIChance) "
"VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %i, %u, %i, %i, %i);",
merc->GetMercID(), buffs[buffCount].spellid, buffs[buffCount].casterlevel,
spells[buffs[buffCount].spellid].buffdurationformula, buffs[buffCount].ticsremaining,
CalculatePoisonCounters(buffs[buffCount].spellid) > 0 ? buffs[buffCount].counters : 0,
CalculateDiseaseCounters(buffs[buffCount].spellid) > 0 ? buffs[buffCount].counters : 0,
CalculateCurseCounters(buffs[buffCount].spellid) > 0 ? buffs[buffCount].counters : 0,
CalculateCorruptionCounters(buffs[buffCount].spellid) > 0 ? buffs[buffCount].counters : 0,
buffs[buffCount].numhits, buffs[buffCount].melee_rune, buffs[buffCount].magic_rune,
buffs[buffCount].dot_rune, buffs[buffCount].caston_x, IsPersistent, buffs[buffCount].caston_y,
buffs[buffCount].caston_z, buffs[buffCount].ExtraDIChance);
results = database.QueryDatabase(query);
if(!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error Saving Merc Buffs: %s", results.ErrorMessage().c_str());
break;
}
}
}
void ZoneDatabase::LoadMercBuffs(Merc *merc) {
Buffs_Struct *buffs = merc->GetBuffs();
uint32 max_slots = merc->GetMaxBuffSlots();
bool BuffsLoaded = false;
std::string query = StringFormat("SELECT SpellId, CasterLevel, DurationFormula, TicsRemaining, "
"PoisonCounters, DiseaseCounters, CurseCounters, CorruptionCounters, "
"HitCount, MeleeRune, MagicRune, dot_rune, caston_x, Persistent, "
"caston_y, caston_z, ExtraDIChance FROM merc_buffs WHERE MercId = %u",
merc->GetMercID());
auto results = database.QueryDatabase(query);
if(!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error Loading Merc Buffs: %s", results.ErrorMessage().c_str());
return;
}
int buffCount = 0;
for (auto row = results.begin(); row != results.end(); ++row, ++buffCount) {
if(buffCount == BUFF_COUNT)
break;
buffs[buffCount].spellid = atoi(row[0]);
buffs[buffCount].casterlevel = atoi(row[1]);
buffs[buffCount].ticsremaining = atoi(row[3]);
if(CalculatePoisonCounters(buffs[buffCount].spellid) > 0)
buffs[buffCount].counters = atoi(row[4]);
if(CalculateDiseaseCounters(buffs[buffCount].spellid) > 0)
buffs[buffCount].counters = atoi(row[5]);
if(CalculateCurseCounters(buffs[buffCount].spellid) > 0)
buffs[buffCount].counters = atoi(row[6]);
if(CalculateCorruptionCounters(buffs[buffCount].spellid) > 0)
buffs[buffCount].counters = atoi(row[7]);
buffs[buffCount].numhits = atoi(row[8]);
buffs[buffCount].melee_rune = atoi(row[9]);
buffs[buffCount].magic_rune = atoi(row[10]);
buffs[buffCount].dot_rune = atoi(row[11]);
buffs[buffCount].caston_x = atoi(row[12]);
buffs[buffCount].casterid = 0;
bool IsPersistent = atoi(row[13])? true: false;
buffs[buffCount].caston_y = atoi(row[13]);
buffs[buffCount].caston_z = atoi(row[14]);
buffs[buffCount].ExtraDIChance = atoi(row[15]);
buffs[buffCount].persistant_buff = IsPersistent;
}
query = StringFormat("DELETE FROM merc_buffs WHERE MercId = %u", merc->GetMercID());
results = database.QueryDatabase(query);
if(!results.Success())
LogFile->write(EQEMuLog::Error, "Error Loading Merc Buffs: %s", results.ErrorMessage().c_str());
}
bool ZoneDatabase::DeleteMerc(uint32 merc_id) {
if(merc_id == 0)
return false;
bool firstQueryWorked = false;
// TODO: These queries need to be ran together as a transaction.. ie,
// if one or more fail then they all will fail to commit to the database.
std::string query = StringFormat("DELETE FROM merc_buffs WHERE MercID = '%u'", merc_id);
auto results = database.QueryDatabase(query);
if(!results.Success())
LogFile->write(EQEMuLog::Error, "Error Deleting Merc: %s", results.ErrorMessage().c_str());
else
firstQueryWorked = true;
query = StringFormat("DELETE FROM mercs WHERE MercID = '%u'", merc_id);
if(!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error Deleting Merc: %s", results.ErrorMessage().c_str());
return false;
}
return firstQueryWorked;
}
void ZoneDatabase::LoadMercEquipment(Merc *merc) {
std::string query = StringFormat("SELECT item_id FROM merc_inventory "
"WHERE merc_subtype_id = ("
"SELECT merc_subtype_id FROM merc_subtypes "
"WHERE class_id = '%u' AND tier_id = '%u') "
"AND min_level <= %u AND max_level >= %u",
merc->GetClass(), merc->GetTierID(),
merc->GetLevel(), merc->GetLevel());
auto results = database.QueryDatabase(query);
if(!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error Loading Merc Inventory: %s", results.ErrorMessage().c_str());
return;
}
int itemCount = 0;
for(auto row = results.begin(); row != results.end(); ++row) {
if (itemCount == EmuConstants::EQUIPMENT_SIZE)
break;
if(atoi(row[0]) == 0)
continue;
merc->AddItem(itemCount, atoi(row[0]));
itemCount++;
}
}
uint8 ZoneDatabase::GetGridType(uint32 grid, uint32 zoneid ) {
std::string query = StringFormat("SELECT type FROM grid WHERE id = %i AND zoneid = %i", grid, zoneid);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in GetGridType query '" << query << "' " << results.ErrorMessage() << std::endl;
return 0;
}
if (results.RowCount() != 1)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
void ZoneDatabase::SaveMerchantTemp(uint32 npcid, uint32 slot, uint32 item, uint32 charges){
std::string query = StringFormat("REPLACE INTO merchantlist_temp (npcid, slot, itemid, charges) "
"VALUES(%d, %d, %d, %d)", npcid, slot, item, charges);
auto results = QueryDatabase(query);
if (!results.Success())
std::cerr << "Error in SaveMerchantTemp query '" << query << "' " << results.ErrorMessage() << std::endl;
}
void ZoneDatabase::DeleteMerchantTemp(uint32 npcid, uint32 slot){
std::string query = StringFormat("DELETE FROM merchantlist_temp WHERE npcid=%d AND slot=%d", npcid, slot);
auto results = QueryDatabase(query);
if (!results.Success())
std::cerr << "Error in DeleteMerchantTemp query '" << query << "' " << results.ErrorMessage() << std::endl;
}
bool ZoneDatabase::UpdateZoneSafeCoords(const char* zonename, float x=0, float y=0, float z=0) {
std::string query = StringFormat("UPDATE zone SET safe_x='%f', safe_y='%f', safe_z='%f' "
"WHERE short_name='%s';", x, y, z, zonename);
auto results = QueryDatabase(query);
if (!results.Success() || results.RowsAffected() == 0)
return false;
return true;
}
uint8 ZoneDatabase::GetUseCFGSafeCoords()
{
const std::string query = "SELECT value FROM variables WHERE varname='UseCFGSafeCoords'";
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in GetUseCFGSafeCoords query '" << query << "' " << results.ErrorMessage() << std::endl;
return 0;
}
if (results.RowCount() != 1)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
//New functions for timezone
uint32 ZoneDatabase::GetZoneTZ(uint32 zoneid, uint32 version) {
std::string query = StringFormat("SELECT timezone FROM zone WHERE zoneidnumber = %i "
"AND (version = %i OR version = 0) ORDER BY version DESC",
zoneid, version);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in GetZoneTZ query '" << query << "' " << results.ErrorMessage() << std::endl;
return 0;
}
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
bool ZoneDatabase::SetZoneTZ(uint32 zoneid, uint32 version, uint32 tz) {
std::string query = StringFormat("UPDATE zone SET timezone = %i "
"WHERE zoneidnumber = %i AND version = %i",
tz, zoneid, version);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in SetZoneTZ query '" << query << "' " << results.ErrorMessage() << std::endl;
return false;
}
return results.RowsAffected() == 1;
}
void ZoneDatabase::RefreshGroupFromDB(Client *client){
if(!client)
return;
Group *group = client->GetGroup();
if(!group)
return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupUpdate2_Struct));
GroupUpdate2_Struct* gu = (GroupUpdate2_Struct*)outapp->pBuffer;
gu->action = groupActUpdate;
strcpy(gu->yourname, client->GetName());
GetGroupLeadershipInfo(group->GetID(), gu->leadersname, nullptr, nullptr, nullptr, nullptr, &gu->leader_aas);
gu->NPCMarkerID = group->GetNPCMarkerID();
int index = 0;
std::string query = StringFormat("SELECT name FROM group_id WHERE groupid = %d", group->GetID());
auto results = QueryDatabase(query);
if (!results.Success())
printf("Error in group update query: %s\n", results.ErrorMessage().c_str());
else
for (auto row = results.begin(); row != results.end(); ++row) {
if(index >= 6)
continue;
if(strcmp(client->GetName(), row[0]) == 0)
continue;
strcpy(gu->membername[index], row[0]);
index++;
}
client->QueuePacket(outapp);
safe_delete(outapp);
if(client->GetClientVersion() >= EQClientSoD) {
group->NotifyMainTank(client, 1);
group->NotifyPuller(client, 1);
}
group->NotifyMainAssist(client, 1);
group->NotifyMarkNPC(client);
group->NotifyAssistTarget(client);
group->NotifyTankTarget(client);
group->NotifyPullerTarget(client);
group->SendMarkedNPCsToMember(client);
}
uint8 ZoneDatabase::GroupCount(uint32 groupid) {
std::string query = StringFormat("SELECT count(charid) FROM group_id WHERE groupid = %d", groupid);
auto results = QueryDatabase(query);
if (!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in ZoneDatabase::GroupCount query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint8 ZoneDatabase::RaidGroupCount(uint32 raidid, uint32 groupid) {
std::string query = StringFormat("SELECT count(charid) FROM raid_members "
"WHERE raidid = %d AND groupid = %d;", raidid, groupid);
auto results = QueryDatabase(query);
if (!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in ZoneDatabase::RaidGroupCount query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
int32 ZoneDatabase::GetBlockedSpellsCount(uint32 zoneid)
{
std::string query = StringFormat("SELECT count(*) FROM blocked_spells WHERE zoneid = %d", zoneid);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in GetBlockedSpellsCount query '" << query << "' " << results.ErrorMessage() << std::endl;
return -1;
}
if (results.RowCount() == 0)
return -1;
auto row = results.begin();
return atoi(row[0]);
}
bool ZoneDatabase::LoadBlockedSpells(int32 blockedSpellsCount, ZoneSpellsBlocked* into, uint32 zoneid)
{
LogFile->write(EQEMuLog::Status, "Loading Blocked Spells from database...");
std::string query = StringFormat("SELECT id, spellid, type, x, y, z, x_diff, y_diff, z_diff, message "
"FROM blocked_spells WHERE zoneid = %d ORDER BY id ASC", zoneid);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in LoadBlockedSpells query '" << query << "' " << results.ErrorMessage() << std::endl;
return false;
}
if (results.RowCount() == 0)
return true;
int32 index = 0;
for(auto row = results.begin(); row != results.end(); ++row, ++index) {
if(index >= blockedSpellsCount) {
std::cerr << "Error, Blocked Spells Count of " << blockedSpellsCount << " exceeded." << std::endl;
break;
}
memset(&into[index], 0, sizeof(ZoneSpellsBlocked));
into[index].spellid = atoi(row[1]);
into[index].type = atoi(row[2]);
into[index].x = atof(row[3]);
into[index].y = atof(row[4]);
into[index].z = atof(row[5]);
into[index].xdiff = atof(row[6]);
into[index].ydiff = atof(row[7]);
into[index].zdiff = atof(row[8]);
strn0cpy(into[index].message, row[9], 255);
}
return true;
}
int ZoneDatabase::getZoneShutDownDelay(uint32 zoneID, uint32 version)
{
std::string query = StringFormat("SELECT shutdowndelay FROM zone "
"WHERE zoneidnumber = %i AND (version=%i OR version=0) "
"ORDER BY version DESC", zoneID, version);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in getZoneShutDownDelay query '" << query << "' " << results.ErrorMessage().c_str() << std::endl;
return (RuleI(Zone, AutoShutdownDelay));
}
if (results.RowCount() == 0) {
std::cerr << "Error in getZoneShutDownDelay no result '" << query << "' " << std::endl;
return (RuleI(Zone, AutoShutdownDelay));
}
auto row = results.begin();
return atoi(row[0]);
}
uint32 ZoneDatabase::GetKarma(uint32 acct_id)
{
std::string query = StringFormat("SELECT `karma` FROM `account` WHERE `id` = '%i' LIMIT 1", acct_id);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
auto row = results.begin();
return atoi(row[0]);
}
void ZoneDatabase::UpdateKarma(uint32 acct_id, uint32 amount)
{
std::string query = StringFormat("UPDATE account SET karma = %i WHERE id = %i", amount, acct_id);
auto results = QueryDatabase(query);
if (!results.Success())
std::cerr << "Error in UpdateKarma query '" << query << "' " << results.ErrorMessage().c_str() << std::endl;
}
void ZoneDatabase::ListAllInstances(Client* client, uint32 charid)
{
if(!client)
return;
std::string query = StringFormat("SELECT instance_list.id, zone, version "
"FROM instance_list JOIN instance_list_player "
"ON instance_list.id = instance_list_player.id "
"WHERE instance_list_player.charid = %lu",
(unsigned long)charid);
auto results = QueryDatabase(query);
if (!results.Success())
return;
char name[64];
database.GetCharName(charid, name);
client->Message(0, "%s is part of the following instances:", name);
for (auto row = results.begin(); row != results.end(); ++row) {
client->Message(0, "%s - id: %lu, version: %lu", database.GetZoneName(atoi(row[1])),
(unsigned long)atoi(row[0]), (unsigned long)atoi(row[2]));
}
}
void ZoneDatabase::QGlobalPurge()
{
const std::string query = "DELETE FROM quest_globals WHERE expdate < UNIX_TIMESTAMP()";
database.QueryDatabase(query);
}
void ZoneDatabase::InsertDoor(uint32 ddoordbid, uint16 ddoorid, const char* ddoor_name, float dxpos, float dypos, float dzpos, float dheading, uint8 dopentype, uint16 dguildid, uint32 dlockpick, uint32 dkeyitem, uint8 ddoor_param, uint8 dinvert, int dincline, uint16 dsize){
std::string query = StringFormat("REPLACE INTO doors (id, doorid, zone, version, name, "
"pos_x, pos_y, pos_z, heading, opentype, guild, lockpick, "
"keyitem, door_param, invert_state, incline, size) "
"VALUES('%i', '%i', '%s', '%i', '%s', '%f', '%f', "
"'%f', '%f', '%i', '%i', '%i', '%i', '%i', '%i', '%i', '%i')",
ddoordbid, ddoorid, zone->GetShortName(), zone->GetInstanceVersion(),
ddoor_name, dxpos, dypos, dzpos, dheading, dopentype, dguildid,
dlockpick, dkeyitem, ddoor_param, dinvert, dincline, dsize);
auto results = QueryDatabase(query);
if (!results.Success())
std::cerr << "Error in InsertDoor" << query << "' " << results.ErrorMessage() << std::endl;
}
void ZoneDatabase::LoadAltCurrencyValues(uint32 char_id, std::map<uint32, uint32> &currency) {
std::string query = StringFormat("SELECT currency_id, amount "
"FROM character_alt_currency "
"WHERE char_id = '%u'", char_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in LoadAltCurrencyValues query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
for (auto row = results.begin(); row != results.end(); ++row)
currency[atoi(row[0])] = atoi(row[1]);
}
void ZoneDatabase::UpdateAltCurrencyValue(uint32 char_id, uint32 currency_id, uint32 value) {
std::string query = StringFormat("REPLACE INTO character_alt_currency (char_id, currency_id, amount) "
"VALUES('%u', '%u', '%u')", char_id, currency_id, value);
database.QueryDatabase(query);
}
void ZoneDatabase::SaveBuffs(Client *client) {
std::string query = StringFormat("DELETE FROM `character_buffs` WHERE `character_id` = '%u'", client->CharacterID());
database.QueryDatabase(query);
uint32 buff_count = client->GetMaxBuffSlots();
Buffs_Struct *buffs = client->GetBuffs();
for (int index = 0; index < buff_count; index++) {
if(buffs[index].spellid == SPELL_UNKNOWN)
continue;
query = StringFormat("INSERT INTO `character_buffs` (character_id, slot_id, spell_id, "
"caster_level, caster_name, ticsremaining, counters, numhits, melee_rune, "
"magic_rune, persistent, dot_rune, caston_x, caston_y, caston_z, ExtraDIChance) "
"VALUES('%u', '%u', '%u', '%u', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', "
"'%i', '%i', '%i', '%i')", client->CharacterID(), index, buffs[index].spellid,
buffs[index].casterlevel, buffs[index].caster_name, buffs[index].ticsremaining,
buffs[index].counters, buffs[index].numhits, buffs[index].melee_rune,
buffs[index].magic_rune, buffs[index].persistant_buff, buffs[index].dot_rune,
buffs[index].caston_x, buffs[index].caston_y, buffs[index].caston_z,
buffs[index].ExtraDIChance);
auto results = QueryDatabase(query);
if (!results.Success())
LogFile->write(EQEMuLog::Error, "Error in SaveBuffs query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
}
}
void ZoneDatabase::LoadBuffs(Client *client) {
Buffs_Struct *buffs = client->GetBuffs();
uint32 max_slots = client->GetMaxBuffSlots();
for(int index = 0; index < max_slots; ++index)
buffs[index].spellid = SPELL_UNKNOWN;
std::string query = StringFormat("SELECT spell_id, slot_id, caster_level, caster_name, ticsremaining, "
"counters, numhits, melee_rune, magic_rune, persistent, dot_rune, "
"caston_x, caston_y, caston_z, ExtraDIChance "
"FROM `character_buffs` WHERE `character_id` = '%u'", client->CharacterID());
auto results = QueryDatabase(query);
if (!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in LoadBuffs query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
for (auto row = results.begin(); row != results.end(); ++row) {
uint32 slot_id = atoul(row[1]);
if(slot_id >= client->GetMaxBuffSlots())
continue;
uint32 spell_id = atoul(row[0]);
if(!IsValidSpell(spell_id))
continue;
Client *caster = entity_list.GetClientByName(row[3]);
uint32 caster_level = atoi(row[2]);
uint32 ticsremaining = atoul(row[4]);
uint32 counters = atoul(row[5]);
uint32 numhits = atoul(row[6]);
uint32 melee_rune = atoul(row[7]);
uint32 magic_rune = atoul(row[8]);
uint8 persistent = atoul(row[9]);
uint32 dot_rune = atoul(row[10]);
int32 caston_x = atoul(row[11]);
int32 caston_y = atoul(row[12]);
int32 caston_z = atoul(row[13]);
int32 ExtraDIChance = atoul(row[14]);
buffs[slot_id].spellid = spell_id;
buffs[slot_id].casterlevel = caster_level;
if(caster) {
buffs[slot_id].casterid = caster->GetID();
strcpy(buffs[slot_id].caster_name, caster->GetName());
buffs[slot_id].client = true;
} else {
buffs[slot_id].casterid = 0;
strcpy(buffs[slot_id].caster_name, "");
buffs[slot_id].client = false;
}
buffs[slot_id].ticsremaining = ticsremaining;
buffs[slot_id].counters = counters;
buffs[slot_id].numhits = numhits;
buffs[slot_id].melee_rune = melee_rune;
buffs[slot_id].magic_rune = magic_rune;
buffs[slot_id].persistant_buff = persistent? true: false;
buffs[slot_id].dot_rune = dot_rune;
buffs[slot_id].caston_x = caston_x;
buffs[slot_id].caston_y = caston_y;
buffs[slot_id].caston_z = caston_z;
buffs[slot_id].ExtraDIChance = ExtraDIChance;
buffs[slot_id].RootBreakChance = 0;
buffs[slot_id].UpdateClient = false;
}
max_slots = client->GetMaxBuffSlots();
for(int index = 0; index < max_slots; ++index) {
if(!IsValidSpell(buffs[index].spellid))
continue;
for(int effectIndex = 0; effectIndex < 12; ++effectIndex) {
if (spells[buffs[index].spellid].effectid[effectIndex] == SE_Charm) {
buffs[index].spellid = SPELL_UNKNOWN;
break;
}
if (spells[buffs[index].spellid].effectid[effectIndex] == SE_Illusion) {
if(buffs[index].persistant_buff)
break;
buffs[index].spellid = SPELL_UNKNOWN;
break;
}
}
}
}
void ZoneDatabase::SavePetInfo(Client *client) {
PetInfo *petinfo = client->GetPetInfo(0);
PetInfo *suspended = client->GetPetInfo(1);
std::string query = StringFormat("DELETE FROM `character_pet_buffs` WHERE `char_id` = %u", client->CharacterID());
auto results = database.QueryDatabase(query);
if(!results.Success())
return;
query = StringFormat("DELETE FROM `character_pet_buffs` WHERE `char_id` = %u", client->CharacterID());
results = database.QueryDatabase(query);
if(!results.Success())
return;
query = StringFormat("INSERT INTO `character_pet_info` "
"(`char_id`, `pet`, `petname`, `petpower`, `spell_id`, `hp`, `mana`, `size`) "
"VALUES (%u, 0, '%s', %i, %u, %u, %u, %f) "
"ON DUPLICATE KEY UPDATE `petname` = '%s', `petpower` = %i, `spell_id` = %u, "
"`hp` = %u, `mana` = %u, `size` = %f",
client->CharacterID(), petinfo->Name, petinfo->petpower, petinfo->SpellID,
petinfo->HP, petinfo->Mana, petinfo->size, petinfo->Name, petinfo->petpower,
petinfo->SpellID, petinfo->HP, petinfo->Mana, petinfo->size);
results = database.QueryDatabase(query);
if(!results.Success())
return;
for(int index = 0; index < RuleI(Spells, MaxTotalSlotsPET); index++) {
if (petinfo->Buffs[index].spellid == SPELL_UNKNOWN || petinfo->Buffs[index].spellid == 0)
continue;
query = StringFormat("INSERT INTO `character_pet_buffs` "
"(`char_id`, `pet`, `slot`, `spell_id`, `caster_level`, "
"`ticsremaining`, `counters`) "
"VALUES (%u, 0, %u, %u, %u, %u, %d)",
client->CharacterID(), index, petinfo->Buffs[index].spellid,
petinfo->Buffs[index].level, petinfo->Buffs[index].duration,
petinfo->Buffs[index].counters);
database.QueryDatabase(query);
}
for(int index = 0; index < RuleI(Spells, MaxTotalSlotsPET); index++) {
if (petinfo->Buffs[index].spellid == SPELL_UNKNOWN || petinfo->Buffs[index].spellid == 0)
continue;
query = StringFormat("INSERT INTO `character_pet_buffs` "
"(`char_id`, `pet`, `slot`, `spell_id`, `caster_level`, "
"`ticsremaining`, `counters`) "
"VALUES (%u, 1, %u, %u, %u, %u, %d)",
client->CharacterID(), index, suspended->Buffs[index].spellid,
suspended->Buffs[index].level, suspended->Buffs[index].duration,
suspended->Buffs[index].counters);
database.QueryDatabase(query);
}
for (int index = EmuConstants::EQUIPMENT_BEGIN; index <= EmuConstants::EQUIPMENT_END; index++) {
if(!petinfo->Items[index])
continue;
query = StringFormat("INSERT INTO `character_pet_inventory` "
"(`char_id`, `pet`, `slot`, `item_id`) "
"VALUES (%u, 0, %u, %u)",
client->CharacterID(), index, petinfo->Items[index]);
database.QueryDatabase(query);
}
query = StringFormat("INSERT INTO `character_pet_info` "
"(`char_id`, `pet`, `petname`, `petpower`, `spell_id`, `hp`, `mana`, `size`) "
"VALUES (%u, 1, '%s', %u, %u, %u, %u, %f) "
"ON DUPLICATE KEY UPDATE "
"`petname`='%s', `petpower`=%i, `spell_id`=%u, `hp`=%u, `mana`=%u, `size`=%f",
client->CharacterID(), suspended->Name, suspended->petpower, suspended->SpellID,
suspended->HP, suspended->Mana, suspended->size, suspended->Name, suspended->petpower,
suspended->SpellID, suspended->HP, suspended->Mana, suspended->size);
results = database.QueryDatabase(query);
if(!results.Success())
return;
for (int index = EmuConstants::EQUIPMENT_BEGIN; index <= EmuConstants::EQUIPMENT_END; index++) {
if(!suspended->Items[index])
continue;
query = StringFormat("INSERT INTO `character_pet_inventory` "
"(`char_id`, `pet`, `slot`, `item_id`) "
"VALUES (%u, 1, %u, %u)",
client->CharacterID(), index, suspended->Items[index]);
database.QueryDatabase(query);
}
}
void ZoneDatabase::RemoveTempFactions(Client *client) {
std::string query = StringFormat("DELETE FROM faction_values "
"WHERE temp = 1 AND char_id = %u",
client->CharacterID());
auto results = QueryDatabase(query);
if (!results.Success())
std::cerr << "Error in RemoveTempFactions query '" << query << "' " << results.ErrorMessage() << std::endl;
}
void ZoneDatabase::LoadPetInfo(Client *client) {
// Load current pet and suspended pet
PetInfo *petinfo = client->GetPetInfo(0);
PetInfo *suspended = client->GetPetInfo(1);
memset(petinfo, 0, sizeof(PetInfo));
memset(suspended, 0, sizeof(PetInfo));
std::string query = StringFormat("SELECT `pet`, `petname`, `petpower`, `spell_id`, "
"`hp`, `mana`, `size` FROM `character_pet_info` "
"WHERE `char_id` = %u", client->CharacterID());
auto results = database.QueryDatabase(query);
if(!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in LoadPetInfo query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
PetInfo *pi;
for (auto row = results.begin(); row != results.end(); ++row) {
uint16 pet = atoi(row[0]);
if (pet == 0)
pi = petinfo;
else if (pet == 1)
pi = suspended;
else
continue;
strncpy(pi->Name,row[1],64);
pi->petpower = atoi(row[2]);
pi->SpellID = atoi(row[3]);
pi->HP = atoul(row[4]);
pi->Mana = atoul(row[5]);
pi->size = atof(row[6]);
}
query = StringFormat("SELECT `pet`, `slot`, `spell_id`, `caster_level`, `castername`, "
"`ticsremaining`, `counters` FROM `character_pet_buffs` "
"WHERE `char_id` = %u", client->CharacterID());
results = QueryDatabase(query);
if (!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in LoadPetInfo query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
for (auto row = results.begin(); row != results.end(); ++row) {
uint16 pet = atoi(row[0]);
if (pet == 0)
pi = petinfo;
else if (pet == 1)
pi = suspended;
else
continue;
uint32 slot_id = atoul(row[1]);
if(slot_id >= RuleI(Spells, MaxTotalSlotsPET))
continue;
uint32 spell_id = atoul(row[2]);
if(!IsValidSpell(spell_id))
continue;
uint32 caster_level = atoi(row[3]);
int caster_id = 0;
// The castername field is currently unused
uint32 ticsremaining = atoul(row[5]);
uint32 counters = atoul(row[6]);
pi->Buffs[slot_id].spellid = spell_id;
pi->Buffs[slot_id].level = caster_level;
pi->Buffs[slot_id].player_id = caster_id;
pi->Buffs[slot_id].slotid = 2; // Always 2 in buffs struct for real buffs
pi->Buffs[slot_id].duration = ticsremaining;
pi->Buffs[slot_id].counters = counters;
}
query = StringFormat("SELECT `pet`, `slot`, `item_id` "
"FROM `character_pet_inventory` "
"WHERE `char_id`=%u",client->CharacterID());
results = database.QueryDatabase(query);
if (!results.Success()) {
LogFile->write(EQEMuLog::Error, "Error in LoadPetInfo query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
return;
}
for(auto row = results.begin(); row != results.end(); ++row) {
uint16 pet = atoi(row[0]);
if (pet == 0)
pi = petinfo;
else if (pet == 1)
pi = suspended;
else
continue;
int slot = atoi(row[1]);
if (slot < EmuConstants::EQUIPMENT_BEGIN || slot > EmuConstants::EQUIPMENT_END)
continue;
pi->Items[slot] = atoul(row[2]);
}
}
bool ZoneDatabase::GetFactionData(FactionMods* fm, uint32 class_mod, uint32 race_mod, uint32 deity_mod, int32 faction_id) {
if (faction_id <= 0 || faction_id > (int32) max_faction)
return false;
if (faction_array[faction_id] == 0){
return false;
}
fm->base = faction_array[faction_id]->base;
if(class_mod > 0) {
char str[32];
sprintf(str, "c%u", class_mod);
std::map<std::string, int16>::const_iterator iter = faction_array[faction_id]->mods.find(str);
if(iter != faction_array[faction_id]->mods.end()) {
fm->class_mod = iter->second;
} else {
fm->class_mod = 0;
}
} else {
fm->class_mod = 0;
}
if(race_mod > 0) {
char str[32];
sprintf(str, "r%u", race_mod);
std::map<std::string, int16>::iterator iter = faction_array[faction_id]->mods.find(str);
if(iter != faction_array[faction_id]->mods.end()) {
fm->race_mod = iter->second;
} else {
fm->race_mod = 0;
}
} else {
fm->race_mod = 0;
}
if(deity_mod > 0) {
char str[32];
sprintf(str, "d%u", deity_mod);
std::map<std::string, int16>::iterator iter = faction_array[faction_id]->mods.find(str);
if(iter != faction_array[faction_id]->mods.end()) {
fm->deity_mod = iter->second;
} else {
fm->deity_mod = 0;
}
} else {
fm->deity_mod = 0;
}
return true;
}
//o--------------------------------------------------------------
//| Name: GetFactionName; rembrant, Dec. 16
//o--------------------------------------------------------------
//| Notes: Retrieves the name of the specified faction .Returns false on failure.
//o--------------------------------------------------------------
bool ZoneDatabase::GetFactionName(int32 faction_id, char* name, uint32 buflen) {
if ((faction_id <= 0) || faction_id > int32(max_faction) ||(faction_array[faction_id] == 0))
return false;
if (faction_array[faction_id]->name[0] != 0) {
strn0cpy(name, faction_array[faction_id]->name, buflen);
return true;
}
return false;
}
//o--------------------------------------------------------------
//| Name: GetNPCFactionList; rembrant, Dec. 16, 2001
//o--------------------------------------------------------------
//| Purpose: Gets a list of faction_id's and values bound to the npc_id. Returns false on failure.
//o--------------------------------------------------------------
bool ZoneDatabase::GetNPCFactionList(uint32 npcfaction_id, int32* faction_id, int32* value, uint8* temp, int32* primary_faction) {
if (npcfaction_id <= 0) {
if (primary_faction)
*primary_faction = npcfaction_id;
return true;
}
const NPCFactionList* nfl = GetNPCFactionEntry(npcfaction_id);
if (!nfl)
return false;
if (primary_faction)
*primary_faction = nfl->primaryfaction;
for (int i=0; i<MAX_NPC_FACTIONS; i++) {
faction_id[i] = nfl->factionid[i];
value[i] = nfl->factionvalue[i];
temp[i] = nfl->factiontemp[i];
}
return true;
}
//o--------------------------------------------------------------
//| Name: SetCharacterFactionLevel; rembrant, Dec. 20, 2001
//o--------------------------------------------------------------
//| Purpose: Update characters faction level with specified faction_id to specified value. Returns false on failure.
//o--------------------------------------------------------------
bool ZoneDatabase::SetCharacterFactionLevel(uint32 char_id, int32 faction_id, int32 value, uint8 temp, faction_map &val_list)
{
std::string query = StringFormat("DELETE FROM faction_values "
"WHERE char_id=%i AND faction_id = %i",
char_id, faction_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in SetCharacterFactionLevel query '" << query << "' " << results.ErrorMessage() << std::endl;
return false;
}
if(value == 0)
return true;
if(temp == 2)
temp = 0;
if(temp == 3)
temp = 1;
query = StringFormat("INSERT INTO faction_values (char_id, faction_id, current_value, temp) "
"VALUES (%i, %i, %i, %i)", char_id, faction_id, value, temp);
results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in SetCharacterFactionLevel query '" << query << "' " << results.ErrorMessage() << std::endl;
return false;
}
if (results.RowsAffected() == 0)
return false;
val_list[faction_id] = value;
return true;
}
bool ZoneDatabase::LoadFactionData()
{
std::string query = "SELECT MAX(id) FROM faction_list";
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in LoadFactionData '" << query << "' " << results.ErrorMessage() << std::endl;
return false;
}
if (results.RowCount() == 0)
return false;
auto row = results.begin();
max_faction = atoi(row[0]);
faction_array = new Faction*[max_faction+1];
for(unsigned int index=0; index<max_faction; index++)
faction_array[index] = nullptr;
query = "SELECT id, name, base FROM faction_list";
results = QueryDatabase(query);
if (!results.Success()) {
std::cerr << "Error in LoadFactionData '" << query << "' " << results.ErrorMessage() << std::endl;
return false;
}
for (row = results.begin(); row != results.end(); ++row) {
uint32 index = atoi(row[0]);
faction_array[index] = new Faction;
strn0cpy(faction_array[index]->name, row[1], 50);
faction_array[index]->base = atoi(row[2]);
query = StringFormat("SELECT `mod`, `mod_name` FROM `faction_list_mod` WHERE faction_id = %u", index);
auto modResults = QueryDatabase(query);
if (!modResults.Success())
continue;
for (auto modRow = modResults.begin(); modRow != modResults.end(); ++modRow)
faction_array[index]->mods[modRow[1]] = atoi(modRow[0]);
}
}
bool ZoneDatabase::GetFactionIdsForNPC(uint32 nfl_id, std::list<struct NPCFaction*> *faction_list, int32* primary_faction) {
if (nfl_id <= 0) {
std::list<struct NPCFaction*>::iterator cur,end;
cur = faction_list->begin();
end = faction_list->end();
for(; cur != end; ++cur) {
struct NPCFaction* tmp = *cur;
safe_delete(tmp);
}
faction_list->clear();
if (primary_faction)
*primary_faction = nfl_id;
return true;
}
const NPCFactionList* nfl = GetNPCFactionEntry(nfl_id);
if (!nfl)
return false;
if (primary_faction)
*primary_faction = nfl->primaryfaction;
std::list<struct NPCFaction*>::iterator cur,end;
cur = faction_list->begin();
end = faction_list->end();
for(; cur != end; ++cur) {
struct NPCFaction* tmp = *cur;
safe_delete(tmp);
}
faction_list->clear();
for (int i=0; i<MAX_NPC_FACTIONS; i++) {
struct NPCFaction *pFac;
if (nfl->factionid[i]) {
pFac = new struct NPCFaction;
pFac->factionID = nfl->factionid[i];
pFac->value_mod = nfl->factionvalue[i];
pFac->npc_value = nfl->factionnpcvalue[i];
pFac->temp = nfl->factiontemp[i];
faction_list->push_back(pFac);
}
}
return true;
}