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[Character] Convert Delete/Load/Save of Character Leadership Abilities to Repositories (#3847)
# Notes - Converts `DeleteCharacterLeadershipAbilities`, `LoadCharacterLeadershipAbilities`, and `SaveCharacterLeadershipAbilities` to repositories. # Images ## Load ## Save ## Delete
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-3
@@ -426,7 +426,7 @@ public:
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bool DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
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bool DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
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bool DeleteCharacterDye(uint32 character_id);
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bool DeleteCharacterLeadershipAAs(uint32 character_id);
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bool DeleteCharacterLeadershipAbilities(uint32 character_id);
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bool DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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bool DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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@@ -437,7 +437,7 @@ public:
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bool LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterFactionValues(uint32 character_id, faction_map & val_list);
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bool LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterLeadershipAbilities(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterMaterialColor(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
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@@ -450,7 +450,7 @@ public:
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bool SaveCharacterData(Client* c, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp);
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bool SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id);
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bool SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value);
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bool SaveCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
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bool SaveCharacterLeadershipAbilities(uint32 character_id, PlayerProfile_Struct* pp);
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bool SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);
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bool SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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bool SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
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