[Cleanup] Remove SendStunAppearance from mob.cpp/mob.h (#3818)

# Notes
- This is unused.
This commit is contained in:
Alex King 2023-12-30 23:06:46 -05:00 committed by GitHub
parent b3f6a8c55f
commit a771882cff
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 0 additions and 16 deletions

View File

@ -4023,21 +4023,6 @@ void Mob::SendLevelAppearance(){
safe_delete(outapp); safe_delete(outapp);
} }
void Mob::SendStunAppearance()
{
auto outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
LevelAppearance_Struct* la = (LevelAppearance_Struct*)outapp->pBuffer;
la->parm1 = 58;
la->parm2 = 60;
la->spawn_id = GetID();
la->value1a = 2;
la->value1b = 0;
la->value2a = 2;
la->value2b = 0;
entity_list.QueueCloseClients(this,outapp);
safe_delete(outapp);
}
void Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target, void Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target,
uint32 value1slot, uint32 value1ground, uint32 value2slot, uint32 value2ground, uint32 value3slot, uint32 value3ground, uint32 value1slot, uint32 value1ground, uint32 value2slot, uint32 value2ground, uint32 value3slot, uint32 value3ground,
uint32 value4slot, uint32 value4ground, uint32 value5slot, uint32 value5ground){ uint32 value4slot, uint32 value4ground, uint32 value5slot, uint32 value5ground){

View File

@ -330,7 +330,6 @@ public:
void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target=nullptr, uint32 value1slot = 1, uint32 value1ground = 1, uint32 value2slot = 1, uint32 value2ground = 1, void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target=nullptr, uint32 value1slot = 1, uint32 value1ground = 1, uint32 value2slot = 1, uint32 value2ground = 1,
uint32 value3slot = 1, uint32 value3ground = 1, uint32 value4slot = 1, uint32 value4ground = 1, uint32 value5slot = 1, uint32 value5ground = 1); uint32 value3slot = 1, uint32 value3ground = 1, uint32 value4slot = 1, uint32 value4ground = 1, uint32 value5slot = 1, uint32 value5ground = 1);
void SendLevelAppearance(); void SendLevelAppearance();
void SendStunAppearance();
void SendTargetable(bool on, Client *specific_target = nullptr); void SendTargetable(bool on, Client *specific_target = nullptr);
void SetMobTextureProfile(uint8 material_slot, uint32 texture, uint32 color = 0, uint32 hero_forge_model = 0); void SetMobTextureProfile(uint8 material_slot, uint32 texture, uint32 color = 0, uint32 hero_forge_model = 0);