Merge pull request #969 from EQEmu/bug_fix/loh_skill_death_reset

LoH skill needs to be reset on death
This commit is contained in:
Michael Cook (mackal)
2020-02-06 19:50:30 -05:00
committed by GitHub
+6
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@@ -1857,6 +1857,12 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, EQEmu::skills::Sk
*/ */
ResetOnDeathAlternateAdvancement(); ResetOnDeathAlternateAdvancement();
/*
Reset reuse timer for classic skill based Lay on Hands (For tit I guess)
*/
if (GetClass() == PALADIN) // we could check if it's not expired I guess, but should be fine not to
p_timers.Clear(&database, pTimerLayHands);
/* /*
Finally, send em home Finally, send em home