eqemu-server/common/database.h
2014-09-25 04:00:06 -07:00

280 lines
10 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQEMU_DATABASE_H
#define EQEMU_DATABASE_H
#define AUTHENTICATION_TIMEOUT 60
#define INVALID_ID 0xFFFFFFFF
#include "debug.h"
#include "types.h"
#include "dbcore.h"
#include "linked_list.h"
#include "eq_packet_structs.h"
#include <string>
#include <vector>
#include <map>
//atoi is not uint32 or uint32 safe!!!!
#define atoul(str) strtoul(str, nullptr, 10)
//class Spawn;
class Corpse;
class Spawn2;
class NPC;
class SpawnGroupList;
class Petition;
class Client;
class Merc;
struct Combine_Struct;
//struct Faction;
//struct FactionMods;
//struct FactionValue;
struct ZonePoint;
struct NPCType;
class Inventory;
class ItemInst;
struct EventLogDetails_Struct {
uint32 id;
char accountname[64];
uint32 account_id;
int16 status;
char charactername[64];
char targetname[64];
char timestamp[64];
char descriptiontype[64];
char details[128];
};
struct CharacterEventLog_Struct {
uint32 count;
uint8 eventid;
EventLogDetails_Struct eld[255];
};
// Added By Hogie
// INSERT into variables (varname,value) values('decaytime [minlevel] [maxlevel]','[number of seconds]');
// IE: decaytime 1 54 = Levels 1 through 54
// decaytime 55 100 = Levels 55 through 100
// It will always put the LAST time for the level (I think) from the Database
struct npcDecayTimes_Struct {
uint16 minlvl;
uint16 maxlvl;
uint32 seconds;
};
// Added By Hogie -- End
struct VarCache_Struct {
char varname[26]; // varname is char(25) in database
char value[0];
};
struct PlayerProfile_Struct;
struct GuildRankLevel_Struct;
struct GuildRanks_Struct;
struct ExtendedProfile_Struct;
struct GuildMember_Struct;
class PTimerList;
class Database : public DBcore {
public:
Database();
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
~Database();
bool ThrowDBError(std::string ErrorMessage, std::string query_title, std::string query);
/*
* General Character Related Stuff
*/
/* Character Creation */
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool MoveCharacterToZone(const char* charname, const char* zonename);
bool MoveCharacterToZone(const char* charname, const char* zonename,uint32 zoneid);
bool MoveCharacterToZone(uint32 iCharID, const char* iZonename);
bool UpdateName(const char* oldname, const char* newname);
bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
bool AddToNameFilter(const char* name);
bool ReserveName(uint32 account_id, char* name);
bool CreateCharacter(uint32 account_id, char* name, uint16 gender, uint16 race, uint16 class_, uint8 str, uint8 sta, uint8 cha, uint8 dex, uint8 int_, uint8 agi, uint8 wis, uint8 face);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv);
bool DeleteCharacter(char* name);
/*
* General Information Getting Queries
*/
bool CheckNameFilter(const char* name, bool surname = false);
bool CheckUsedName(const char* name);
uint32 GetAccountIDByChar(const char* charname, uint32* oCharID = 0);
uint32 GetAccountIDByChar(uint32 char_id);
uint32 GetAccountIDByName(const char* accname, int16* status = 0, uint32* lsid = 0);
uint32 GetGuildIDByCharID(uint32 char_id);
void GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID = 0);
void GetCharName(uint32 char_id, char* name);
uint32 GetCharacterInfo(const char* iName, uint32* oAccID = 0, uint32* oZoneID = 0, uint32* oInstanceID = 0,float* oX = 0, float* oY = 0, float* oZ = 0);
uint32 GetCharacterID(const char *name);
bool CheckBannedIPs(const char* loginIP); //Lieka Edit: Check incomming connection against banned IP table.
bool AddBannedIP(char* bannedIP, const char* notes); //Lieka Edit: Add IP address to the Banned_IPs table.
bool CheckGMIPs(const char* loginIP, uint32 account_id);
bool AddGMIP(char* ip_address, char* name);
void LoginIP(uint32 AccountID, const char* LoginIP);
/*
* Instancing Stuff
*/
bool VerifyZoneInstance(uint32 zone_id, uint16 instance_id);
bool VerifyInstanceAlive(uint16 instance_id, uint32 char_id);
bool CharacterInInstanceGroup(uint16 instance_id, uint32 char_id);
void DeleteInstance(uint16 instance_id);
bool CheckInstanceExpired(uint16 instance_id);
uint32 ZoneIDFromInstanceID(uint16 instance_id);
uint32 VersionFromInstanceID(uint16 instance_id);
uint32 GetTimeRemainingInstance(uint16 instance_id, bool &is_perma);
bool GetUnusedInstanceID(uint16 &instance_id);
bool CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration);
void PurgeExpiredInstances();
bool AddClientToInstance(uint16 instance_id, uint32 char_id);
bool RemoveClientFromInstance(uint16 instance_id, uint32 char_id);
bool RemoveClientsFromInstance(uint16 instance_id);
bool CheckInstanceExists(uint16 instance_id);
void BuryCorpsesInInstance(uint16 instance_id);
uint16 GetInstanceVersion(uint16 instance_id);
uint16 GetInstanceID(const char* zone, uint32 charid, int16 version);
uint16 GetInstanceID(uint32 zone, uint32 charid, int16 version);
void GetCharactersInInstance(uint16 instance_id, std::list<uint32> &charid_list);
void AssignGroupToInstance(uint32 gid, uint32 instance_id);
void AssignRaidToInstance(uint32 rid, uint32 instance_id);
void FlagInstanceByGroupLeader(uint32 zone, int16 version, uint32 charid, uint32 gid);
void FlagInstanceByRaidLeader(uint32 zone, int16 version, uint32 charid, uint32 rid);
void SetInstanceDuration(uint16 instance_id, uint32 new_duration);
bool GlobalInstance(uint16 instance_id);
/*
* Adventure related.
*/
void UpdateAdventureStatsEntry(uint32 char_id, uint8 theme, bool win);
bool GetAdventureStats(uint32 char_id, uint32 &guk_w, uint32 &mir_w, uint32 &mmc_w, uint32 &ruj_w, uint32 &tak_w,
uint32 &guk_l, uint32 &mir_l, uint32 &mmc_l, uint32 &ruj_l, uint32 &tak_l);
/*
* Account Related
*/
uint32 GetMiniLoginAccount(char* ip);
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
uint32 CheckLogin(const char* name, const char* password, int16* oStatus = 0);
int16 CheckStatus(uint32 account_id);
uint32 CreateAccount(const char* name, const char* password, int16 status, uint32 lsaccount_id = 0);
bool DeleteAccount(const char* name);
bool SetAccountStatus(const char* name, int16 status);
bool SetLocalPassword(uint32 accid, const char* password);
uint32 GetAccountIDFromLSID(uint32 iLSID, char* oAccountName = 0, int16* oStatus = 0);
bool UpdateLiveChar(char* charname,uint32 lsaccount_id);
bool GetLiveChar(uint32 account_id, char* cname);
uint8 GetAgreementFlag(uint32 acctid);
void SetAgreementFlag(uint32 acctid);
/*
* Groups
*/
uint32 GetGroupID(const char* name);
void SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ismerc = false);
void ClearGroup(uint32 gid = 0);
char* GetGroupLeaderForLogin(const char* name,char* leaderbuf);
void SetGroupLeaderName(uint32 gid, const char* name);
char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr,
GroupLeadershipAA_Struct* GLAA = nullptr);
void ClearGroupLeader(uint32 gid = 0);
/*
* Raids
*/
void ClearRaid(uint32 rid = 0);
void ClearRaidDetails(uint32 rid = 0);
uint32 GetRaidID(const char* name);
const char *GetRaidLeaderName(uint32 rid);
bool CheckDatabaseConversions();
/*
* Database Variables
*/
bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
bool SetVariable(const char* varname, const char* varvalue);
bool LoadVariables();
uint32 LoadVariables_MQ(char** query);
bool LoadVariables_result(MySQLRequestResult results);
/*
* General Queries
*/
bool LoadZoneNames();
bool GetZoneLongName(const char* short_name, char** long_name, char* file_name = 0, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, uint32* graveyard_id = 0, uint32* maxclients = 0);
bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
uint32 GetZoneGraveyardID(uint32 zone_id, uint32 version);
uint32 GetZoneID(const char* zonename);
uint8 GetPEQZone(uint32 zoneID, uint32 version);
const char* GetZoneName(uint32 zoneID, bool ErrorUnknown = false);
uint8 GetServerType();
bool GetSafePoints(const char* short_name, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr);
bool GetSafePoints(uint32 zoneID, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr) { return GetSafePoints(GetZoneName(zoneID), version, safe_x, safe_y, safe_z, minstatus, minlevel, flag_needed); }
uint8 GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16 in_level);
uint8 GetRaceSkill(uint8 skillid, uint8 in_race);
bool LoadPTimers(uint32 charid, PTimerList &into);
void ClearPTimers(uint32 charid);
void ClearMerchantTemp();
void SetLFP(uint32 CharID, bool LFP);
void SetLFG(uint32 CharID, bool LFG);
void SetFirstLogon(uint32 CharID, uint8 firstlogon);
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
void AddReport(std::string who, std::string against, std::string lines);
private:
void DBInitVars();
std::map<uint32,std::string> zonename_array;
Mutex Mvarcache;
uint32 varcache_max;
VarCache_Struct** varcache_array;
uint32 varcache_lastupdate;
/*
* Groups, utility methods.
*/
void ClearAllGroupLeaders();
void ClearAllGroups();
/*
* Raid, utility methods.
*/
void ClearAllRaids();
void ClearAllRaidDetails();
};
#endif